|
Post by brigada75 on Jan 11, 2024 10:09:01 GMT
DE player looking to start a second army! I'm in love with the Beastmen models (the big ones!!!) and i need some advice on what to buy. I'd really like to run an army full of Minotaurs so I'm asking to all the Beatsmen players if it makes sense to buy: 2 x Minotaurs boxes 1 x Doombull It's ok?
Of course i'm planning on rounding the core units when the launch box will arrive, but right now i'd really like to paint cows : D
|
|
beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
|
Post by beastyboy on Jan 11, 2024 10:23:05 GMT
Well it's start , from what I've read minotaur are not as expensive as they were .
|
|
|
Post by lordofskullpass on Jan 11, 2024 11:23:02 GMT
TOW is, I think, the best Edition so far to start a Beastman army. The army's regained a lot of its unique traits that were lost in 7th/8th Edition, and units have generally received good points discounts for similar overall effectiveness. In particular an all-Minotaur army certainly now seems to be a viable option, as a Doombull or Gorebull General will allow you to take a Minotaur unit in Core, so buying a Doombull and a couple of Minotaur boxes will already serve you well on the way to building a good 1000-point starter force. After that, you can choose to splash out on more Minotaurs or even a Ghorgon in your Special slots. I'm already starting to write a Beastman tactica for TOW from what I've been able to read of the rulebook and Ravening Hordes (which I believe you've already discovered): eefl.freeforums.net/thread/3556/beastmen-world-legend?page=1&scrollTo=68754It's expanding and evolving all the time, so keep an eye on it for further tips and tricks to get a Warherd ready for battle!
|
|
beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
|
Post by beastyboy on Jan 11, 2024 13:30:49 GMT
TOW is, I think, the best Edition so far to start a Beastman army. The army's regained a lot of its unique traits that were lost in 7th/8th Edition, and units have generally received good points discounts for similar overall effectiveness. In particular an all-Minotaur army certainly now seems to be a viable option, as a Doombull or Gorebull General will allow you to take a Minotaur unit in Core, so buying a Doombull and a couple of Minotaur boxes will already serve you well on the way to building a good 1000-point starter force. After that, you can choose to splash out on more Minotaurs or even a Ghorgon in your Special slots. I'm already starting to write a Beastman tactica for TOW from what I've been able to read of the rulebook and Ravening Hordes (which I believe you've already discovered): eefl.freeforums.net/thread/3556/beastmen-world-legend?page=1&scrollTo=68754It's expanding and evolving all the time, so keep an eye on it for further tips and tricks to get a Warherd ready for battle! Don't want to hijack the tactica thread so I'll ask here What do you think will be our premier chaffing unit since ungor raiders in units of 5 will be no more Cheers beastyboy
|
|
|
Post by lordofskullpass on Jan 11, 2024 13:40:37 GMT
TOW is, I think, the best Edition so far to start a Beastman army. The army's regained a lot of its unique traits that were lost in 7th/8th Edition, and units have generally received good points discounts for similar overall effectiveness. In particular an all-Minotaur army certainly now seems to be a viable option, as a Doombull or Gorebull General will allow you to take a Minotaur unit in Core, so buying a Doombull and a couple of Minotaur boxes will already serve you well on the way to building a good 1000-point starter force. After that, you can choose to splash out on more Minotaurs or even a Ghorgon in your Special slots. I'm already starting to write a Beastman tactica for TOW from what I've been able to read of the rulebook and Ravening Hordes (which I believe you've already discovered): eefl.freeforums.net/thread/3556/beastmen-world-legend?page=1&scrollTo=68754It's expanding and evolving all the time, so keep an eye on it for further tips and tricks to get a Warherd ready for battle! Don't want to hijack the tactica thread so I'll ask here What do you think will be our premier chaffing unit since ungor raiders in units of 5 will be no more Cheers beastyboy Ungors with bows in units of 10 are a good shout, still cheap as chips plus they can actually contribute to something shooting-wise which Ungors in units of 5 couldn't. Indeed I never saw the point of Ungor Raiders in units of 5 for that reason. Also Razorgors can still be taken in units of 1, cost the same as 10 short bow-armed Ungors and are Core now, and Chaos Warhounds are only 6 points each and can be taken in units of 5+.
|
|
|
Post by mottdon on Jan 12, 2024 13:09:51 GMT
DE player looking to start a second army! I'm in love with the Beastmen models (the big ones!!!) and i need some advice on what to buy. I'd really like to run an army full of Minotaurs so I'm asking to all the Beatsmen players if it makes sense to buy: 2 x Minotaurs boxes 1 x Doombull It's ok? Of course i'm planning on rounding the core units when the launch box will arrive, but right now i'd really like to paint cows : D Have you given these Zealot Miniatures Minotaurs a look? These particular ones are copies from Ali Express, and are at 80% of the scale as the original, so they fit much better on 40x40s. Quality is great, packaging wonderful, and just a fraction of the cost. I highly recommend checking them out if you're wanting an entire army of them.
|
|
|
Post by lordofskullpass on Jan 12, 2024 13:23:33 GMT
DE player looking to start a second army! I'm in love with the Beastmen models (the big ones!!!) and i need some advice on what to buy. I'd really like to run an army full of Minotaurs so I'm asking to all the Beatsmen players if it makes sense to buy: 2 x Minotaurs boxes 1 x Doombull It's ok? Of course i'm planning on rounding the core units when the launch box will arrive, but right now i'd really like to paint cows : D Have you given these Zealot Miniatures Minotaurs a look? These particular ones are copies from Ali Express, and are at 80% of the scale as the original, so they fit much better on 40x40s. Quality is great, packaging wonderful, and just a fraction of the cost. I highly recommend checking them out if you're wanting an entire army of them. In TOW Minotaurs are on 50x50mm bases now, so if he's only using his Minos for TOW then he doesn't need to worry about whether they'll be fitting on 40s. Nice models though all the same!
|
|
|
Post by brigada75 on Jan 13, 2024 16:44:28 GMT
TOW is, I think, the best Edition so far to start a Beastman army. The army's regained a lot of its unique traits that were lost in 7th/8th Edition, and units have generally received good points discounts for similar overall effectiveness. In particular an all-Minotaur army certainly now seems to be a viable option, as a Doombull or Gorebull General will allow you to take a Minotaur unit in Core, so buying a Doombull and a couple of Minotaur boxes will already serve you well on the way to building a good 1000-point starter force. After that, you can choose to splash out on more Minotaurs or even a Ghorgon in your Special slots. I'm already starting to write a Beastman tactica for TOW from what I've been able to read of the rulebook and Ravening Hordes (which I believe you've already discovered): eefl.freeforums.net/thread/3556/beastmen-world-legend?page=1&scrollTo=68754It's expanding and evolving all the time, so keep an eye on it for further tips and tricks to get a Warherd ready for battle! At the end I bought 2 Vanguard boxes and the Beastlord... They were on sale... No way to resist : )
|
|
|
Post by chronicallychaotic66 on Jan 13, 2024 20:29:13 GMT
This post would be better in Lordofskullpass’ tactics thread but I don’t want to clutter that up until all your posts are on there LoSP.
Running some first goes at lists on that army builder Hivefleet Manticore found and pondering chaff options, especially hounds and razorgor. Plus the viability of a big block of Razorgor (wanting a prompt to paint my Mierce ones).
Just been looking up various rules in Discoqing’s trove of scans and I’ve noted the following - could easily have got things wrong or missed something.
Hounds and razors are both war beasts so are US1 a model and cannot use the general and BSB bubbles. They are vulnerable to panic and terror making them flee/forcing them out of position (a panicked solo razor would FBIGO if I understand it right?) and there is no rule preventing them causing panic to friends. They also need to be 5 wide for rank bonus.
A unit of 5 hounds is US 5 and if killed in one go causes panic tests on friends within 6 inches. But a solo razorgor (US 1, or up to 4 in a unit US 4) killed in one go does not cause a proximity panic test.
Razorgor cause fear so are immune to fear but that doesn’t seem to mean they get to downgrade terror causers to fear causers like they used to. So are not protected from a charging terror causer making them flee.
You would need minimum 10 razorgor models to start getting rank bonus (unlike the 6 they need as monstrous beasts in 8th).
The obvious conclusions from this seem to be solo razorgors being much better than hounds as standard core fast chaff (only vanguard on the hounds seems to make this debatable - that extra move allowing you to e.g. plant them 3 inches away from Bret lances still in the start line).
And disappointingly that a block of say 6 razors is an expensive liability, prone (Ld 6, no reroll) to getting panicked into a FBIGO or terrorised off the board or (with their now massive footprint) off at an angle thru your other (now bigger footprint) units.
A 2 or 3 strong and wide unit might be OK as a fun and an expendable mini hammer but is still a chain panic liability when it flees.
|
|
|
Post by grandmasterwang on Jan 14, 2024 5:44:39 GMT
TOW is, I think, the best Edition so far to start a Beastman army. The army's regained a lot of its unique traits that were lost in 7th/8th Edition, and units have generally received good points discounts for similar overall effectiveness. In particular an all-Minotaur army certainly now seems to be a viable option, as a Doombull or Gorebull General will allow you to take a Minotaur unit in Core, so buying a Doombull and a couple of Minotaur boxes will already serve you well on the way to building a good 1000-point starter force. After that, you can choose to splash out on more Minotaurs or even a Ghorgon in your Special slots. I'm already starting to write a Beastman tactica for TOW from what I've been able to read of the rulebook and Ravening Hordes (which I believe you've already discovered): eefl.freeforums.net/thread/3556/beastmen-world-legend?page=1&scrollTo=68754It's expanding and evolving all the time, so keep an eye on it for further tips and tricks to get a Warherd ready for battle! At the end I bought 2 Vanguard boxes and the Beastlord... They were on sale... No way to resist : ) Excellent. Always nice to see a fellow Beastlord (or Bulllord in this instance) on these forums. Beastmen are great, when you get round to the big gribblies the Ghorgon/Cygor kit is superb. Miniature wise you may just be able to pick up the old 2 Axe oop Doombull at a good cheap price second hand which is quite characterful and still imo holds up vs the new models. It can be converted with the bits from the boxes you now have to be a nice BSB if you are so inclined. Welcome to the forum.
|
|
beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
|
Post by beastyboy on Jan 14, 2024 10:43:25 GMT
This post would be better in Lordofskullpass’ tactics thread but I don’t want to clutter that up until all your posts are on there LoSP. Running some first goes at lists on that army builder Hivefleet Manticore found and pondering chaff options, especially hounds and razorgor. Plus the viability of a big block of Razorgor (wanting a prompt to paint my Mierce ones). Just been looking up various rules in Discoqing’s trove of scans and I’ve noted the following - could easily have got things wrong or missed something. Hounds and razors are both war beasts so are US1 a model and cannot use the general and BSB bubbles. They are vulnerable to panic and terror making them flee/forcing them out of position (a panicked solo razor would FBIGO if I understand it right?) and there is no rule preventing them causing panic to friends. They also need to be 5 wide for rank bonus. A unit of 5 hounds is US 5 and if killed in one go causes panic tests on friends within 6 inches. But a solo razorgor (US 1, or up to 4 in a unit US 4) killed in one go does not cause a proximity panic test. Razorgor cause fear so are immune to fear but that doesn’t seem to mean they get to downgrade terror causers to fear causers like they used to. So are not protected from a charging terror causer making them flee. You would need minimum 10 razorgor models to start getting rank bonus (unlike the 6 they need as monstrous beasts in 8th). The obvious conclusions from this seem to be solo razorgors being much better than hounds as standard core fast chaff (only vanguard on the hounds seems to make this debatable - that extra move allowing you to e.g. plant them 3 inches away from Bret lances still in the start line). And disappointingly that a block of say 6 razors is an expensive liability, prone (Ld 6, no reroll) to getting panicked into a FBIGO or terrorised off the board or (with their now massive footprint) off at an angle thru your other (now bigger footprint) units. A 2 or 3 strong and wide unit might be OK as a fun and an expendable mini hammer but is still a chain panic liability when it flees. until I get my grubby paws on a army book / rule book it's hard to contribute
|
|
|
Post by chronicallychaotic66 on Jan 14, 2024 11:16:54 GMT
Beasty go check out the link in the top post on pg 82 of the rumours thread.
|
|