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Post by timbotheking on Sept 5, 2017 18:15:39 GMT
Hi there. I am reletively new to this forum and warhammer in general. Me and my brother started playing just over a year ago and the majority of my battles are between his highelves and my WoC. I just want to add that i love chosen and try to use them as much as i can so i thought i would put my two cents in. The unit i have the most trouble with killing is tbe white lions. Against high elves the chosen have the ability to, with the I roll, strike before white lions. Now if the white lions unit is on the smaller side 21-28 and 7 wide i find the ability to hit the white lions before they hit my chosen is key. When using the halberd nurgle or ahw khorne builds you can usually take out enough to reduce the attacks you recieve back. Keep in mind that points wise it is not a good match up but i find that when im up against a strong unit of WL especially with the banner of the world dragon i will throw whatever i can into killing that unit. Against larger units taking different buffs can be useful to increase the survivability of the chosen because the more times you hit white lions the less striking power they have. I love the versatility that chosen provide and although they are expensive i find them very useful if i can afford to field them.
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Post by askaval30 on Sept 6, 2017 19:18:41 GMT
Lionstars with the BotWD are a headache but also a sizeable point sink for your adversary... but that said so are chosen, especially if you factor in the warshrine and the numbers needed to make them a threat. If throwing dogs at the Lions isn't an option while you deal with the rest of his troops then the combo-charge is the way to go.
as you already mentioned MoN and Halberd are IMHO the best solution... Halberds make for reliable wounds while Nurgle gives you some insurance vs return attacks. That said since the Lions have a good Ld and are stubborn you will probably need to destroy them to an elf... risky proposition since you are relying on rolling well on bound spells/EoTG table. As such I'd suggest a couple of Flank charges by chariots... elves love those impact hits!
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Post by timbotheking on Sept 6, 2017 20:41:27 GMT
I have to agree with you that the nurgle chosen's staying power makes them the best choice. In eigth edition (and especially against stubborn opponents) sticking around and grinding through the foe is what its all about. One of the reasons i like the khorne unit is that i can keep them cheap because all i really need from them is the front rank to get there full attacks in. With the ability to get +1 S,I,or, A combined with throwing 4 dice at the roll from the warshrine i find usually you can get what you want. And for the times you dont well they are still a powerful unit. Chaos is fickle or whatever the book always says lol. Though I agree that throwing dogs at them and killing the rest of the army is the best way to fight the lions; what can I say I love to kill me some elves. The last thing i would like to add is that i dont agree when people say the cost of adding a warshrine makes the chosen too expensive. I find the warshrine to be a very cheap pseudo tarpit (something we dont really have a lot of access to)type of unit and for its price to have a 3+ ward with the mark of tz makes it worth having around all the time. The added bonus of giving your lord an extra T or saving your bsb from spawndom combined woth how great model looks makes it one of my favourite units. I hope i didnt ramble too much and thanks for the response!
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Post by Sweet_Totally on May 25, 2021 20:43:34 GMT
I've been entertaining the notion of trying out a unit of 20 Chosen of Nurgle with Additional Hand Weapons, Full Command and the Razor Standard and was wondering if anyone has any experience with that set up. While it would be expensive (clocking in at 515 points) I reckon it would make one hell of a scary bodyguard for either a BSB or foot slogging sorcerer. It would also make an excellent target for some lore of nurgle buffs.
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Post by timbotheking on May 26, 2021 1:51:10 GMT
Right on! I love using chosen. I know that they are quite a point sink but they are a powerful unit. I might suggest halberds over the additional hand weapons because it affects the second ranks attack and st5 usually balances out slightly better than an additional attack. But you can always roll +1 s on the table and it will balance out. If rolling at st4 then I would suggest a high st bsb like with a gw to punch through any Armour the chosen can't handle. What your looking for on the table depends what you're matching up against. And I hope you included a champion with the unit. Goodl luck!
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Post by Sweet_Totally on May 26, 2021 16:31:04 GMT
Oh I would definitely never even considering running my Chosen without a champion! As you say, halberds are the better pick but I do feel that there are some thematic (aswell as poisonous reasons) to pick additional hand weapons over it. There's also something to say about being able to use a magical standard that actually aides the combat efficiency of the unit, not to mention it boosting the already substantial damage output of a potential BSB which joins it.
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Post by timbotheking on May 27, 2021 16:22:54 GMT
Oh I would definitely never even considering running my Chosen without a champion! As you say, halberds are the better pick but I do feel that there are some thematic (aswell as poisonous reasons) to pick additional hand weapons over it. There's also something to say about being able to use a magical standard that actually aides the combat efficiency of the unit, not to mention it boosting the already substantial damage output of a potential BSB which joins it. Can't argue with that, let us know how they do!
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Post by oldmandan on Jun 4, 2021 18:36:21 GMT
I know everyone talks about a points sink. However, would anyone consider the risk of marauders as block infantry so that there is at least some balance in terms of points. With a chariot or horsemen flank charge that might make up the short comings of the marauders. Also a cheap, as in basic hero could give the unit it's much needed killing power. Would that then allow wiggle room for taking Chosen? I know the danger is someone ganging up shooting on units but you might throw an opponent if they're not sure what to hit especially if you get the +1 toughness from the EoTG and have the banner that reduces strength of shooting. Also Halberd for the win, when your wounding on 2+ it's basically guaranteed.
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Post by strutsagget on Jun 6, 2021 11:13:56 GMT
Thinking 18 in 3 rows of 6 would be perfect. Don’t think you will need the static res. Or 17 with hero/lord. And with halberds you don’t need banner so it makes it cheaper. Unit packs a punch! Maybe blasted standard? I like the times I have tried mine with chaos shrine. Expensive but fun. Remembered that I need to paint my Tzeentch chosen 
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Post by Sweet_Totally on Jun 6, 2021 18:10:35 GMT
I know everyone talks about a points sink. However, would anyone consider the risk of marauders as block infantry so that there is at least some balance in terms of points. With a chariot or horsemen flank charge that might make up the short comings of the marauders. Also a cheap, as in basic hero could give the unit it's much needed killing power. Would that then allow wiggle room for taking Chosen? I know the danger is someone ganging up shooting on units but you might throw an opponent if they're not sure what to hit especially if you get the +1 toughness from the EoTG and have the banner that reduces strength of shooting. Also Halberd for the win, when your wounding on 2+ it's basically guaranteed. Considering that you need to fill out your core anyway (which imo is the biggest drawback of using Chosen) you might aswell take Warriors rather than Marauders. You might even be able to argue that with the Chosen in the armylist the psychological impact of the Warrior unit on your opponent is lessened which could potentially lead to them being somewhat overseen which you could exploit to your benefit. I also think that the setup of two scary infantry blocks combined with a Warshrine is a pretty fun army to run.
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Post by Sweet_Totally on Jun 6, 2021 18:16:12 GMT
Thinking 18 in 3 rows of 6 would be perfect. Don’t think you will need the static res. Or 17 with hero/lord. And with halberds you don’t need banner so it makes it cheaper. Unit packs a punch! Maybe blasted standard? I like the times I have tried mine with chaos shrine. Expensive but fun. Remembered that I need to paint my Tzeentch chosen  The few times I've run Chosen before I've also gone with that set up with the nigh mandatory Warshrine. It sure is a fun if helluva intimidating point sink! Speaking of Tzeentch chosen though, has anyone tried them out with a scroll caddie or BSB carrying the Obsidian Trinket and the Ironcurse Icon for some added protection? Given the popularity of Lore of Metal on Tzeentchian sorcerers I reckon that additional hand weapons wouldn't be a bad choice for them since it would make them the perfect target for the Enchanted Blades of Aiban-spell. Or is this just me showing off my bias for dual-wielding Chaos Warriors?
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Post by oldmandan on Jun 19, 2021 6:59:39 GMT
No not at all, the spell Blades of Aiban is an excellent choice for anything, in fact I even use it on my Wildwood rangers and even eternal guard to make them more tanky plus the bonus to hitting/wounding cannot be ignored. Yeah everyone always says that about warriors that you have to fill out the core and if you want a chance at winning use warriors not marauders. Was just wondering if there were possibilities to open up other opportunities. It just feels that by taking the warshrine and chosen you give an opponent an easy choice, of course when chosen get into combat it's not fun but if I knew someone was going to do that I'd just pile death globes into the unit or use waywatchers and hagbane arrows to bring them down. I've been thinking a lot lately about how to force errors on your opponent or at least make their choices very difficult.
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Post by Sweet_Totally on Jun 19, 2021 18:00:52 GMT
Instead of Marauders I'd consider Forsaken, and especially those marked with MoS. While people seem to dislike them I'm quite fond of them as they pack a punch and can be used both MSU and as a sizeable block of surprisingly fast infantry. If you want your opponent to think twice before targeting the Chosen bringing some Forsaken seems like a good idea since they can potentially be in position to charge at round 2.
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Post by strutsagget on Jun 20, 2021 14:17:34 GMT
Marauders with flails/gw and MoK hit pretty decent. But a lord or hero in there and it is nothing to sneeze at. Also HaS light armor and MoZ becomes pretty tanky.
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Post by oldmandan on Jun 22, 2021 17:01:52 GMT
I suppose if you used Glittering scales on the marauders then they would be immensely tanky then and a real threat. That said chosen or warriors with that spell also. Though as my friend used to say "may as well come in my pajamas when fighting the Skaven"
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