Post by lordmuffin on Jan 10, 2018 6:52:04 GMT
Hi Everyone,
I closed out 2017 with the first few battles of the 5th edition Tears of Isha campaign updated for 8th edition. Here are the battle reports from the campaign so far, and maybe a few others that I played last year:
Dark elves
12 repeater xbows
12 repeater xbows
19 Corsairs, 2 hand weapons, full command
Mortharar- dark elf hero with sea dragon cloak, light armor, additional hand weapon, magic weapon (+1str, -5 armor save, d3 wds)
Cold one chariot
Reaper bolt thrower
War Hydra
High elf list
Kelendar- high elf hero with heavy armor, bearded steed, shield, magic weapon (+2 attacks, +1 strength)
Level 1 wizard with high magic staff of dispelling
15 lothern sea guard with full command
15 lothern sea guard with full command
21 spearmen with full command
12 swordmasters
5 silver helms (proxied by ellyrian reavers)
To clear the way for the invasion forces, the reaver captain Mortharar was dispatched with a small force to destroy the high elf shore beacon before it could be used to call for aid from the surrounding seas and region. He knew that his dawn attack would only have the element of surprise for a short time, so he intended to press a dedicated attack as soon as possible, hoping to overwhelm the defenders and demolish the beacon at his leisure.
With the beacon left as unguarded bait in the center, Kelendar split his force for deployment. On his right flank he had a seaguard unit containing the mage, the spears unit, and the silver helms containing Kelendar. On his left flank he had the swordmasters and the other sea guard anchoring the far end of his line.
The dark elves kept a more even line of battle. On the line of deployment, from left to right, Mortharar placed his hydra, a unit of xbows, the corsairs led personally by himself, the other unit of xbows and the bolt thrower (both on a hill) and the chariot anchoring the other flank.
At this point, I forgot that the reavers were actually running as silver helms, and insisted my brother got a vanguard move. This proved to be a disastrous mistake. He took the move and advanced straight forward, stopping 12 inches in front of my hydra and xbows.
Turn 1-
Still foolishly believing I faced ellyrian reavers, I declared that my hydra AND xbows would charge the cavalry, anticipating they would flee and not take the units too far out of position as I had been planning to march them anyways. They held, instead of standing and shooting, and that's when I realized I was facing heavy cavalry, not a light unit at all. They did at least succeed on the charge. Blaming the fog of war for the mistake, I carried on with the turn. The corsairs marched up to take the center of the field, while the chariot advanced on the flank staying partially concealed by the forests. Trusting his corsairs to remember their assigned targets, Mortharar grinned viciously at the sound of dozens of bolts flicking through the air like angry insects. While the repeater crossbows short range caused their shots to fall short of the swordmasters, the heavier missiles of the bolt thrower showered death into their ranks, felling 4 of the skilled warriors. Having lost a quarter of their number, the discipline of the swordmasters wavered and they panicked off the board!
Sadly the victory was to be short lived. In combat, Kelendar proved to be mightier than I had anticipated, lopping a head off the hydra with his magic blade, soon followed by another removed by the silver helms, who also slew 2 of their dark kin. The crossbows fired point blank into the melee or slashed at their hated opponents with long knives. Despite their prowess in killing and bloodlust, none of the knights fell to their onslaught, their shining armor holding fast. The mighty hydra proved to be gum-toothed, failing to wound kelendar even once, and only felling 2 of the silver helms. Having seen their mighty beast cowed by the bravery of kelendar a knights, the crossbows and hydra fled from the melee, only to be ridden down! Kelendar and his warriors found themselves a moment of respite behind enemy lines at the rear of the table.
The high elves, emboldened by the collapse of the dark elf flank began to move into a more aggressive position. Kelendars knights completed a swift reform to face the hill containing the rest of Mortharars ranged complement and advanced towards them. His other units all advanced towards the approaching corsairs.
Gathering a huge flow of the winds of magic, the mage prepared to cast a shimmering shield upon his unit, only to have it dispelled by the dark elf forces.
The sea guard units prepared to volley arrows into the dark elves encroaching on their land, but after the arrows had fallen, no wounds had been dealt to either the corsairs or the chariot.
Turn 2
Have lost the initiative and his favorite pet, mortharar and his forces became much more wary of their ancient foe and declared no charges this turn. Instead, the repeater crossbows wheeled to face the center of the battlefield while the corsairs and chariot continued their beeline towards the beacon.
The deadly reaper bolt thrower pivoted to target the gleaming armor of the silver helms, and, with another devastating volley, slew every one of the noble knights, leaving Kelendar alone behind enemy lines.
Seeing their leader alone, the high elves throw caution to the wind to try to protect him and their beacon. The right side sea guard unit and mage charge the corsairs, while the spearmen move up to support them and Kelendar himself runs immediately behind the vicious pirates to block off any escape route. Once again weaving a mighty spell, the young mage accidentally pours too much power into his shield and the spell is cast with a mighty irresistible force! The overflowing energies detonate, wounding the mage and killing 5 sea guard and two corsairs as well!
With the right hand sea guard occupied, the other unit continued to pepper the chariot with arrows, still having no effect.
In combat, the sea guard still found themselves reeling from the miscast of their novice mage and fail to kill even one of their opponents in the ensuing melee. However, the reavers were professional killers and killed 3 of the enemy number, with 2 more slain by Mortharar himself. Despite the presence of Kelendar to inspire them, the marines fled the hooks and cutlasses promising a cruel death. Unfortunately they were still on their sea legs and the corsairs mercilessly ran them down, the pursuit taking them up the hill to the base of the beacon.
Turn 3
Having pushed through the main defending force, but still vulnerable, Mortharar reformed his unit to receive any other attacks from the spears or high elf leader behind him. The chariot continued its advance, the slavering cold ones robbed of their sea guard meal.
Kelendar, now quite isolated, appeared to be the perfect target for the missile troops on the hill. Both the crossbows and the bolt thrower targeted him and let loose. But when the downpour of missiles subsided, he still stood, bleeding, but very much alive.
The high elves, in one last desperate act, attempted to engage the corsairs one more time, charging with Kelendar and the spearmen. The corsairs of course accepted the charge with glee.
Finally finding the range, the isolated sea guard unit put two wounds onto the chariot, putting it into territory where it could be threatened by the remaining elves.
In combat, the murderous implements of the corsairs proved to be even deadlier than before. Mortharar issued a challenge, answered by the unit champion who was struck down with 3 wounds of overkill as the dark elf madly hacks into the doomed elfs body. The spear elves martial discipline proves meaningless as they fail to penetrate the thick hides worn by the corsairs. Kelendar himself manages to kill two of his evil cousins, but the corsairs manage to slay 8 of the doomed warriors, their shields proving worthless against the curved and jagged blades. Even the noble Kelendar realizes they are doomed and both units turn and flee, leaving the beacon alone and unguarded.
Turn 4
Having driven off the bulk of the high elf force, Mortharar and his warriors turn back to the beacon, planning on putting it down for good. The chariot unfortunately finds itself at the mercy of the half-wit lizards dragging it as they have a fit of stupidity.
Craving the glory of such a noble target, the xbow unit targets the fleeing Kelendar and perforate him quite thoroughly, leaving his bleeding body pinned to the ground.
Turn 5
As the sun peaked to midday, the field belonged to the druchii raiders. While the fleeing spearmen had rallied, they were shortly crushed and eaten by the cold one chariot finally crashing into their ranks. With only a small contingent of sea guard, too far away to defend the beacon as the corsairs began tearing it down, the remaining high elves conceded defeat and fled the field.
I closed out 2017 with the first few battles of the 5th edition Tears of Isha campaign updated for 8th edition. Here are the battle reports from the campaign so far, and maybe a few others that I played last year:
Dark elves
12 repeater xbows
12 repeater xbows
19 Corsairs, 2 hand weapons, full command
Mortharar- dark elf hero with sea dragon cloak, light armor, additional hand weapon, magic weapon (+1str, -5 armor save, d3 wds)
Cold one chariot
Reaper bolt thrower
War Hydra
High elf list
Kelendar- high elf hero with heavy armor, bearded steed, shield, magic weapon (+2 attacks, +1 strength)
Level 1 wizard with high magic staff of dispelling
15 lothern sea guard with full command
15 lothern sea guard with full command
21 spearmen with full command
12 swordmasters
5 silver helms (proxied by ellyrian reavers)
To clear the way for the invasion forces, the reaver captain Mortharar was dispatched with a small force to destroy the high elf shore beacon before it could be used to call for aid from the surrounding seas and region. He knew that his dawn attack would only have the element of surprise for a short time, so he intended to press a dedicated attack as soon as possible, hoping to overwhelm the defenders and demolish the beacon at his leisure.
With the beacon left as unguarded bait in the center, Kelendar split his force for deployment. On his right flank he had a seaguard unit containing the mage, the spears unit, and the silver helms containing Kelendar. On his left flank he had the swordmasters and the other sea guard anchoring the far end of his line.
The dark elves kept a more even line of battle. On the line of deployment, from left to right, Mortharar placed his hydra, a unit of xbows, the corsairs led personally by himself, the other unit of xbows and the bolt thrower (both on a hill) and the chariot anchoring the other flank.
At this point, I forgot that the reavers were actually running as silver helms, and insisted my brother got a vanguard move. This proved to be a disastrous mistake. He took the move and advanced straight forward, stopping 12 inches in front of my hydra and xbows.
Turn 1-
Still foolishly believing I faced ellyrian reavers, I declared that my hydra AND xbows would charge the cavalry, anticipating they would flee and not take the units too far out of position as I had been planning to march them anyways. They held, instead of standing and shooting, and that's when I realized I was facing heavy cavalry, not a light unit at all. They did at least succeed on the charge. Blaming the fog of war for the mistake, I carried on with the turn. The corsairs marched up to take the center of the field, while the chariot advanced on the flank staying partially concealed by the forests. Trusting his corsairs to remember their assigned targets, Mortharar grinned viciously at the sound of dozens of bolts flicking through the air like angry insects. While the repeater crossbows short range caused their shots to fall short of the swordmasters, the heavier missiles of the bolt thrower showered death into their ranks, felling 4 of the skilled warriors. Having lost a quarter of their number, the discipline of the swordmasters wavered and they panicked off the board!
Sadly the victory was to be short lived. In combat, Kelendar proved to be mightier than I had anticipated, lopping a head off the hydra with his magic blade, soon followed by another removed by the silver helms, who also slew 2 of their dark kin. The crossbows fired point blank into the melee or slashed at their hated opponents with long knives. Despite their prowess in killing and bloodlust, none of the knights fell to their onslaught, their shining armor holding fast. The mighty hydra proved to be gum-toothed, failing to wound kelendar even once, and only felling 2 of the silver helms. Having seen their mighty beast cowed by the bravery of kelendar a knights, the crossbows and hydra fled from the melee, only to be ridden down! Kelendar and his warriors found themselves a moment of respite behind enemy lines at the rear of the table.
The high elves, emboldened by the collapse of the dark elf flank began to move into a more aggressive position. Kelendars knights completed a swift reform to face the hill containing the rest of Mortharars ranged complement and advanced towards them. His other units all advanced towards the approaching corsairs.
Gathering a huge flow of the winds of magic, the mage prepared to cast a shimmering shield upon his unit, only to have it dispelled by the dark elf forces.
The sea guard units prepared to volley arrows into the dark elves encroaching on their land, but after the arrows had fallen, no wounds had been dealt to either the corsairs or the chariot.
Turn 2
Have lost the initiative and his favorite pet, mortharar and his forces became much more wary of their ancient foe and declared no charges this turn. Instead, the repeater crossbows wheeled to face the center of the battlefield while the corsairs and chariot continued their beeline towards the beacon.
The deadly reaper bolt thrower pivoted to target the gleaming armor of the silver helms, and, with another devastating volley, slew every one of the noble knights, leaving Kelendar alone behind enemy lines.
Seeing their leader alone, the high elves throw caution to the wind to try to protect him and their beacon. The right side sea guard unit and mage charge the corsairs, while the spearmen move up to support them and Kelendar himself runs immediately behind the vicious pirates to block off any escape route. Once again weaving a mighty spell, the young mage accidentally pours too much power into his shield and the spell is cast with a mighty irresistible force! The overflowing energies detonate, wounding the mage and killing 5 sea guard and two corsairs as well!
With the right hand sea guard occupied, the other unit continued to pepper the chariot with arrows, still having no effect.
In combat, the sea guard still found themselves reeling from the miscast of their novice mage and fail to kill even one of their opponents in the ensuing melee. However, the reavers were professional killers and killed 3 of the enemy number, with 2 more slain by Mortharar himself. Despite the presence of Kelendar to inspire them, the marines fled the hooks and cutlasses promising a cruel death. Unfortunately they were still on their sea legs and the corsairs mercilessly ran them down, the pursuit taking them up the hill to the base of the beacon.
Turn 3
Having pushed through the main defending force, but still vulnerable, Mortharar reformed his unit to receive any other attacks from the spears or high elf leader behind him. The chariot continued its advance, the slavering cold ones robbed of their sea guard meal.
Kelendar, now quite isolated, appeared to be the perfect target for the missile troops on the hill. Both the crossbows and the bolt thrower targeted him and let loose. But when the downpour of missiles subsided, he still stood, bleeding, but very much alive.
The high elves, in one last desperate act, attempted to engage the corsairs one more time, charging with Kelendar and the spearmen. The corsairs of course accepted the charge with glee.
Finally finding the range, the isolated sea guard unit put two wounds onto the chariot, putting it into territory where it could be threatened by the remaining elves.
In combat, the murderous implements of the corsairs proved to be even deadlier than before. Mortharar issued a challenge, answered by the unit champion who was struck down with 3 wounds of overkill as the dark elf madly hacks into the doomed elfs body. The spear elves martial discipline proves meaningless as they fail to penetrate the thick hides worn by the corsairs. Kelendar himself manages to kill two of his evil cousins, but the corsairs manage to slay 8 of the doomed warriors, their shields proving worthless against the curved and jagged blades. Even the noble Kelendar realizes they are doomed and both units turn and flee, leaving the beacon alone and unguarded.
Turn 4
Having driven off the bulk of the high elf force, Mortharar and his warriors turn back to the beacon, planning on putting it down for good. The chariot unfortunately finds itself at the mercy of the half-wit lizards dragging it as they have a fit of stupidity.
Craving the glory of such a noble target, the xbow unit targets the fleeing Kelendar and perforate him quite thoroughly, leaving his bleeding body pinned to the ground.
Turn 5
As the sun peaked to midday, the field belonged to the druchii raiders. While the fleeing spearmen had rallied, they were shortly crushed and eaten by the cold one chariot finally crashing into their ranks. With only a small contingent of sea guard, too far away to defend the beacon as the corsairs began tearing it down, the remaining high elves conceded defeat and fled the field.