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Post by strutsagget on Jun 25, 2017 12:06:17 GMT
So after first defeat the glade in invaded by rats... I am thinking of this list as second try but dont know my enemy race yet(might be getting rid of the infected vermins or the orc camp burning woods at the outer regions of the glade. There are so many nocking at the door... ++ Standard (Wood Elves - Army Book (2014-5) -V8.8.0.) [1495pts] +++ Lords +Treeman Ancient [380pts]: Level 4 (Lore of Life), Strangleroot + Core +Glade Guard [260pts]: Musician, Standard Bearer . 16x Glade Guard: 16x Trueflight Arrows Glade Guard [260pts]: Musician, Standard Bearer . 16x Glade Guard: 16x Trueflight Arrows + Special +Sisters of the Thorn [160pts]: Champion, Musician, 5x Sisters of the Thorn, Standard Bearer Tree Kin [135pts]: 3x Tree Kin Wild Riders [160pts]: Champion, Musician, Standard Bearer, 5x Wild Riders + Rare +Waywatchers [140pts]: 7x Waywatchers ++ Total: [1495pts] ++Created with BattleScribe
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Post by gregwarhamsters on Jun 25, 2017 13:30:50 GMT
Funny really, I wrote a 2400 point WE list only this morning, obviously 900 points more than you're doing. Sure you've got three small combat units but nothing jumps out at me regarding the list, they may move around a bit but all you've got is the ancient and I'm not sold on life magic. If the enemy get you then you're as good as dead, after all two turns of combat and none of your units have the bodies to survive a prolonged combat. Can you not whittle down your core to 375 points and add to the combat blocks or get an additional mage in there? You've no dispel option. Maybe a beast mage may be an option.
My list is based around shooting (which never wins games in 8th) and running away. Maybe we can trade ideas but my model choice is limited.
Greg
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Post by livewaaaaagh on Jun 25, 2017 15:43:06 GMT
At 1500, sometimes bringing a lvl 4 is overkill, though I like the treeman ancient as an option for combat as well. Do you have any eternal guard? A block of 20-25 could be helpful.
Also, some of the list suggest going a bit avoidance, which some players hate to play against, just FYI. If you go that route, drop the treekin and bring some hawk riders or some deepwood scouts.
Other option could be to go dual treeman at these points, which hurts the opponent. Drop the waywatchers or make them deepwood scouts and bring a treeman.
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Post by strutsagget on Jun 25, 2017 19:55:13 GMT
Funny really, I wrote a 2400 point WE list only this morning, obviously 900 points more than you're doing. Sure you've got three small combat units but nothing jumps out at me regarding the list, they may move around a bit but all you've got is the ancient and I'm not sold on life magic. If the enemy get you then you're as good as dead, after all two turns of combat and none of your units have the bodies to survive a prolonged combat. Can you not whittle down your core to 375 points and add to the combat blocks or get an additional mage in there? You've no dispel option. Maybe a beast mage may be an option. My list is based around shooting (which never wins games in 8th) and running away. Maybe we can trade ideas but my model choice is limited. Greg Yes sharing knowledge is always good but i dont have much experience so far Want to do some more games with Life before i switch lore.
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Post by strutsagget on Jun 25, 2017 19:57:53 GMT
At 1500, sometimes bringing a lvl 4 is overkill, though I like the treeman ancient as an option for combat as well. Do you have any eternal guard? A block of 20-25 could be helpful. Also, some of the list suggest going a bit avoidance, which some players hate to play against, just FYI. If you go that route, drop the treekin and bring some hawk riders or some deepwood scouts. Other option could be to go dual treeman at these points, which hurts the opponent. Drop the waywatchers or make them deepwood scouts and bring a treeman. I am aiming to maximize Thrones of Vines so think i have to do level 4? Everyone is also packing with magic here so that too is the reason. Yes were thinking of adding a second Treeman but dint know what to change. changing watchers might be a good idé. Not sure banners and musician is needed in the glade guard if positioned right in the beginning.
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Post by gregwarhamsters on Jun 25, 2017 21:28:36 GMT
Any ranked unit can do with a musician, personally I'd take them in 3 units rather than 2 if you're going with that. I'd not bother with standards. I think you're right about the lore of life though, go level 4 or go home. You maximise your chances of getting any spell, maximise your chance of getting a double. Also remember you get +1 to cast when you're in a wood. Have you not considered a BSB? I know your limited on points but stubborn 8 isn't as good as it sounds. I play dwarves and sometimes it goes wrong with Ld10. Gotta say though, my Lizards are pretty good, 3d6 only failing on a 6,6,6 or 6,6,5 less than 1% likely to fail (and I get a reroll) My list, click here that I spoke of earlier Greg
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Post by knoffles on Jun 26, 2017 6:11:36 GMT
I'm also playing around with woodelf lists at present so it's really good to see you and @gregwarhamster posting lists and thoughts as I haven't used them since 5th. What do you both think about the sisters unit. Is it best to think of them as just a level 2 Mage that a spellweaver can bunker in? I'll post my list up later too.
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Post by strutsagget on Jun 27, 2017 13:02:40 GMT
I'm also playing around with woodelf lists at present so it's really good to see you and @gregwarhamster posting lists and thoughts as I haven't used them since 5th. What do you both think about the sisters unit. Is it best to think of them as just a level 2 Mage that a spellweaver can bunker in? I'll post my list up later too. So far my experiance is: the models looks awesome but ill sure report after next game!
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Post by strutsagget on Jul 1, 2017 12:42:16 GMT
Update ++ Standard (Wood Elves - Army Book (2014-5) -V8.8.0.) [1500pts] +++ Lords +Treeman Ancient [360pts]: Level 4 (Lore of Life) + Core +Glade Guard [190pts]: Musician . 12x Glade Guard: 12x Trueflight Arrows Glade Guard [190pts]: Musician . 12x Glade Guard: 12x Trueflight Arrows + Special +Sisters of the Thorn [160pts]: Champion, Musician, 5x Sisters of the Thorn, Standard Bearer Tree Kin [145pts]: 3x Tree Kin, Tree Kin Elder Wild Riders [160pts]: Champion, Musician, Standard Bearer, 5x Wild Riders + Rare +Great Eagle [50pts]: Great Eagle Treeman [245pts]: Strangleroot ++ Total: [1500pts] ++Created with BattleScribe
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Post by gregwarhamsters on Jul 1, 2017 19:36:54 GMT
I'm concerned you don't have a BSB but as you you've adjusted the list your treemen are stubborn on a 10. I don't know whether you're planning on it but are you thinking of having both treemen together? Now assuming you have throne of vines spells like earth blood could be good - the downfall is that that they know you're flammable so having regen against someone who knows your usceptible to flaming attacks. Flesh to stone isn't all that, whatever wounds a T6 could potentially would T10 however it's likely to effect units such as cavalry that have charge bonuses and negate that. Life bloom will be good here so casting anything would be good.
On another note, for easy true flight arrows are good but have you thought about having one of those units with hagbane? I'm just thinking if you're within range of a war machine you could potentially (avg) chip off a couple of wounds there.
I'm not really into theory hammer but 12 shots at over half range would get 6 hits, 2 of which should be poison so auto wound the remaining 4 may net you a 6 and therefore kill a cannon crew off. Just a thought.
Best of luck
Greg
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Post by strutsagget on Jul 2, 2017 15:19:52 GMT
I'm concerned you don't have a BSB but as you you've adjusted the list your treemen are stubborn on a 10. I don't know whether you're planning on it but are you thinking of having both treemen together? Now assuming you have throne of vines spells like earth blood could be good - the downfall is that that they know you're flammable so having regen against someone who knows your usceptible to flaming attacks. Flesh to stone isn't all that, whatever wounds a T6 could potentially would T10 however it's likely to effect units such as cavalry that have charge bonuses and negate that. Life bloom will be good here so casting anything would be good. On another note, for easy true flight arrows are good but have you thought about having one of those units with hagbane? I'm just thinking if you're within range of a war machine you could potentially (avg) chip off a couple of wounds there. I'm not really into theory hammer but 12 shots at over half range would get 6 hits, 2 of which should be poison so auto wound the remaining 4 may net you a 6 and therefore kill a cannon crew off. Just a thought. Best of luck Greg Yes thought about hagbane might be better splitting not sure about last 90 points. Strangle root, eagle, sister champ, kin elder. Maybe better with scouts?
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Post by gregwarhamsters on Jul 2, 2017 16:07:28 GMT
I didn't add up the points, are you saying you're 90 points under?
Greg
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Post by strutsagget on Jul 2, 2017 17:19:09 GMT
I didn't add up the points, are you saying you're 90 points under? Greg Current list is total 1500 but I am unsure about those last 90 points. (Eagle 50, strangle root 20, sister champ 10, treekin elder/champ 10) Not sure how to add a bsb. Naked GC with BSB is 100. Behind 2 treeloard an kins. Is it worth it? What should I remove for the last 10?
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Post by gregwarhamsters on Jul 2, 2017 22:13:21 GMT
I quiet like the eagle as its able to hunt warmachines and act as a diverter but failing a stubborn 10 will really smart. Dropping any champ will get you the points. I'd keep musicians though, your movement is important.
Didn't really notice this before but you've a lack of skirmishers, something that would have been stubborn in a wood. That said, you'll not be winning many combats with gladeguard.
Greg
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Post by strutsagget on Jul 5, 2017 20:52:32 GMT
So thinking of trying this instead ++ Standard (Wood Elves - Army Book (2014-5) -V8.8.0.) [1500pts] +++ Lords +Treeman Ancient [360pts]: Level 4 (Lore of Life) + Heroes +Glade Captain [102pts]: Battle Standard, Hand Weapon, Shield + Core +Eternal Guard [378pts]: Champion, Musician, Standard Bearer . 29x Eternal Guard: 29x Shields + Special +Sisters of the Thorn [140pts]: Musician, 5x Sisters of the Thorn Tree Kin [135pts]: 3x Tree Kin Wild Riders [160pts]: Musician, Standard Bearer . 5x Wild Riders: 5x Shields + Rare +Treeman [225pts]++ Total: [1500pts] ++Created with BattleScribe
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