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Post by KevinC on Apr 27, 2017 15:33:50 GMT
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Post by gjnoronh on Apr 27, 2017 15:57:54 GMT
With ASF and I5 he potentially is putting out 5 attacks almost always getting rerolls to hit, Str4, and -4 save modifier. Even from the front it's 3 attacks. He lacks the poison some other assassins have but it seems pretty killy. Maybe a little too killy? Is the skewerers rule too powerful?
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Deleted
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Post by Deleted on Apr 27, 2017 16:30:58 GMT
He lacks the ability to get multiple wounds and can't go above S4. I think he's fine for that price.
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Post by KevinC on Apr 27, 2017 18:04:10 GMT
With ASF and I5 he potentially is putting out 5 attacks almost always getting rerolls to hit, Str4, and -4 save modifier. Even from the front it's 3 attacks. He lacks the poison some other assassins have but it seems pretty killy. Maybe a little too killy? Is the skewerers rule too powerful? ---------I see it like this: his profile is a standard Goblin Big Boss with +1 WS and +2I. He is normally going to have 4 Attacks (standard Nasty Skulker have 3A in total, btw), and only gets 5 on the flank or 6 in the rear. These bonus attacks are situational and make the Goblin player exercise a degree of tactics. Although the save modifier is high (i.e. -4), it is also situational because it's only good against heavily armored targets. Though I could see dropping it to -3 or removing the armour penalty from the weapon altogether (so he would have only a -2 armour save modifier). Perhaps -4 armour save is a bit much? But also remember he is kinda squishy. With only a T4 and W2 with light armour, he can be killed in combat rather easily and quickly. The 5+ ward might keep him in the game a bit longer. In a typical combat he probably won't be attacking more than twice before he's killed, especially if the enemy is trying to get rid of him.
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Post by gjnoronh on Apr 27, 2017 20:06:15 GMT
Could you post the comparable damage output from Skaven/DE/Skulkers vs their points?
I agree the armor save modifier is situational but some unit or low level hero who thinks they are save behind their 1+ armor save might have a nasty shock running into him.
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Post by KevinC on Apr 28, 2017 13:44:00 GMT
I modified the Sneaky Skewerers to only a -1 armour save, so in total it's -3.
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Post by KevinC on Apr 28, 2017 13:49:47 GMT
Could you post the comparable damage output from Skaven/DE/Skulkers vs their points? I agree the armor save modifier is situational but some unit or low level hero who thinks they are save behind their 1+ armor save might have a nasty shock running into him. -------For 90 pts, Dark Elf Assassins have WS9, BS9, I10, A3, ASF, Poison, IP, Murderous Prowess, Hatred (HE), and Hidden. They have thawing weapons and may have an additional hand weapon or crossbow. They can take 3 different venoms, and 50 point worth of magic item. -------For 120 pts, Skaven Assassins have WS6, BS6, I8, A3, ASF, Poison, Scouts, Sneaky Infiltrators, 4+ ward, Hidden, two hand weapons, and throwing stars. May have up to 50 points worth of item.
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Post by gjnoronh on Apr 28, 2017 14:42:13 GMT
So Black Gobbo potentially has better damage output against higher armor save troops, but relatively worse output against higher toughness troops (poison) the other assassins have more flexibility with throwing weapons once revealed. Black Gobbo has Str and T compared to them but otehrwise worse ward save.
You are right it's pretty darn comparable.
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Post by grandmasterwang on Apr 29, 2017 4:33:33 GMT
Awesome, i had to look up the Black gobbo after I saw your post. So it's a bloodbowl model?
Cool rules. I was initially confused looking at the model wondering where its head and arms were.
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Post by frozenfood on Apr 29, 2017 8:47:10 GMT
I still can't find his left arm. Makes it more difficult to fight him!
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Post by Deleted on May 1, 2017 16:20:03 GMT
His left arm is under the cape. That spike coming out of the cloak is the dagger in his left hand.
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