Is there a maximum number of attacks (a cap) that a model can get? I’m sure I read there was (maybe 10) but not sure if I’m confusing editions. An example could be a Doombull gaining attacks for each round of combat won.
I will see if I can find an answer tonight but thought I’d see if anyone knew the answer offhand.
I think unless specified it caps at 10. That's how I've always played it anyway.
End times introduced models with a stat over 10 but where that was the case they explicitly allowed it (Someones wounds...Glottkin maybe? And when end times Archaon unleashes the daemon in his sword he has 12 attacks)
- All Attacks are part of the Attack characteristic (as per BRB p. 48) - The Attack characteristic cannot normally exceed 10 (as per BRB p. 3). - However, a random characteristic value can go above 10 (as per FAQ).
If you have a fixed number of Attacks at the start of a round of close combat, this cannot exceed 10. This includes all the Attacks (from whatever source) you actually can count: profile, weapons, active spells, special rules (Frenzy, Bloodgreed...)
Attacks from some special rules like Blood Fury etc. are part of the Attack characteristic, but are not fixed - you do not know at the beginning of a round of close combat how many Attacks that will deliver. Models with such a rule can be said to have a random characteristic value, and thus fall under the FAQ.
This could be just as valid as a total cap on Attacks; and an FAQ seems warranted - but that is unlikely to be forthcoming.
I think that's a pretty good synopsis/interpretation of the rule. Attacks that can be measured/accounted for cannot go above 10, but other abilities/gear that would give you random attacks or something akin to it(weapons/abilities that add +D3/D6 attacks, the vampire bloodline ability red fury, the Beastmen Ramhorn Helm, etc...) CAN let you get above 10 attacks in a round.
That's simply because doubling the measured movement characteristic isn't random, therefore, capping it at M10, correct? You'd know exactly what the outcome would be. Now, if the spell were to increase their movement by D6, and you rolled a 6, then their movement could be increased to 13, right?
Post by FvonSigmaringen on Mar 6, 2018 20:42:41 GMT
Yep. Same for the Random Movement special rule:
BRB p. 74: Models with the Random Movement special rule do not have a Movement characteristic.
Therefore, it cannot be capped at 10.
And as per FAQ (Official Update Version 1.9 p.14): Q: Does Birona’s Timewarp affect units with the Random Movement or other movement special rules? (Reference) A: Yes, however far they can normally move, it will be doubled. For example, a unit with the Random Movement (2D6) special rule rolls a 9. This would then be doubled to 18.