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Post by wilsonthenarc on Dec 8, 2017 17:14:23 GMT
3.a If the (measured) move is found to take the unit into contact with an enemy this counts as charging, and this is resolved using the normal rules for charges... Except the target has no chance to flee, right?
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Post by wilsonthenarc on Dec 8, 2017 17:17:58 GMT
The Random Movement rule is often misunderstood. Yes, it is. I am guilty. I think I have gotten jobbed over by others who allege to have a better understanding of the rule. I need to make a library (cheat sheet) of rules like this for in game reference.
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Post by FvonSigmaringen on Dec 8, 2017 17:21:15 GMT
Except the target has no chance to flee, right? Yes, as is the case for all Random Movers.
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Post by Deleted on Dec 8, 2017 17:27:02 GMT
No stand and shoot either.
The common snafu that I always see people make is they roll first then try to pivot the unit in the direction they want to go.
Honestly I'm fine with random movement existing in Warhammer. There's a huge downside to that rule as well in that you HAVE to move each turn, no remaining stationary for you! Of course the Steam Tank is an exception in that it can't move unless you put points into its boiler.
I've had and seen many a Skaven battleplan go awry because those Doomwheels/Hellpits decided that they wanted to either move really far or not move enough.
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Post by mottdon on Dec 8, 2017 19:35:15 GMT
Thanks for all the replies everyone! Definitely some stuff I'm going to consider. He has mentioned light magic as well I didn't think about the light coven so it sounds like I may have to deal with that as well. Looks like I know what my Hellcannons will be doing. Oh yeah. The Light Council + War Altar is usually one of the top options for experienced Empire players. If you watch some of Once Bitten's old BatReps, he uses it fairly frequently. And I can say from experience, IT WORKS.
This might be a good battle of his for you to watch. It has an example of what the Light Council can do as well as some other things you might like to take note of. OB's not the best general (though he likes to talk as though he is) and makes a ton of mistakes and "forgets" others, but it's still entertaining.Crud. I don't think the link attached. I'll do it later when I'm at my computer.
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Post by FvonSigmaringen on Dec 9, 2017 10:34:12 GMT
Yeah, you should probably discuss whether or not you are going to allow that in your game. Some people are vehemently opposed to using life to restore wounds on the Stank. I suppose if you don't care about it, then it's no big deal though. What is the rationale for not allowing the Stank to be healed? I've never come across that before. It is not just the Steam Tank, but applies to Chariots, Monster, etc. alike. The rationale is very simple: you have to read the Erratum in its context, and apply the whole wording of the spell. It then comes down to how "Rank & File model" is defined. In the 7th edition (p.6), it was very clear: "models in a unit of infantry or cavalry." It is somewhat less clear in the 8th edition, but "basic warriors" hardly applies to a Steam Tank, Dragons and whatnot. In any case, applying Regrowth to Chariots etc. leads to several problems/inconsistencies, which do not exist if one applies the rule of the spell in its entirety.
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Post by mottdon on Dec 9, 2017 12:36:17 GMT
Yeah, IMO, it's not so much about the Stank, chariot, etc., but rather, allowing the most powerful lore to become even more powerful.
I don't want this to turn into another RAW vs RAI debate, but I play friendly games and usually fall on the RAI side if things, so if there is some doubt as to if the Stank or whatever, should be healed, then I probably won't do it. Unless my friend is being a jerk. Lol.
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Post by TheREALricksalamone on Dec 9, 2017 18:41:22 GMT
I’ve used lore of life to “heal” my tank for years. I like to keep a lv2 life wizard in a small archer detachment and they hang out in woods of buildings, whatever is safe, as they work near the tank. I always figured he was patching up the damaged tank with some fast-growing vines.
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Post by NIGHTBRINGER on Dec 9, 2017 20:12:37 GMT
I’ve used lore of life to “heal” my tank for years. I like to keep a lv2 life wizard in a small archer detachment and they hang out in woods of buildings, whatever is safe, as they work near the tank. I always figured he was patching up the damaged tank with some fast-growing vines. I think that is completely fair. As far as I know, there isn't a single rule that prevents or even hints at preventing the stank from being healed by the lore of life.
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Post by gregwarhamsters on Dec 9, 2017 21:06:34 GMT
Most I've ever used was three in a single game. Did it because I could... Two survived the game.
Didn't really get on with Empire in 8th, army was bought off of a mate and I couldn't duplicate his style of painting. Sold on ebay.
Tanks were good points denial as well as any offensive capability.
Greg
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Post by grandmasterwang on Dec 13, 2017 15:27:13 GMT
I’ve used lore of life to “heal” my tank for years. I like to keep a lv2 life wizard in a small archer detachment and they hang out in woods of buildings, whatever is safe, as they work near the tank. I always figured he was patching up the damaged tank with some fast-growing vines. I actually really like that lore explanation for healing a stank.... better than anything I'd heard prior.
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Post by strutsagget on Mar 11, 2018 17:43:53 GMT
What is the rationale for not allowing the Stank to be healed? I've never come across that before. It is not just the Steam Tank, but applies to Chariots, Monster, etc. alike. The rationale is very simple: you have to read the Erratum in its context, and apply the whole wording of the spell. It then comes down to how "Rank & File model" is defined. In the 7th edition (p.6), it was very clear: "models in a unit of infantry or cavalry." It is somewhat less clear in the 8th edition, but "basic warriors" hardly applies to a Steam Tank, Dragons and whatnot. In any case, applying Regrowth to Chariots etc. leads to several problems/inconsistencies, which do not exist if one applies the rule of the spell in its entirety. So are we talking only regrowth (rank n file) or lore also attribute? Another question. Stank is a chariot. What Values are used for tests caused by magic? I am probably missing something but can't find it. For example S, T, LD, and initiative test.
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Post by strutsagget on Mar 11, 2018 17:54:10 GMT
Regarding test we(me group) found it.
”If a unit includes models with different Leadership values, always use the one with the highest Leadership – warriors naturally look to the most steadfast of their number for guidance.”
”Where a model (or a unit) has more than one value for the same characteristic, as is the case with cavalry, for example, a characteristic test is always taken against the highest of the values.”
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Post by FvonSigmaringen on Mar 11, 2018 17:56:39 GMT
The Lore Attribute works in any case, as it applies to "the Wizard (or another friendly model within 12").
Unless the description of the spell would specify otherwise, you always use the highest characteristic value. Of course, the Steam Tank itself (being a Chariot) does not have I & Ld, only the Engineer.
To add: for any characteristic test the Steam Tank itself does not have a characteristic, you use the one for the Engineer.
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Post by mottdon on Mar 12, 2018 13:07:27 GMT
So who ever uses the Steam Gun? I can't even recall the last time I used (or saw it used)! What good is it? Can you grind and shoot the Steam Gun?
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