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Post by gjnoronh on Jul 19, 2017 0:39:50 GMT
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Post by knoffles on Jul 19, 2017 7:48:51 GMT
It's good to see that they decided to change their release schedule to just 2.0 rather than all the iterations in between. I hope that helps maintain interest for some of their player base.
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Post by frozenfood on Jul 22, 2017 19:20:55 GMT
Fascinating stuff. Still too lazy to learn new rules but this is a fantasy project with lots of support. Good luck to them!
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Post by mahbruck on Jul 22, 2017 23:33:55 GMT
I think unfortunately the 9th Age has passed their peak and the maximum they can do now is to preserve the dwindling fanbase. With the revival of Warhammer Fantasy thanks to Totalwar Warhammer and the successful self-reinvention of Age of Sismar and 40k, all the inaugural momentum of the 9th age has definitely gone.
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Post by Baronthehumbled on Jul 31, 2017 11:01:28 GMT
What really hurt them was the 1.3 update. They lost so much community goodwill and dealt with the fan-rage in the most ham-fisted ways possible that I couldn't bring myself to visit their forum anymore.
I remember the massive demand for the 1.1 update(when 9th was still 8th edition+) forcing them to bring it back and they announced they'd still drop it when 2.0 hit as they "needed" to move on and do their own thing. The sudden jump to 2.0 would be another blow to their Oldhammer players if they kept that promise to the letter.
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Post by Deleted on Jul 31, 2017 20:08:01 GMT
I really love what they did with the core rules. I love the way they reimagined the weapons and like that they clearly described what to do when complex situations arise and think that's a great big + in their favor.
It all falls apart though in the magic phase and the individual army books. Reading through their and other forums it just seems that in their search for "balance" all they've done is trade one form of netlist for another. Getting rid of templates because you can't quantify the results, (I understand that people who didn't play 8th may not have access to those templates, but a quick internet search/flgs visit to the 40k section and you've got them) not to mention ditching insane courage and other small fun similar rules because it spikes the statistics was asinine and just further enforces that it was made with tournament mindsets and that the fun and randomness of garagehammer was secondary.
Not to mention it does nothing for campaign play, storm of magic, triumph and treachery, or siege.
Of course some of this may have changed, but I've since stopped following them as closely as I used to. (when it was still 8th edition+)
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Post by knoffles on Aug 1, 2017 7:53:19 GMT
They did try and remove a lot of the 'random' elements. I actually love how charges work in 8th. I thought it was one of the best changes but they definitely disagreed.
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Post by mottdon on Aug 1, 2017 15:20:52 GMT
Yeah, to begin with, I was all for THE PLAYER COMMUNITY re-writing the books so that it worked for every army, but they simply changed too much. It quickly became less and less about tweaking a good rule set so that the FEW messed up rules could work, to creating a whole new game. I'm not interested in a whole new game. You want to make Empire Spearmen worth taking? Fine. But you don't have to change absolutely everything.
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Post by knoffles on Aug 2, 2017 5:09:15 GMT
Yep, things like spears giving +1 Str vs charging cav was a great idea (unless I'm making that up).
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Post by livewaaaaagh on Aug 2, 2017 12:49:11 GMT
I think they even had KB against cavalry (spears), but not sure. 1.1 and such was great. Once they moved away and like knoffles said removed almost all "random" elements, it became something I didn't want to be a part of.
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Post by mottdon on Aug 2, 2017 13:58:09 GMT
Yep, things like spears giving +1 Str vs charging cav was a great idea (unless I'm making that up). Yeah, Spears are meant to be a defensive weapon and that was a real boon and incentive to taking Spears. I really liked that rule and just might incorporate it into games with my friends. The other thing that I really wanted (and pushed for) was a mounted Witch Hunter option. (Imagine Van Helsing.) They actually accepted that recommendation as well as giving the general the option to take a Demigryph as a mount option. (Under 8th rules, there was only 1 Special Character, Theodore Bruckner, that had a Demigryph mount.)
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Post by Deleted on Aug 2, 2017 16:56:59 GMT
yes, spears have lethal strike against charging cavalry (killing blow that causes a single wound). I LOVE this rule and think it works well. Makes me think twice about charging a spear unit with something like skullcrushers.
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