Post by KevinC on Jul 4, 2015 19:02:24 GMT
I'm writing up an 8th edition army list for the Age of Sigmar - Stormcast Eternal figures.
I'm thinking demigod, angel type creatures, along the lines of "good" Daemons and not unlike Karl Franz, Ascendant from Warhammer: Glottkin. There will be a stand alone army list and rules for combining them with Empire armies.
Thoughts, comments, ideas?
STORMCAST LIBERATORS (Core unit) Points/model: 55
Stormcast Liberator M:4 WS:5 BS:4 S:4 T:4 W:3 I:5 A:3 LD:8
Liberator-Prime - Same as above but with +1 Attack.
Troop Type: Infantry, 40mm square base
Unit Size: 5+
Equipment: Stormhammer (hand weapon), shield and Stormcast plate armour.
Options:
Upgrade one Stormcast Liberator to a Musician for +10 pts.
Upgrade one Stormcast Liberator to a Standard Bearer for +10 pts.
- Any Standard Bearer in the army may carry a magic standard worth up to 50 pts.
Promote one Stormcast Liberator to a Liberator-Prime for +10 pts.
Special Rules: Immune to Psychology, Stubborn, Fear, Hatred (Chaos).
Sigmar’s Justice: Celestial power flows through the veins of the Stormcast Eternals, and with it, the furious retribution of Sigmar’s justice. In battle, this divine ichor thunders through the Eternals like lightning, empowering Sigmar’s chosen into seemingly impossible displays of martial prowess.
Models with the Sigmar’s Justice special rule reroll all of their failed ‘To Wound’ rolls in close combat. In addition, all attacks made by a model with this special rule count as magical attacks.
Stormcast Plate Armour [Equipment]: Forged from sigmarite, a mysterious, cosmic metal by Sigmar himself, Stormcast Plate Armour glistens with bright hues akin to gold and silver but with endurance far superior than any other metal in the material world.
Stormcast plate armour provides a 4+ armour save and a 5+ ward save.
STORMCAST PROSECUTORS (Special Unit) Points/model: 75
Stormcast Prosecutors M:4 WS:5 BS:4 S:4 T:4 W:3 I:5 A:3 LD:8
Skyhelm - Same as above but with +1 BS.
Troop Type: Infantry, 40mm square base
Unit Size: 2+
Equipment:Two celestial hammers and Stormcast plate armour.
Options:
Promote one Stormcast Prosecutors to a Skyhelm for +10 pts.
Special Rules: Fly, Immune to Psychology, Stubborn, Fear, Hatred (Chaos), Sigmar’s Justice.
Celestial Hammers [Equipment]: Celestial hammers are the favoured weapons of the angel-like Stormcast Prosecutors and are imbued with the cosmic power of Azyr. In battle, the Prosecutors soar over the battlefield casting their magical hammers from the skies, like raging bolts of lightning, to strike down their foes, before the mystical weapons return to their wielder’s grasp.
Two hand weapons. In the shooting phase, Stormcast Prosecutors may throw their Celestial hammers at the enemy, which immediately return to them after striking the foe. This counts as a ranged attack with the following profile:
Range: 12" Strength: As user Special Rules: Multiple Wounds (D3)
STORMCAST RETRIBUTORS (Special Unit) Points/model: 90
Stormcast Retributors M:4 WS:6 BS:4 S:4 T:4 W:3 I:5 A:3 LD:9
Troop Type: Infantry, 40mm square base
Unit Size: 3+
Equipment: Lightning hammers and Stormcast plate armour.
Options:
Upgrade one Stormcast Retributors to a Musician for +10 pts.
Upgrade one Stormcast Retributors to a Standard Bearer for +10 pts.
- Any Standard Bearer in the army may carry a magic standard worth up to 75 pts.
Promote one Stormcast Retributors to a for +10 pts.
Special Rules: Immune to Psychology, Stubborn, Fear, Hatred (Chaos), Sigmar’s Justice.
Lightning Hammers [Equipment]: Radiating with celestial energy, these massive, double-handed hammers are fused with the essence of Ghal Maraz, Sigmar’s legendary war hammer – each blow unleashes a storm of lethal bursts of cosmic magic.
Lightning Hammers count as great weapons with the Multiple Wounds (D3) special rule.