|
Post by grandmasterwang on May 12, 2024 0:16:57 GMT
Here we share little things the mighty Beastmen can do to add that little bit extra. The main tactica thread is great but very thorough and lengthy. This thread is just for little tips and tricks.
Minotaurs...due to motley crew the armor save is based on the majority of the fighting rank. This rule doesn't specify what happens if there are equal numbers so if there are say 2 shield minotaurs and 2 great weapon minotaurs up front the save can be based off the shield minotaurs so the GW/AHW minotaurs still receive the benefit. I'm unsure at this stage how characters would effect this. A Gorebull w/shield and a shield minotaur in the fighting rank should count as 2 for the purposes of giving the unit shield saves.
For a combat challenge character in a unit. They can still benefit from a separate characters 'slug skin' (-1 to hit) in the same unit which is pretty amazing 👏. Ie, BSB or Shaman with Slug Skin means a Beastlord in the same unit can take say Gouge Tusks and still receive the full Slugskin benefit.
|
|
|
Post by Sweet_Totally on May 12, 2024 14:25:59 GMT
I'm still in the assembling phase of my beastmen army so take what I say with a pinch of salt but from what I've gathered:
If you happen to be a fan of the ungors then one way to beef up their damage is to have a Minotaur character join their unit (which fits right in basewise) and rely on its Slaughterer's Call rule to provide the entire unit with Frenzy.
Given the way the rules for the Hunter's Spear is specified I think that it doesn't suffer from the Move or Shoot rule which means that you can pair it up with the Flying Carpet on a character to turn it into an incredibly manouverable Bolt Thrower. On top of that a flying character can be made to be virtually invulnerable to missiles by giving it the Pelt of Midnight since it combos with the skirmishing of the carpet to force a -2 to any ranged hits. In fact I think that even without the Hunter's Spear the Flying Carpet seems like a great potential tool to have since it plausibly allows you to field a lvl 2 shaman capable of being outside of range of the enemy's lvl 4 while still being useful. Keep an escort of Furies close to it and it should be relatively safe even without the Pelt of Midnight.
|
|
|
Post by grandmasterwang on May 16, 2024 15:22:52 GMT
I'm still in the assembling phase of my beastmen army so take what I say with a pinch of salt but from what I've gathered: If you happen to be a fan of the ungors then one way to beef up their damage is to have a Minotaur character join their unit (which fits right in basewise) and rely on its Slaughterer's Call rule to provide the entire unit with Frenzy. Given the way the rules for the Hunter's Spear is specified I think that it doesn't suffer from the Move or Shoot rule which means that you can pair it up with the Flying Carpet on a character to turn it into an incredibly manouverable Bolt Thrower. On top of that a flying character can be made to be virtually invulnerable to missiles by giving it the Pelt of Midnight since it combos with the skirmishing of the carpet to force a -2 to any ranged hits. In fact I think that even without the Hunter's Spear the Flying Carpet seems like a great potential tool to have since it plausibly allows you to field a lvl 2 shaman capable of being outside of range of the enemy's lvl 4 while still being useful. Keep an escort of Furies close to it and it should be relatively safe even without the Pelt of Midnight. Yes and you can effectively guarantee Frenzy off the bat with the 20 point Beserker blade. I've pondered a unit of frenzied (bloodmine with Beserker blade) ambushing minotaurs:) Great point about the flying hunting spear! It would have to be on a Beastlord or Great Shaman however but with the strength fixed at 6 (rather than 8th where it was based on character strength) it works just as well with a lower strength Shaman. Agreed on 40 point flying carpet being great with Beastmen. I am absolutely a fan of Ungor 😀 With the rule about forcing a unit to break if double their unit strength and beating them in combat Ungor are the cheapest way for us to achieve this and a Minotaur character can certainly swing a combat in our favour. ![](https://uploads.tapatalk-cdn.com/20240516/966f0af17763f7f2159cb6cae3df99d3.jpg)
|
|
|
Post by Sweet_Totally on May 16, 2024 15:30:00 GMT
Good point about the ungor's further function as unit breakers by virtue of being cheap per unit strength. Using the Berserker Blade no longer functions as a work-around to getting instant Frenzy on a unit via the Slaughterer's Call, though. It has been FAQed to only apply from Blood Raged-induced Frenzy.
|
|
|
Post by grandmasterwang on May 16, 2024 15:33:25 GMT
Anti Armor
Totem of Rust stacks with a character having the 20 pointed Armor of Meteoric Iron (5+ armor save, unmodifiable). So it's possible to run the unit with a Character with this and only this armor for no negative 😀
With the Razorbanner (2 armorbane) on a BSB and Totem of Rust on the Gor Unit (visa versa) it's possible to make a very specialised, albeit costly unit of anti armor AHW gor.
With a Hand Weapon Wargor or Beastlord in such a unit having a successful Foe Render roll it reduces enemy armor by a natural -3 and if a 6 for Armor bane is rolled (due to Razorbanner) then even a 2+ enemy armor save is reduced to nothing. Not bad for a Beastlord without a magic weapon ✨️ 😉
In such an anti armor crew Beastlord or Wargor has Protection talisman and Meteoric Iron (50 points total) for a solid 5+/5+. Pretty sweet it can be done with a Wargor and minotaur characters could potentially be used.
|
|
|
Post by grandmasterwang on May 16, 2024 15:34:11 GMT
Good point about the ungor's further function as unit breakers by virtue of being cheap per unit strength. Using the Berserker Blade no longer functions as a work-around to getting instant Frenzy on a unit via the Slaughterer's Call, though. It has been FAQed to only apply from Blood Raged-induced Frenzy. Ah, did not know that regarding the faq. Thanks for pointing that out 👍.
|
|
|
Post by Sweet_Totally on May 16, 2024 17:16:50 GMT
I want to love that banner so much but at its cost and the investment it takes in number of attacks for it to really become significant I'd personally prefer to just take the Vitriolic Totem and invest the left-over points somewhere else. That being said I do love the notion of combining the two Totems together on a unit of gors with a BSB with the Armour Meteoric Iron and a mundane hand weapon like you said. You could then throw in Many-Limbed Fiend and Gouge-Tusk on the BSB to still get a good degree of can opener in the unit.
|
|