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Post by grandmasterwang on Apr 30, 2024 3:08:40 GMT
=== Chaos Dwarfs 1997 pts Warhammer: The Old World, Chaos Dwarfs ===
++ Characters [832 pts] ++
Sorcerer-Prophet [430 pts] - Darkforged weapon - Heavy armour - Level 4 Wizard - General - Lammasu [Mace tail + Sorcerous Exhalation] - Armour of Destiny - Earthing Rod - Dark Magic
Daemonsmith Sorcerer [295 pts] - Darkforged weapon - Heavy armour - 1x Blood of Hashut - Level 2 Wizard - Great Taurus - Breath of Hashut - Charmed Shield - Daemonology
Infernal Seneschal [107 pts] - Hand weapon - Heavy armour - Shield - Battle Standard Bearer - Hellshard
++ Core Units [544 pts] ++
10 Infernal Guard [160 pts] - Fireglaives - Heavy armour - Drilled (0-1 per 1000 points) - Detachment
10 Infernal Guard [170 pts] - Hailshot blunderbluss - Heavy armour - Drilled (0-1 per 1000 points)
14 Infernal Guard [214 pts] - Great weapons - Heavy armour - Drilled (0-1 per 1000 points) - Deathmask (champion) - Standard bearer - Musician
++ Special Units [436 pts] ++
Deathshrieker Rocket Launcher [120 pts] - Demolition Rockets - Infernal Incendiaries - Hand weapons - Heavy armour
3 Bull Centaur Renders [186 pts] - Great weapons - Light armour - Ba'hal
3 K'daai Fireborn [130 pts] - Hand weapons - Manburner (champion)
++ Rare Units [185 pts] ++
Dreadquake Mortar [185 pts] - Dreadquake Mortar - Hand weapons - Heavy armour - Ogre Loader
--- Created with "Old World Builder"
[https://old-world-builder.com]
Elite Chaos Dwarf list with no feeble Hobgoblins.
Just a fun list to dabble in the old world. 6 Levels of magic on 2 flying creatures would be expected to do some heavy lifting.
Earthshaker Cannon and Death Rocket 🚀 because it's a classic Chaos Dwarf list.
I feel like the Core especially could be optimised more.
Had my first foray into Old World to better understand the mechanics with this list vs dwarfs but due to time constraints only had 2 turns.
Any tweaks you would recommend with item loadouts etc?
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Post by lordofskullpass on May 3, 2024 10:59:55 GMT
A nice all-rounder list with some magic, artillery and monstrous units, though I've noticed that all three of your Infernal Guard units are drilled, whereas you can only have a maximum of 2 Drilled units in a 2000 point army.
I presume the Fireglaive unit is a detachment for the Great Weapon unit?
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Post by grandmasterwang on May 13, 2024 1:36:01 GMT
A nice all-rounder list with some magic, artillery and monstrous units, though I've noticed that all three of your Infernal Guard units are drilled, whereas you can only have a maximum of 2 Drilled units in a 2000 point army. I presume the Fireglaive unit is a detachment for the Great Weapon unit? Realised as we were about to start this wasn't a legal list. Definitely needs to be tweaked. For simplicity, ended up having no detatchments as apparently I'd also breached those detachment rules so haven't had a chance to test them out. Time constraints meant we only got 2.5 turns out so not a full game but got to see a bit the Lamassu and Great Taurus do their thing. I definitely got a few things wrong like the Taurus stomps should have had AP etc. Earthshaker Cannon killed a Dwarf cannon so it's good to see they can still be lethal haha.
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