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Post by knoffles on Jul 6, 2017 15:51:10 GMT
He is definitely a good edition. In the early game, have the drakes placed next to another shooting unit (probably quarrellers or maybe thunderers), so he can bump their range by 2d6 (unfortunately this doesn't work on irondrakes else he'd be an auto include for me). That is always a nasty surprise to foes especially when your xbows are killing things on the first turn that they assumed were out of range. Even with bs5 I feel he's wasted on an organ gun (unless you are facing botwd elves and run it with no runes to counter that). Drawbacks are his price (he is double the cost of a standard engineer) and there is a 1/6 chance he can't give his special rules (I think, going on memory!). He does however offer unique buffs and isn't too expensive (his gun is pretty good too) so is definitely worth including. I also quite like to add him to lists which don't include warmachines in order to buff normal shooters (as mentioned above). It allows you to not worry about his cost detracting from the points available to spend on other things (like warmachines and runes). Grim is probably the only Dwarf special character I'd consider taking in any list, with the exception of Ungrim who is just amazing fun and gives you that excuse to field a large unit of slayers.
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Post by mottdon on Jul 6, 2017 20:22:57 GMT
Joseph Bugman is good too, but only for fluffy games (which is what I always play).
And I don't have the book with me, but does the Stubborn banner give it to everyone, or just that unit? Hammerers are already Stubborn, so if it's on that one unit, it's wasted points.
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Post by knoffles on Jul 6, 2017 20:33:09 GMT
Joseph Bugman is good too, but only for fluffy games (which is what I always play).
And I don't have the book with me, but does the Stubborn banner give it to everyone, or just that unit? Hammerers are already Stubborn, so if it's on that one unit, it's wasted points. Oh yes forgot about Bugman (it's what I get for typing whilst commuting). Also a good character. The standard is the MRo Groth One-eye - gives a 12" stubborn bubble. I think you're thinking of the Ro Stolicism that gives just the unit stubborn.
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Post by mottdon on Jul 6, 2017 21:19:04 GMT
Joseph Bugman is good too, but only for fluffy games (which is what I always play).
And I don't have the book with me, but does the Stubborn banner give it to everyone, or just that unit? Hammerers are already Stubborn, so if it's on that one unit, it's wasted points. Oh yes forgot about Bugman (it's what I get for typing whilst commuting). Also a good character. The standard is the MRo Groth One-eye - gives a 12" stubborn bubble. I think you're thinking of the Ro Stolicism that gives just the unit stubborn. Yep. That's what I'm thinking about. Well, it might be cheaper to simply give RoStoicism to the Longbeard unit, if that's possible. Something to consider.
Fairly amazing the amount of Stubborn that can be passed around in a Dwarf army if you stop to think about it!
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Post by lordofskullpass on Jun 14, 2019 12:22:42 GMT
Sorry to necro this thread dating from before I joined, but I’ve been persuaded by this thread to make my single box of 10 Ironbreakers/Irondrakes into Irondrakes (I’m hoping to get some more boxes at some point to make some Ironbreakers, but I wasn’t sure which unit to make just with the 10 I’ve currently got). Many thanks.
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Post by livewaaaaagh on Jun 14, 2019 14:06:03 GMT
Sorry to necro this thread dating from before I joined, but I’ve been persuaded by this thread to make my single box of 10 Ironbreakers/Irondrakes into Irondrakes (I’m hoping to get some more boxes at some point to make some Ironbreakers, but I wasn’t sure which unit to make just with the 10 I’ve currently got). Many thanks. I have a unit of 10 irondrakes (as I used my other boxes for Ironbreakers), and have used them to secure a flank, guard a war machine park and the like.
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Post by sedge on Jun 15, 2019 13:43:35 GMT
Sorry to necro this thread dating from before I joined, but I’ve been persuaded by this thread to make my single box of 10 Ironbreakers/Irondrakes into Irondrakes (I’m hoping to get some more boxes at some point to make some Ironbreakers, but I wasn’t sure which unit to make just with the 10 I’ve currently got). Many thanks. What command options are you going for? I built my 10 with the Trollhammer Torpedo on the champion, as it's really cool... but as Knoffles argues, it's not that effective for its cost, and I've never achieved much with it. I'm intending to get another box to split between bolstering my Irondrakes/Ironbreakers, and I think I'll build an alternate champion with dual pistols from that. The Irondrakes themselves have usually done well, and opponents often underestimate the staying power a 10 model shooty unit has in combat. It's fun watching much larger, combat focused units bounce off them.
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Post by lordofskullpass on Aug 21, 2019 8:13:10 GMT
Sorry to necro this thread dating from before I joined, but I’ve been persuaded by this thread to make my single box of 10 Ironbreakers/Irondrakes into Irondrakes (I’m hoping to get some more boxes at some point to make some Ironbreakers, but I wasn’t sure which unit to make just with the 10 I’ve currently got). Many thanks. What command options are you going for? I built my 10 with the Trollhammer Torpedo on the champion, as it's really cool... but as Knoffles argues, it's not that effective for its cost, and I've never achieved much with it. I'm intending to get another box to split between bolstering my Irondrakes/Ironbreakers, and I think I'll build an alternate champion with dual pistols from that. The Irondrakes themselves have usually done well, and opponents often underestimate the staying power a 10 model shooty unit has in combat. It's fun watching much larger, combat focused units bounce off them. I was thinking of Brace of Drakefire Pistols for my Ironbeard as it gives him an extra attack in melee that is normally denied from him as a missile unit champion, and also an extra shot in shooting at closer ranges (bearing in mind that my opponent will most likely be trying to send some units to engage my artillery, they'll thus be getting quite close to my Irondrakes and will be more likely to be in range of Drakefire Pistols).
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Post by knoffles on Aug 23, 2019 18:55:57 GMT
I tend to always take the pistols on my champion for the same reasons (and it also gives him flaming attacks for the odd occasion you need to strip regen). Note that their range is 12” so when standing and shooting, it won’t help the rest of the units drakeguns be in short range as the drakeguns short range is 9”. I thought I’d mention it as I’ve seen it played incorrectly a few times (and likely made the same mistake myself when I first used them).
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