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Post by knoffles on Oct 12, 2017 20:52:30 GMT
Later in the month I have a friendly vs one of the guys from my competition group (the one who has only played a couple of games in 8th). As the game is a friendly i'm thinking of (mainly) using things I wouldn't normally use from the dwarf list, as such the below isn't perhaps the most competitive but that isn't the point of it. That said, any suggestions are gratefully received (as always), though I can't say i'll listen...
I've also deliberately gone with shield options over great weapons in most cases as want to see just how good the defensive option is when taken army wide.
I still can't bring myself to take the anvil though.
Thane (General) - MRo Gromril, Ro the Furnace, Great Weapon, Oath Stone - 131pts
19 Ironbreakers - FC, Gromril armour, Shield, Ro Stoicism, Ro Sanctuary - 346pts
Thane (BSB) - Gromril Armour, Shield, MRo Grungni - 153pts
Runesmith - Gromril Armour, Shield, Ro Stone, Ro the Furnace, Ro Spellbreaking - 98pts
23 Longbeards - FC, HA, Shield, Ro Stoicism - 364pts
10 Thunderers - Standard, HA, Shield - 140pts
10 Quarrellers - Standard, HA, Shield - 140pts
Daemon Slayer - MRo Swiftness, Ro Fury, Ro Speed - 195pts
24 Slayers - Standard, Musician - 308pts
20 Rangers - Standard, Musician - 300pts
Flame Cannon - Ro Forging - 165pts
Gyrocoptor - 80pts
Gyrocoptor - 80pts
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Post by knoffles on Oct 13, 2017 7:34:36 GMT
Because i'm a list tinkering addict. v.2 below. With added Anvil (despite the comment in the first post I couldn't resist).
Thane (General) - MRo Gromril, Oath Stone, Great Weapon, Gromril armour - 126pts
1+ save. and allows parry saves vs flanks and rear (but has to accept challenges). He goes in the ironbreakers to make the most of their parry special rule (nothing original in this combo). Mainly taken after the thread on Generals and highest leadership.
19 Ironbreakers - FC, Ro Stoicism, Ro Sanctuary, Shield, Gromril armour - 346pts
Solid block of elite dwarves with 3+ save and 5++ in combat. Banner makes them stubborn with MR(1)
Thane (BSB) - MRo Grungni, Shield, Gromril armour - 153pts
He will be positioned to cast the 5++ ward vs shooting over the slayers.
25 Longbeards - FC, Ro Stoicism, HA, Shield - 390pts
Standard stubborn block of elite dwarves.
Daemon Slayer - MRo Swiftness, 2 * Ro Cleaving - 200pts
ASF, S5 AP from runes together with his inbuilt D3 wounds and rerolls on ward saves. He is bunkered in the slayers for protection.
24 Slayers - Standard, Musician, Slayer Axes - 308pts
Runelord - Anvil of Doom, Ro Stone, Ro Spellbreaking - 323pts
Taken because of the talk in the expansion thread and I'm not sure i'd ever take it again unless in a fluff game.
10 Thunderers - Standard, HA, shield, handguns - 140pts
I nearly always take quarrellers due to the extra range so they have been benched for these two units instead.
10 Thunderers - Standard, HA, shield, handguns - 140pts
Flame Cannon - Ro Forging - 165pts
Gyrobomber - 125pts
Again taken as I haven't before
Gyrocoptor - 80pts
Because I had 80 odd points remaining and I couldn't not take at least one!
Total 2496pts
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Post by Horace on Oct 13, 2017 10:47:51 GMT
I was going to shout ANVIL at you but I see you have sorted things already
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Post by grandmasterwang on Oct 17, 2017 3:37:22 GMT
Because i'm a list tinkering addict. v.2 below. With added Anvil (despite the comment in the first post I couldn't resist). Thane (General) - MRo Gromril, Oath Stone, Great Weapon, Gromril armour - 126pts 1+ save. and allows parry saves vs flanks and rear (but has to accept challenges). He goes in the ironbreakers to make the most of their parry special rule (nothing original in this combo). Mainly taken after the thread on Generals and highest leadership. 19 Ironbreakers - FC, Ro Stoicism, Ro Sanctuary, Shield, Gromril armour - 346pts Solid block of elite dwarves with 3+ save and 5++ in combat. Banner makes them stubborn with MR(1) Thane (BSB) - MRo Grungni, Shield, Gromril armour - 153pts He will be positioned to cast the 5++ ward vs shooting over the slayers. 25 Longbeards - FC, Ro Stoicism, HA, Shield - 390pts Standard stubborn block of elite dwarves. Daemon Slayer - MRo Swiftness, 2 * Ro Cleaving - 200pts ASF, S5 AP from runes together with his inbuilt D3 wounds and rerolls on ward saves. He is bunkered in the slayers for protection. 24 Slayers - Standard, Musician, Slayer Axes - 308pts Runelord - Anvil of Doom, Ro Stone, Ro Spellbreaking - 323pts Taken because of the talk in the expansion thread and I'm not sure i'd ever take it again unless in a fluff game. 10 Thunderers - Standard, HA, shield, handguns - 140pts I nearly always take quarrellers due to the extra range so they have been benched for these two units instead. 10 Thunderers - Standard, HA, shield, handguns - 140pts Flame Cannon - Ro Forging - 165pts Gyrobomber - 125pts Again taken as I haven't before Gyrocoptor - 80pts Because I had 80 odd points remaining and I couldn't not take at least one! Total 2496ptsYes! Work that anvil. It's weird for me, whenever I run Ironbreakers as a 20 unit they never do well but when I pump the unit up to 25 they end up being the real 'anvil' of the dwarfs. I love the oathstone/Ironbreakers combo. I really like what the 8th edition book did to differentiate Ironbreakers from Hammerers.
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Post by Naitsabes on Oct 17, 2017 4:44:36 GMT
NOOOO. you cut the rangers! Was looking forward to tall tales of heroic scouting action.
So, actual anvil aside, if the ironbreakers are your anvil, what is your hammer?
Also, a more general question: where do you put your BSB and how do you keep him alive since he can't have protective rune gear?
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Post by knoffles on Oct 17, 2017 6:36:54 GMT
NOOOO. you cut the rangers! Was looking forward to tall tales of heroic scouting action. So, actual anvil aside, if the ironbreakers are your anvil, what is your hammer? Also, a more general question: where do you put your BSB and how do you keep him alive since he can't have protective rune gear? I had to cut something to fit the anvil in and unfortunately it was the rangers, (it was either them or the slayers as I've used both before a few times but love the slayers and their fluff). The closest I have to a hammer (admittedly a glass one) is the slayers as they have great weapons. The BSB is going in the Longbeards. There is a champion to deflect challenges if needed and he isn't totally unprotected with a 3+ save and the standard also gives him a 4++ ward (one of the advantages of this master rune). Never fear, the rangers will be back, as will definitely be running an ambush list at some point as something different (horde of miners, horde of rangers, horde of beards, gyro support). Horace I did worry about the size of the ironbreakers but I'm technically limited by the models I own. Good to know on the 25 number, that must be the shield number sweet spot, whereas I've found for great weapon dwarves it's 30.
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Post by mottdon on Oct 18, 2017 2:39:12 GMT
This list sounds so much fun. I'll be watching closely, eager to see it in action! Really interested in seeing the combo of Fire Thrower, Gyro and Gyro Bomber. I hope you have more luck with the bomber than...well...pretty much every BatReps I've ever seen that's taken one. I've used it several times with a decent degree of success, but I also don't isolate it the way others I've seen do.
Good luck in your game! Take plenty of pics!
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Post by knoffles on Oct 18, 2017 16:06:08 GMT
This list sounds so much fun. I'll be watching closely, eager to see it in action! Really interested in seeing the combo of Fire Thrower, Gyro and Gyro Bomber. I hope you have more luck with the bomber than...well...pretty much every BatReps I've ever seen that's taken one. I've used it several times with a decent degree of success, but I also don't isolate it the way others I've seen do. Good luck in your game! Take plenty of pics! Cheers Mr Mott. It is likely to be a really casual game, so really looking forward to it. Cheers for the heads up on using the bomber too as there isn't much about them online. I have two questions (or assumptions). 1) Can the bomber drop its payload even when march moving (in the same way as a Gyrocoptor)? 2) Am I correct in thinking if you miscast when striking the anvil, you lose the 'spell' in the same way as other bound items?
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Post by mottdon on Oct 18, 2017 19:19:31 GMT
1) That's what I assume. I see nothing to the contrary. Remember, the bomb goes off in the Remaining Moves Phase. And don't forget to use your Clatter Gun as well in the Shooting Phase.
2) I assume so since there is no miscast table and no other explanation as to what to do. Since it says that it is an innate bound spell, then it would be subject to those rules.
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Post by grandmasterwang on Oct 21, 2017 2:29:23 GMT
This list sounds so much fun. I'll be watching closely, eager to see it in action! Really interested in seeing the combo of Fire Thrower, Gyro and Gyro Bomber. I hope you have more luck with the bomber than...well...pretty much every BatReps I've ever seen that's taken one. I've used it several times with a decent degree of success, but I also don't isolate it the way others I've seen do. Good luck in your game! Take plenty of pics! Cheers Mr Mott. It is likely to be a really casual game, so really looking forward to it. Cheers for the heads up on using the bomber too as there isn't much about them online. I have two questions (or assumptions). 1) Can the bomber drop its payload even when march moving (in the same way as a Gyrocoptor)? 2) Am I correct in thinking if you miscast when striking the anvil, you lose the 'spell' in the same way as other bound items? 2) I'm certain an anvil can't lose its spells. 1) I didn't think a Gyrobomber could march bomb but could be wrong.
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Post by knoffles on Oct 22, 2017 15:03:01 GMT
Cheers Mr Mott. It is likely to be a really casual game, so really looking forward to it. Cheers for the heads up on using the bomber too as there isn't much about them online. I have two questions (or assumptions). 1) Can the bomber drop its payload even when march moving (in the same way as a Gyrocoptor)? 2) Am I correct in thinking if you miscast when striking the anvil, you lose the 'spell' in the same way as other bound items? 2) I'm certain an anvil can't lose its spells. 1) I didn't think a Gyrobomber could march bomb but could be wrong. 2) I couldn't find anything that say it was different to any other bound spell. So if you do let me know 😀. 1) it sounded wrong to me too but again the rules are pretty much the same as the Gyrocoptor and it just says in the remaining moves sub-phase, unless they are fleeing or have declared a charge, they can drop a bomb over anything they have moved over.
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Post by Naitsabes on Oct 22, 2017 17:42:27 GMT
The anvil has 'innate bound spells'. In case of a miscast, you simply can't cast other spells from the anvil this turn, that's it. (p37 of the rulebook). So no, the anvil doesn't crumble to dust like some shiny Elven trinket.
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Post by knoffles on Oct 22, 2017 18:34:54 GMT
The anvil has 'innate bound spells'. In case of a miscast, you simply can't cast other spells from the anvil this turn, that's it. (p37 of the rulebook). So no, the anvil doesn't crumble to dust like some shiny Elven trinket. Awesome cheers naitsabes
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Post by knoffles on Oct 27, 2017 16:54:15 GMT
My game was cancelled at short notice due to illness. Gutted as next one likely won't be until at least late November due to other commitments booooo.
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