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Post by jukei on Jun 17, 2019 17:26:18 GMT
Forth Turn the hell started ....but I was not the one to bring it on the battlefield! grrrrrrr 1 LOC took 3 wounds ( arrows and magic) He charged and kill easily my flamers with Pheonix guard the 3+ WS protected them from my stand and shoot reaction.
I decided to charge his Seaguards with my two Lords. I managed to win the combat but my second LOC took 2 wounds and died They flee ....but I caught them with my general. Seems not maybe so bad ....but I know it was my end. LOC was now opened to his fire and would be charged also soon by his 30 + general+ bsb Phoenix guards.
Fifth Turn He charged and destroy cynically one pink Horrors unit He managed to shoot and leave my General with 2 wounds
Last turn last fight ...my Lord of change ...did a desperate charge against his Phoenix Guards but he saved everything !!!( Ws 3++ !) my LOC had to leave the scene.
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Post by jukei on Jun 17, 2019 17:45:17 GMT
I was happy all in all... and I decided to play the same list against my previous opponent with his Ogre Kingdom army. He brought also the list he played in my first BR. Anyway...this time I will avoid telling details. "whatever can go wrong, will go wrong" and this is exactly what happened. He was really fast in charging me and overwhelming my army. Against his cannons I lost my Soul grinder immediately and also my LOC died after he killed his Mammut. The truth is that even in a lucky day and with a good magic phase I would have probably lost.
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Post by jukei on Jun 17, 2019 17:51:22 GMT
I needed a break. I was disappointed.
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Post by jukei on Jun 17, 2019 18:27:15 GMT
not so much time ago I wanted to buy Slaanesh fiends...and I was checking their price and their design. I didn't like the old Fiends and I don't like the new ones. So I decided to buy 2 boxes of vargheist. I like them. I was thinking to play 6 Fiends or simply enforce my VC army. but I had an idea.....which was going to change everything....
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Post by knoffles on Jun 17, 2019 18:30:09 GMT
Thanks for taking the time to post your thoughts and the reports. I have a bit of a blank spot with daemons. Ive never really liked them as a faction. I’ve also normally only ever faced multi god lists, though have come across one pure nurgle and one pure Khorne before so it’s good to see something different. Tzeentch always seemed really random. I do quite fancy running Slaanesh, just because the chariots are bonkers.
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Post by jukei on Jun 17, 2019 18:36:24 GMT
End of times IS not an expansion of the game but it's part of the Warhammer Eighth edition rules! I opened my NAGASH volume and I started to read the undead Lore... I started to study it ...and I was becoming pretty excited about it. I was going to find a new way ...
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Post by jukei on Jun 17, 2019 18:46:00 GMT
Thanks for taking the time to post your thoughts and the reports. I have a bit of a blank spot with daemons. Ive never really liked them as a faction. I’ve also normally only ever faced multi god lists, though have come across one pure nurgle and one pure Khorne before so it’s good to see something different. Tzeentch always seemed really random. I do quite fancy running Slaanesh, just because the chariots are bonkers. Thanks for your words. I appreciate. .... I understand what you mean. Daemons of chaos were not and are not my preferite faction also. I was fed up to see mono nurgle lists or 4 gods list but everytime the same stuff ( cannons ..beasts of nurgle and so on.) The fun for me started only when I started to play a mono fluffy , funny Tzeentchy army.:-) Anyway please stay tuned ! I will also talk about slaanesh . ( i started to mix gods and slaanesh was becoming quickly my second preferite one) I played Tzeentch and Slaanesh army list and I got incredible results ( also thanks to the crazy Slaanesh chariots!!)
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Post by knoffles on Jun 17, 2019 19:05:49 GMT
To be fair, I could see myself playing an all khorne army with a greater daemon of khorne, hounds etc. Mainly as I do really like the greater daemon!
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Post by jukei on Jun 17, 2019 19:08:40 GMT
Use miniatures proxies and go for it then...:-)
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Post by jukei on Jun 17, 2019 19:09:38 GMT
if you fall in love with the idea and you like the playstyle ...then you can start to do shopping !!
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Post by FvonSigmaringen on Jun 18, 2019 9:16:04 GMT
End of times IS not an expansion of the game but it's part of the Warhammer Eighth edition rules! I opened my NAGASH volume and I started to read the undead Lore... I started to study it ...and I was becoming pretty excited about it. I was going to find a new way .. I am afraid that the End Times are an expansion, although some of End Times rules have become part of the official 8th edition rules. These are listed as amendments in the last BRB Official Update Version 1.9, p.2: Page 134 – Lords Replace both paragraphs with: “You can spend up to 50% of your points on Lords. Lords are the most powerful characters in your army, individuals possessed of fearsome martial or magical might.” Page 134 – Heroes Replace both paragraphs with: “You can spend up to 50% of your points on Heroes. Heroes are lesser characters, not as intrinsically deadly as Lords, but still worth a score of ordinary warriors.” Page 135 – Army Selection Summary Table Replace “Lords – Up to 25%” with “Lords – Up to 50%” Replace “Heroes – Up to 25%” with “Heroes – Up to 50%” Page 162 – Spell Generation At the end of the second paragraph, add: “The Lore of Undeath is available to any Wizard.” (see Warhammer Battle Magic: Lore of Undeath or Warhammer: Nagash, available in digital format at http://www.games-workshop.com)
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Post by jukei on Jun 18, 2019 9:35:48 GMT
FvonSigmaringen thanks for your post and for keeping an eye opened ! you are right ...as usually !:-) Anyway your clarification doesn't change what I was going to tell. Rules I was going to mention (and take advantage of) are exactly these.
Page 134 – Lords Replace both paragraphs with: “You can spend up to 50% of your points on Lords. Lords are the most powerful characters in your army, individuals possessed of fearsome martial or magical might.”
Page 134 – Heroes Replace both paragraphs with: “You can spend up to 50% of your points on Heroes. Heroes are lesser characters, not as intrinsically deadly as Lords, but still worth a score of ordinary warriors.”
Page 135 – Army Selection Summary Table Replace “Lords – Up to 25%” with “Lords – Up to 50%” Replace “Heroes – Up to 25%” with “Heroes – Up to 50%”
Page 162 – Spell Generation At the end of the second paragraph, add: “The Lore of Undeath is available to any Wizard.” (see Warhammer Battle Magic: Lore of Undeath or Warhammer: Nagash, available in digital format at http://www.games-workshop.com)
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Post by Horace on Jun 18, 2019 14:26:43 GMT
I think with Flamers you have to be very aggressive with them early in the game in the movement phase. They have movement 6 coupled with skirmishing so they can very quickly get into position by marching, get around the back/flank of the enemy, and also roll LOTS of dice whilst moving into position even if they are needing 5s or even 6s to hit. They are also not the worst in combat and can clear out most enemy flankers
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Post by jukei on Jun 18, 2019 15:53:24 GMT
yes. you are right. But what stopped me to be aggressive was the fact my BSB was with them. 6 flamers ( 240 points )+ BSB ( 160 points)!!! I didn't want to lose all these points. For sure it's true they are not bad fighters in melee( vs chaff or light cavalry at least) but this unit soon became a juicy target for the enemy. Unfortunately for me. I should say after this Battle I reconsidered the idea to play bsb with them. It sounded good but better let flamers do their job without carrying anybody with them.
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Post by jukei on Jun 18, 2019 16:25:16 GMT
Going back to My "enlightenment"... let's analyze the
LORE OF UNDEATH
How do We Get This Great Lore?: The End Times book is very explicit that ANY wizard can take this Lore. If you are uninterested in summoning undead, this is not the lore for you :-) Remember you can’t summon someone into combat so you need to plan at least a turn ahead and be able to make an educated guess on what your opponents will do. Though if you summon a missile troop they can fire the same turn you summon them (shooting comes after magic phase).
BASIC PRINCIPLES 1) Most Undead capable of being summoned cannot survive long unsupported. 2) Troops can’t be summoned into combat, that means they won’t be able to help fight until next round. Longer if they are in a bad position. 3) Make sure you have a place to put something before summoning it. All spells have 12-inch range, and units cannot be placed within one inch of another unit, inside a building, within one inch of impassable terrain. They must be fielded five or three models wide, so you can’t use conga lines to get around placement limitations. 4) Shooters can shoot the turn they arrive
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