|
Post by KevinC on Aug 2, 2015 4:46:16 GMT
Attached is a PDF of the first draft of the Stormhosts of Sigmar army list designed for Warhammer 8th edition. All comments are welcome. Please post play test games or feedback on this forum. Thank you! ------------------------------- Draft II of this army list is not up, download it here: eefl.freeforums.net/thread/170/stormhosts-sigmar-army-list-draft
|
|
|
Post by Anton on Aug 2, 2015 6:07:05 GMT
Nice work Kevin!
On the whole the army will suffer from high cost, low movement (except flyers) and lack of magic (only expensive level 1-2 wizards and no scroll). On the other hand everything is stubborn and hard to kill.
Small point: in the army list entry for the Lord-Relictor you've written Lord-Celestant rather than Lord-Relictor in several places.
Unfortunately my vacation is over so I won't be playtesting anytime soon.
|
|
|
Post by vazalaar on Aug 2, 2015 8:30:05 GMT
Awesome work! I really like it and it feels as a real armybook!
Maybe rename the Retributors to Paladins and give them weapon options like Stormstrike Glaive and Thunderaxes.
I think that giving all units stubborn is maybe to much, it should be only for the characters, special and rare? Stormhost units should do enough wounds that mostly they would win Combat resolution.
Warrior Priest: The Divine Power and Battle prayers is it per unit or can each individual WP channel and cast Battle Prayers? Because the unit is small 3-6 models, maybe give it the Skirmish special rule?
I will try it soon!
Edit:
Celestial hammers don't have any specific bonuses in close combat?
I think there should be another equipment option for the Celestant. The model is equiped with a Sigmarite Warcloak, so maybe add it for 30 points. ((Shooting attack) Magical attacks, 12", Strength 3, Multiple Attacks (6), Quick to Fire.)
|
|
|
Post by KevinC on Aug 2, 2015 13:33:39 GMT
Thanks for the comments.
I just reposted a new PDF because the typos I made with the Lord-Relictor really annoyed me - thanks for pointing that out Anton. Vazalaar, I added skirmishers to the Warrior Priest while I was editing it, that was an oversight, thanks.
I'm certainly not convinced of balance yet, but hopefully we will get some nice playtesting results.
Thanks!
|
|
|
Post by KevinC on Aug 4, 2015 10:13:40 GMT
Any other initial thoughts here?
|
|
|
Post by TheREALricksalamone on Aug 4, 2015 19:01:15 GMT
The warrior priest unit is cool. Reminds me of the old Eshin Triad that I didn't make any friends with.
|
|
|
Post by KevinC on Aug 4, 2015 19:08:37 GMT
Necro 2005 - dice throwing - panic attacks - intense forum discussions. I remember!
|
|
|
Post by vazalaar on Aug 4, 2015 21:32:56 GMT
The question is what can an expensive unit of 6 Warrior Priest achieve? With two hand weapons, the unit will have 18 attacks with WS 4, Strength 4 with hatred and a 5+ armour save. Not bad but any other unit that costs 420 points or less will uterly destroy the unit.
All the WP spells are at the casters unit, so no extra benefits there that a single WP wouldn't achieve.
You do have the chance to channel 6 power or dispel dice.
Why not make WP an upgrade to the Flaggelant unit? And per 20 Flaggelants you can add a WP to the unit.
Or add a kind of Henchmen to the WP unit?
|
|
|
Post by avatarofbugman on Aug 4, 2015 23:02:49 GMT
Really like the list. I see t he warrior priests as ideal flank chargerd, although they seem a little overpriced for what they do.
|
|
|
Post by TheREALricksalamone on Aug 5, 2015 0:28:54 GMT
I feel like warrior priest attacks should have always been magical. These guys should come with magical attacks. In a semi-unrelated comment I am seeing them in the same weight class as a unit of vc wraiths.
|
|
|
Post by vazalaar on Aug 5, 2015 8:03:22 GMT
A very expensive Flank charging unit. You are better off with 3 Liberators.
I don't think Wraiths and a unit of WP are in the same weight class. Wraiths are ethernal, have great weapons, cost 20 points less and can add a Tomb banshee, that butchers the unit with Ghostly Howl.
I think the Warrior priests bound spells should be have an area of effect.
In example: 2 WP in the WP unit. -> Friendly models in base contact also receive the effects of the Battle Prayers. 4 WP in the WP unit. -> 6" area of effect for Battle prayers. 6 WP in the WP unit. -> 12" areo of effect for Battle prayers.
|
|
|
Post by dannytee on Aug 6, 2015 1:29:05 GMT
Great work as always Kevin. Here are my comments:
I find it interesting that the hatred Chaos special rule includes Skaven but not Orcs and Goblins. It seems to me either both armies should be included or neither (and I would personally lean towards neither).
With the riders of the storm special rule I think you will want to address what happens if the template moves off the table. Is the unit destroyed, does the template stop when it touches a table edge or something else? Also, if a hit and misfire are rolled what happens?
With the celestial hammers. I believe this is a BS based shooting attack that will need to roll to hit but I don't believe this is clear. I would add some text to clarify. Also, the minis have two hammers, so do they get to throw both? Shooting attacks are one shot unless there is the multiple shot (x) special rule. So currently I would say they get one shot, if the intent is a shot for each hammer this should be stated.
With the warding lantern bound spell, what is the duration? I believe the spell description should state either until the start of the casters next magic phase, remains in play or for the remainder of the game.
With Lord Celestant Vandus Hammerhand and the generic Lord Celestant on Dracoth I think for that many points (610 or 500) they should have 7 wounds that way a single cannon ball can't take them out. I don't think this is out of line either since the Lord Celestant on foot has 5 wounds and you are using the combined profile. I think the addition of the Dracoth would warrant a total of 7 wounds.
With the Stormcast Judicators a 10 point increase over the liberators does not seem like enough of an increase to me. The skybolt bow is really good. The Judicators also really don't loose much in the way of still being able to fight in close combat.
|
|
|
Post by KevinC on Aug 8, 2015 19:18:12 GMT
---------------Dan, this is because Skaven are creatures of Chaos. Orcs & Goblins are not.
-----------------Good point, I'll add the template stops with 1" of the table edge. hit will always keep the template where is it. A misfire merely means the unit suffers damage.
-------------The rules for Weapons and reading weapon profiles are described in the main rulebook. They one shooting attack represents them throwing both hammers.
----------Good catch, should last only one turn.
----------------I've been considering this.
----------What would you price them at?
|
|
|
Post by KevinC on Aug 8, 2015 19:18:52 GMT
vazalaar, good point about the Priests.
|
|
|
Post by dannytee on Aug 10, 2015 0:15:40 GMT
----------What would you price them at? Gut feel is this bow equipped to these guys is worth 20 points, but they do lose the shield and the storm hammer or warblade becomes a hand weapon. So maybe 70 points total for the Judicators. I guess looking back, this is a pretty minor difference and as you always say play testing is the best way to tell. I just worry that if the point value of Judicators is too close to Liberators that Liberators become obsolete. In many armies the shooting units are not good fighters so this problem doesn't exist. But these guys armed with just a hand weapon are still pretty good offensive and defensive.
|
|