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Post by grandmasterwang on May 18, 2018 5:23:13 GMT
I recently acquired some Ungor (20) from eBay which I'd like to paint up and include in my Beastmen army. Now the only issue is that they are all based on 25mm squares instead of the 8th Edition Fantasy 20mm. Now looking back at my earlier edition Beasts of Chaos book, ungors used to be based on 25mm.
I have enough 20mm bases to rebase them but it's admittedly a huge hassle for a small change. Gamewise I'm thinking the larger base except for templates is mostly a disadvantage as more attacks coming in due to larger frontage and less out per mm.
To make this weirder I actually play with circle/oval bases in 8th Edition Fantasy with no issue however for some reason seeing these small ungor on gor sized bases is really bugging me. It's because I know they are meant to be on 20mm whereas the stuff on circle/oval bases is usually custom/home brew.
Would you rebase or leave them?
Would you have any issue facing units meant to be on 20mms (say goblins) but based on 25mms (like orcs) and would this affect your enjoyment of the game?
Am I being too pedantic about this considering my usually lax base requirements?
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Post by sedge on May 18, 2018 6:16:32 GMT
I would rebase them, but only because I'd probably be doing a fair amount of work on the models anyway, and because Ungors look too weedy for 25mm squares.
From a rules/competitive advantage point of view, most remaining WFB players tend to be relaxed on that sort of thing, so there's no need to re-base, particularly if your regular opponents tolerate round bases. Plus, as Ungors used to come on 25mms, and models are supposed to be based with whatever came in the box, technically they're legal.
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Post by mottdon on May 18, 2018 18:33:19 GMT
I'd personally rebase them and save the 25mm bases for something else. But that's me. Stuff like that bug me. But if it's going to bug you every time you look at them, then I'd say to go ahead and rip that bandage off.
That being said, I'd have no problem facing someone who had them like that. Probably not going to be a huge deal anyway, since 8th Ungor usually aren't around for the fight all that long. And if anyone wastes a template shot on them, I'd say let him have them!
You and your friends seem to have quite a relaxed play style anyway. I doubt it'd be a problem.
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Post by Deleted on May 18, 2018 21:40:09 GMT
Or put 1-2 of them on a 40mm base and use them as unit filler in an ungor unit.
EDIT: Or a minotaur unit. But who takes minotaurs the unit anyway? They're stupid overpriced.
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Post by KevinC on May 19, 2018 4:55:14 GMT
I would rebase them, mainly because of their size and numbers. If they were a unit fo 3 models on 50x50 mm bases that were suppose to be on 40x40 mm, I'd leave them. But since they are a larger unit, I'd probably put them on their proper base. However, I would have not a problem playing against you with them on 25 mm bases. At the end of the day, it's really not a big deal.
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Post by grandmasterwang on May 23, 2018 6:38:43 GMT
I would rebase them, but only because I'd probably be doing a fair amount of work on the models anyway, and because Ungors look too weedy for 25mm squares. From a rules/competitive advantage point of view, most remaining WFB players tend to be relaxed on that sort of thing, so there's no need to re-base, particularly if your regular opponents tolerate round bases. Plus, as Ungors used to come on 25mms, and models are supposed to be based with whatever came in the box, technically they're legal. I did end up rebasing them. Like you said it was the aesthetics more than any officialness which was bugging me I decided. They 100% did look too weedy for 25mm squares. Using various bits and bobs I had along with the rebased Ugor I've managed to put together a unique looking and $ cheap unit I'm happy with. With the beastmen accepting the dregs of humanity/mutants/outcasts into their fold I've managed to drum up a unit of 35 incl unit fillers which I'm happy with using whatever bits I had lying around. All the bodies/hoofs are ungor so they do tie in even though it's a weird looking unit. Thanks for the responses guys. It's been a while since I've set my hobby skills towards a large regiment. Now I need to paint the damn thing Attached photos are what I ended up coming up with post rebasing.
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Post by mottdon on May 23, 2018 11:12:06 GMT
Is that.......a TONGUE MAN?!?!? Lol, well I suppose you were digging deep into your bits boxes! What inspired that guy?
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Post by grandmasterwang on May 23, 2018 11:47:45 GMT
Is that.......a TONGUE MAN?!?!? Lol, well I suppose you were digging deep into your bits boxes! What inspired that guy? That is no tongue man... That is a...tonguegor... I'll be here all week... Honestly don't know what inspired that guy...I was in a weird mood. Could possibly be some of the bad guys from the game Resident evil 4 where they sprout weird oversized stuff from their heads and go on a rampage instead of dying like a normal human should.
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Post by gjnoronh on May 23, 2018 13:59:50 GMT
20 mm lets you put a minotaur character in them which is my favorite build for ungors.
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Post by grandmasterwang on May 29, 2018 10:24:54 GMT
20 mm lets you put a minotaur character in them which is my favorite build for ungors. What your favourite minotaur characters to put with the Ungor? They can't look out sir due to different unit types right? I'd never actually considered putting a minotaur with the weedy little ungors before. Update, my freaks are starting to look a bit more like Ungor and now all 20mm size based.
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Post by gjnoronh on May 29, 2018 13:29:29 GMT
So what I like to do is put a doombull with ramhorn helmet/scaly skin and a Gorebull BSB with 4+ ward in the unit with full command 5 wide.
When combat starts the two characters make way to the front of the unit displacing everything but the champion and the opponent has to strike at the two characters or at the champion. I'll often challenge with the champion or the gorebull. What I hope to have happen is force as many attacks as possible on the Doombull with ramhorn.
The extra attacks from spears/frenzied champion just add a little supporting banging.
Frenzy keeps it from fleeing. No protection from templates in the units but my mino characters don't get any in my list (or most beastmen lists as minotaurs are terrible for the cost.) Does provide protection against non template based shooting and spells which helps.
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Post by mottdon on May 29, 2018 18:33:46 GMT
Wait. Maybe I'm not following. The command group has to stay up in the front rank, right? So, unless you run them 6 wide, either the Doombull or BSB has to stay in the second rank. (That's why Ogre Players can get away with putting their Slaughterbrute or BSB in the second rank, away from attacks.) Am I missing something? (You guys make me question my understanding of the rules all the time...)
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Post by gjnoronh on May 29, 2018 19:13:27 GMT
Yes characters can displace command models by the "Make Way" rule. Can push command to second ranks when in combat. When out of combat the characters go back to second rank if there isn't room.
The champ means there is a max of 1 wound that can be done to the squishy ungors and all other attacks have to hit the minotaur characters with T 5 and various defensive boosts. If attacks are at multiple initiative steps that could change that math somewhat.
The doombulls count as 4 models in terms of ranks for the ungors so it's pretty easy to get a steadfast brick of ungors in case you fluff your attacks with the minos.
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Post by roughtimes on May 29, 2018 21:16:19 GMT
It drives me nuts that they decided to have infantry in the same army on 20 and 25mm base.
I wont even get started on the chariots in the woods...
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Post by gjnoronh on May 30, 2018 12:39:25 GMT
It's a bit annoying but as a general rule that's a fairly intentional game balance issue. It's also an aesthetic thing for design. Roughly if it's toughness 4 (Dwarves excepted) its on 25 which changes the amount of models in base to base and how many units you can fit into a given space in your battle line. Wood elves had chariots for many editions as well. Its not all deep woods
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