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Post by beastlordfred on Mar 16, 2018 15:12:04 GMT
I've played only a single (1k) game since coming back to WFB after a long break. I'm sturggling to "shake the rust" and planning to get a 2k game this weekend after giving the rulebook a sold re-read.
However, working on my list, I'm really struggling to find how many blocks of infantry I really need.
I am playing Beastmen. My current list and style I'm playing for is one big block (horde?) of AHW Gors, a big block of Beastigor, 1-2 chariot, 1-3 Razorgors, 1-2 units of harpies, 1-2 units of Ungor raiders. Lots of redirectors, but that puts me at only 2 big blocks of infantry and the mission that uses banners has me at a small threshold of 6 (I think, BSB (2), General (2), 2 unit banners).
Current list (that I have to rework, just realized that Battlescribe is using the End Times limits instead) Beast Lord with crown GBS - beasts kited for combat Wargor BSB w/ beastbanner 3 level 1 shammans, one with heardstone, one dispel 40 Gor - AHW and full command Chariot 29 Bestigor FC 5 harpy 2 units of 1 Razorgor
Also, I need to order movement trays, but having a hard time deciding on my formation. Gors would be fun in horde, but I never used 25mm in horde formation before, looks difficult to manuvure, but will hit hard. Thinking 6x for Beastigor ("combat formation")
Thanks for your help!
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Post by Deleted on Mar 16, 2018 19:42:20 GMT
Threshold is 5 actually - BsB only counts for one I believe.
Your list looks similar to mine, I typically run a beast banner bsb in a big unit of gors, and then a unit of bestigors w/ standard of command for the general. I've been taking the crown of command for the Beastlord, but I find with my opponent it usually gets him targeted and T5 with a 4+/4++ usually ends with him dead after a few combat rounds. (I've been seeing a lot of ogre/giant blades lately negating my armor and toughness). Don't really know what to do here to help keep him alive better...I've been thinking about making him more killy instead and just hoping that I kill my opponent first. (I try and challenge with him so that only one opponent can attack him at a time, this depends on what you're fighting though)
I've run both units in horde formation before and while it's fun...you're right the footprint is enormous. We've started playing on tables with more terrain and I find that I'm usually having to deploy only 5-6 wide just to be able to maneuver through stuff.
If you're looking to get more banners...consider a small unit of outflanking Gor with a standard. They probably won't do much of anything but the threat can force your opponent to make mistakes. I also like to take shard of the herdstone and so a unit of Gor with another standard can make a good bunker for them if your opponent likes to shoot a lot.
Failing that units of ungor are a good way to get more standards into the list. Keep them in the generals ld range though! I usually take hw/shield on them for maximum survivability.
You have a pretty decent list. Two good combat blocks is enough against most armies - with plenty of redirectors in your list you can delay flanking units for quite a while; usually enough for your units to grind down whatever they've been fighting in combat and win.
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Post by knoffles on Mar 16, 2018 19:52:52 GMT
Welcome beastlordfred. I’ve only been playing beasts for a year or so, so definitely take what I say with a pinch of salt but you are a ‘man’ (beast) after my own heart and your list seems fairly similar to one I’m currently using. Due to their nature I do also tend to have two big blocks and a bucket load of chaff. It works for them. Sure there are other ways to play them but I like this approach. I would definitely use Bestigor 6 wide with plenty of ranks. I’ve tried them in horde formation a number of times and I just can’t get it to work for me. With say 40 models, striking last normally means you take a load of casualties and so you are already down a rank (or part of) so also 1 combat res. Conversely, I always field ahw gor in horde formation (40 is good but 50 is better). The additional attacks really help offset the lack of defence. This unit causes fear in opponents (not in the rules mind), get it stuck in as soon as possible while gumming up anything you want to avoid with your chaff. I’d love to know how you find the beasts GBS. I’ve found him a bit hit or miss but I am using him with the jagged dagger to generate power dice rather than backed up with the herdstone. I’ve linked my beast battle reps section which includes a breakdown of thoughts on units and how they did in our club comp (this years is still running so no breakdown as yet). eefl.freeforums.net/thread/623/glorious-victories-khazbar-magnificent-beastmenEdit: started writing this on the train a few hours ago so if anything I say mirrors @ryryak it’s because I didn’t see his post (and he talks sense of course 😉).
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Post by TheREALricksalamone on Mar 16, 2018 19:57:45 GMT
Your number of units sounds to be in the right zone. I don’t know how “competitive” 8th Edition Warhammer is anymore so I’ve gotten into a place where I don’t stress about the effectiveness of units rather I’m happy to have another human being playing this game with me.
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Post by beastlordfred on Mar 19, 2018 12:21:19 GMT
Threshold is 5 actually - BsB only counts for one I believe. Your list looks similar to mine, I typically run a beast banner bsb in a big unit of gors, and then a unit of bestigors w/ standard of command for the general. I've been taking the crown of command for the Beastlord, but I find with my opponent it usually gets him targeted and T5 with a 4+/4++ usually ends with him dead after a few combat rounds. (I've been seeing a lot of ogre/giant blades lately negating my armor and toughness). Don't really know what to do here to help keep him alive better...I've been thinking about making him more killy instead and just hoping that I kill my opponent first. (I try and challenge with him so that only one opponent can attack him at a time, this depends on what you're fighting though) I've run both units in horde formation before and while it's fun...you're right the footprint is enormous. We've started playing on tables with more terrain and I find that I'm usually having to deploy only 5-6 wide just to be able to maneuver through stuff. If you're looking to get more banners...consider a small unit of outflanking Gor with a standard. They probably won't do much of anything but the threat can force your opponent to make mistakes. I also like to take shard of the herdstone and so a unit of Gor with another standard can make a good bunker for them if your opponent likes to shoot a lot. Failing that units of ungor are a good way to get more standards into the list. Keep them in the generals ld range though! I usually take hw/shield on them for maximum survivability. You have a pretty decent list. Two good combat blocks is enough against most armies - with plenty of redirectors in your list you can delay flanking units for quite a while; usually enough for your units to grind down whatever they've been fighting in combat and win. Thanks for the threshold correction, still trying to shake off the rust. I actually tried a Crown of Command beastlord in my two games this weekend, but stubborn never came up, so I may drop it for some more protection or more killy (likely a bit of both). I did one horde (gors) and the Bestigors I did 6 wide. That seemed to have worked out really well. I first deployed my bestigors in a horde too and the footprint of the two seemed like it would have been too hard to manuvure with terrain and the rest of the units. I need more Gor models, but I'm debating between adding ~20 AHW gors with full command to outflank and/or a 50 Ungor horde for tarpitting. Not sure if Ungor are worth it at all though as they are still a bit pricy for their tarpit and comparing what you give up to Gors just don't seem worth it even for the tarpit. I have not tried them though. Two combat blocks with all the chaff I had did feel solid. I'll get into the games in a bit. Still thinking I need one more block of something.
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Post by beastlordfred on Mar 19, 2018 12:25:44 GMT
Welcome beastlordfred . I’ve only been playing beasts for a year or so, so definitely take what I say with a pinch of salt but you are a ‘man’ (beast) after my own heart and your list seems fairly similar to one I’m currently using. Due to their nature I do also tend to have two big blocks and a bucket load of chaff. It works for them. Sure there are other ways to play them but I like this approach. I would definitely use Bestigor 6 wide with plenty of ranks. I’ve tried them in horde formation a number of times and I just can’t get it to work for me. With say 40 models, striking last normally means you take a load of casualties and so you are already down a rank (or part of) so also 1 combat res. Conversely, I always field ahw gor in horde formation (40 is good but 50 is better). The additional attacks really help offset the lack of defence. This unit causes fear in opponents (not in the rules mind), get it stuck in as soon as possible while gumming up anything you want to avoid with your chaff. I’d love to know how you find the beasts GBS. I’ve found him a bit hit or miss but I am using him with the jagged dagger to generate power dice rather than backed up with the herdstone. I’ve linked my beast battle reps section which includes a breakdown of thoughts on units and how they did in our club comp (this years is still running so no breakdown as yet). eefl.freeforums.net/thread/623/glorious-victories-khazbar-magnificent-beastmenEdit: started writing this on the train a few hours ago so if anything I say mirrors @ryryak it’s because I didn’t see his post (and he talks sense of course 😉). I can relate to having to stop to do something and come back, after posting you've been ninjaed, haha. I did end up going 6x with the bestigors and it worked very well along with the horde of Gors. 6x was actually just by chance as we are very short on spare movement trays right now and I happen to have found a 6x for 25mm. I really liked that formation as I had plenty of attacks that I never lost combat, but enough ranks to keep pressure on. I ended up chaning my GBS to a death shamman without any of the gear. I didn't realize but Battlescribe implemented the end times errata which lets you use 50% lords and heros instead of the original 25%, so my list was over in Lords. Thanks for the link! I'll check that out this week!
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Post by beastlordfred on Mar 19, 2018 12:27:26 GMT
Your number of units sounds to be in the right zone. I don’t know how “competitive” 8th Edition Warhammer is anymore so I’ve gotten into a place where I don’t stress about the effectiveness of units rather I’m happy to have another human being playing this game with me. My group is very brutal and cut throat. That said, I'll be adjusting a few things in the future after my two games this weekend. I over analyze and critique everything, its just how I am (well, myself that is), haha.
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Post by grandmasterwang on Apr 4, 2018 3:59:55 GMT
I like your list. I think for the size you are playing 2 blocks is fine and prefer non horde formation.
In larger points games you can bust out the horde.
You've received some far better responses but as a Beastmen player/fan I thought I'd add my 2c.
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