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Post by Deleted on Jul 14, 2017 20:27:16 GMT
Alright Dwarf generals, I thought I'd introduce something a little different:
I love slayers, and seeing as currently I only have one character slayer in my collection Ive been running him as a Daemon Slayer. Forcing ward rerolls AND causing D3 wounds basic is just too good.
Here's my current setup:
Master Rune of Quickness - ASF on a guy that literally relies on killing his target before it can strike back. He's also I5 so he almost always gets his rerolls against his chosen targets. I figured this rune is an always include.
Rune of Fury - What's another way to guarantee he kills his target before it can strike? Give him another attack.
Rune of () - I forget the name but it's the one that doubles his strength if the target is T5 or higher. The one thing that this guy (and dwarfs in general based on my own experience) struggles with is high armor. The slayer rule lets him get around the high T that dwarves seem to struggle with, although his base S of 4 means the target is only ever at -1 to their saves. I like this rune because against monsters (my preferred targets for him) he's wounding on 2's and not giving them an armor save (S8 yay!).
My question to you: What is your ideal rune selection for the guy?
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Post by Naitsabes on Jul 15, 2017 3:51:19 GMT
Can't really help with the runes (look fine to dwarf beginner me). But, what I would like to know: how do you get this guy in combat with monsters that are 2-3x faster?
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Post by knoffles on Jul 15, 2017 15:08:35 GMT
Are you running him solo or will you bring a slayer unit (guessing the former). MRo Swiftness is compulsory. Id be somewhat tempted to drop one of the others and add the Ro Parrying. As Naitsabes said, the issue is getting him into combat. As such I'd almost be tempted to drop the rune of might for parrying. Just makes him a bit more versatile (or survivable) for if he is in combat against anything else. Though take this with a pinch of salt as the only slayer lord I've run is ungrim.
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Post by gregwarhamsters on Jul 16, 2017 8:38:21 GMT
The dwarves I've got are pretty much the oldest in my collection, I generally don't use slayers as I believe there are better choices available but I did use them recently so have used them in this rule book. First of all he's very expensive. I like the combination of runes you're talking about and I'd probably do the same, especially the MRo Swiftness and Ro Fury. Might and Parrying are of equal value so you could swap them arround depending on your opponent. That weapons costs 75 points.
Now here's the crunch. For 70 points you can upgrade your Dragon slayer and get +1 Ws, +1 W, +1 I, +1 A and you get the multiple wound (d3) rule. I'd take that so regading cost, yes he's expensive but I can't see a way to make his less expensive and do the things he does. Sure you can take the Dragon slayer but he's not as good. Pity the MRo Swiftness is a master rune otherwise you could duplicate the ASF.
I thnk you've pretty much nailed the combo's, the slayer rule is good for 4+ to wound but as you say, the armour piecing value isn't great.
Greg
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Post by mottdon on Jul 17, 2017 14:57:54 GMT
There are really a multitude of Rune combinations that will work on this guy. It comes down to how you intend on using him and who you'll be fighting. Since Dwarves have really high Ld already, it won't matter so much to keep him well guarded.
I would, however, keep him close to your BSB with the Rune of Grungni. That'll at least give him a measure of protection until he gets to combat where he can do his thing. That doesn't necessarily mean that he needs to be escorted by the BSB and his unit, just try to keep them relatively close. It might even to be a good idea for you to keep him running up behind a screen unit to provide some additional cover, again depending on your strategy. That way, you can always flee with that screen unit and have him suddenly in a combat where you want him.
Ideas.
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Post by Deleted on Jul 17, 2017 16:31:12 GMT
Can't really help with the runes (look fine to dwarf beginner me). But, what I would like to know: how do you get this guy in combat with monsters that are 2-3x faster? This is where having cannons and organ guns comes in handy. I place my daemon slayer in a position to either counter charge a monster that is going after my own units or I'll interpose him between the monster and something I want to protect. The warmachines punish the monster for avoiding the slayer; the slayer punishes the monster for coming to me.
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Post by Deleted on Jul 17, 2017 16:40:36 GMT
In a game recently against the tomb kings I managed to get him in combat with a chariot unit. He killed all the chariots (there were 4). Crumble and a rear charge from a gyrocopter helped out there but I was impressed. He was on one wound (stupid casket hit my ENTIRE army and put two wounds on him) and he died from the curse thing afterwards (there was a tomb prince in the unit); it was a battle worthy of song.
I play him purely defensively though, he's there to counter things like hydras, chimeras, and phoenixes. Monsters that want to be getting across the field as fast as possible and that I would struggle to deal with in cc should my warmachines fail to kill it.
Lately it seems my cannons don't want to work. I typically place the marker 8" from the back of whatever I'm shooting at, but it seems I always end up rolling really short or I'll roll a '10' for the distance. Even with a reroll I managed to over/undershoot the casket ALL GAME against the tomb kings. You'd think my dwarves would know how to estimate a powder charge by now.
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Post by gregwarhamsters on Jul 17, 2017 17:27:21 GMT
Lately it seems my cannons don't want to work. I typically place the marker 8" from the back of whatever I'm shooting at... I've always gone for 10" from the back of what ever target. You mentioned it, I'm less gutted if it falls short. Going over the top is just annoying... I would, however, keep him close to your BSB with the Rune of Grungni. That'll at least give him a measure of protection...
He should benefit from a 4+ look out sir if you've placed him correctly as well. Oh, shooting at caskets is always going to be a problem as they're 4+ to wound, sure you should kill them but a smart general will deploy them out of sight of EVERYTHING. Greg
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Post by grandmasterwang on Aug 5, 2017 9:49:59 GMT
Alright Dwarf generals, I thought I'd introduce something a little different: I love slayers, and seeing as currently I only have one character slayer in my collection Ive been running him as a Daemon Slayer. Forcing ward rerolls AND causing D3 wounds basic is just too good. Here's my current setup: Master Rune of Quickness - ASF on a guy that literally relies on killing his target before it can strike back. He's also I5 so he almost always gets his rerolls against his chosen targets. I figured this rune is an always include. Rune of Fury - What's another way to guarantee he kills his target before it can strike? Give him another attack. Rune of () - I forget the name but it's the one that doubles his strength if the target is T5 or higher. The one thing that this guy (and dwarfs in general based on my own experience) struggles with is high armor. The slayer rule lets him get around the high T that dwarves seem to struggle with, although his base S of 4 means the target is only ever at -1 to their saves. I like this rune because against monsters (my preferred targets for him) he's wounding on 2's and not giving them an armor save (S8 yay!). My question to you: What is your ideal rune selection for the guy? I need to try out more Slayer characters! I don't unfortunately have a model I consider worthy of the Daemon Slayer profile.
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Post by Deleted on Aug 7, 2017 20:11:15 GMT
To be honest in my latest game he was very underwhelming. He's a little too reactive and you rely too much on luck or bad play on your opponents part for him to see combat.
I'd much rather have those points spent elsewhere sadly.
But I've put my dwarves away for the time being so I can focus again on my WoC in battles while I finish painting my Skaven.
I thought I'd do dark elves next, but it wouldn't take much to get my lizardmen on the table (just need to buy and paint 30 temple guard, everything else I have just needs to be rebased onto squares and some shipping damage repaired) so I think I may get my lizards on the table before Dark Elves come around.
My friend wants me to paint his goblins for him as well. I don't really want to but he loves his goblins but he's made it clear he has no desire to paint them, or to play with them if they're not painted, so I have to decide if it's worth having a new opponent with a painted army in exchange for hours of my time painting his models. He will offer recompense of course so it's not too bad.
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Post by Horace on Aug 8, 2017 9:59:18 GMT
Has anyone tried one using the Rune of Flight?
Maybe in combination with 2 of Runes of Cleaving/Might/Fury/Parrying. Would gain some utility from the Daemon Slayer being deployed as a lone character
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