Post by Sweet_Totally on Dec 20, 2017 23:06:02 GMT
Got bored so I made a list focused around swiftly getting to the foe. Let me know what you think about it!
Lords
Chaos Sorcerer Lord [429pts]: Barded Chaos Steed, Lore of Nurgle, Mark of Nurgle, Wizard Level 4
. Chaos Mutations & Powers: Flaming Breath, Scaled Skin
. Magic Items: BRB - Armour of Destiny, BRB - Dispel Scroll
Heroes
Exalted Hero [271pts]: Battle Standard Bearer, Great weapon, Mark of Nurgle
. Chaos Mutations & Powers: Nurgle's Rot, Soul Feeder
. Daemonic Mount
. . Daemonic Mount: Barding
. Magic Items: BRB - Charmed Shield, BRB - Talisman of Preservation
Core
Chaos Chariot [125pts]: Mark of Nurgle
Chaos Chariot [125pts]: Mark of Nurgle
Chaos Warhounds [45pts]
. 5x Chaos Warhound: 5x Mutant Poisons, 5x Vanguard special rule
Chaos Warhounds [45pts]
. 5x Chaos Warhound: 5x Mutant Poisons, 5x Vanguard special rule
Chaos Warhounds [30pts]: 5x Chaos Warhound
Marauder Horsemen [95pts]: Musician
. 5x Marauder Horsemen: 5x Flails, 5x Javelins
Forsaken [378pts]
. 18x Forsaken: 18x Forsaken of Slaanesh
Special
Chimera [290pts]: Flaming Breath, Regenerating Flesh, Venomous Ooze
Chaos Knights [450pts]
. Champion
. 9x Chaos Knight: 9x Ensorcelled weapons, 9x Mark of Nurgle
. Musician
. Standard Bearer: BRB - Banner of Swiftness
Rare
Chaos Giant [215pts]: Giant of Nurgle
Total: 2498 pts.
The Sorcerer Lord joins the knight bus while the BSB plays the solo game with the main purpose of hunting monsters after which he can go on to assist in CCs.
Ideally I'd place the two chariots on one flank, the Forsaken and the Giant takes the centre with the knight bus and the chimera taking the second flank. The rest of the units are situated based on how my opponent choose to deploy his forces, with the exception that I'll try to keep my BSB in a place that would maximize the reroll aura. The goal of the Sorcerer Lord and his retinue will then be to try to use their mobility to allow for as many breath weapony shenanigans as possible followed up by supportive charges. I will try to keep the giant close enough to them in the beginning so that I can keep him buffed with regen (provided I get that spell) untill he gets into CC. The Chimera and Marauder Horsemen will focus their attention towards dealing with artillery.
Lords
Chaos Sorcerer Lord [429pts]: Barded Chaos Steed, Lore of Nurgle, Mark of Nurgle, Wizard Level 4
. Chaos Mutations & Powers: Flaming Breath, Scaled Skin
. Magic Items: BRB - Armour of Destiny, BRB - Dispel Scroll
Heroes
Exalted Hero [271pts]: Battle Standard Bearer, Great weapon, Mark of Nurgle
. Chaos Mutations & Powers: Nurgle's Rot, Soul Feeder
. Daemonic Mount
. . Daemonic Mount: Barding
. Magic Items: BRB - Charmed Shield, BRB - Talisman of Preservation
Core
Chaos Chariot [125pts]: Mark of Nurgle
Chaos Chariot [125pts]: Mark of Nurgle
Chaos Warhounds [45pts]
. 5x Chaos Warhound: 5x Mutant Poisons, 5x Vanguard special rule
Chaos Warhounds [45pts]
. 5x Chaos Warhound: 5x Mutant Poisons, 5x Vanguard special rule
Chaos Warhounds [30pts]: 5x Chaos Warhound
Marauder Horsemen [95pts]: Musician
. 5x Marauder Horsemen: 5x Flails, 5x Javelins
Forsaken [378pts]
. 18x Forsaken: 18x Forsaken of Slaanesh
Special
Chimera [290pts]: Flaming Breath, Regenerating Flesh, Venomous Ooze
Chaos Knights [450pts]
. Champion
. 9x Chaos Knight: 9x Ensorcelled weapons, 9x Mark of Nurgle
. Musician
. Standard Bearer: BRB - Banner of Swiftness
Rare
Chaos Giant [215pts]: Giant of Nurgle
Total: 2498 pts.
The Sorcerer Lord joins the knight bus while the BSB plays the solo game with the main purpose of hunting monsters after which he can go on to assist in CCs.
Ideally I'd place the two chariots on one flank, the Forsaken and the Giant takes the centre with the knight bus and the chimera taking the second flank. The rest of the units are situated based on how my opponent choose to deploy his forces, with the exception that I'll try to keep my BSB in a place that would maximize the reroll aura. The goal of the Sorcerer Lord and his retinue will then be to try to use their mobility to allow for as many breath weapony shenanigans as possible followed up by supportive charges. I will try to keep the giant close enough to them in the beginning so that I can keep him buffed with regen (provided I get that spell) untill he gets into CC. The Chimera and Marauder Horsemen will focus their attention towards dealing with artillery.