I get what you're saying. But the changes in 8th really caught out a lot of players. For a while everyone complained about the Skaven because they were no longer breaking units of clanrats in one combat. One of the key things that I took away from that was not to simply rush in. I remember one of the Bret players from 6th he really made an effort not to do that. It was really awesome to watch him deploy and then manoeuvre to get some amazing charges off. He was still winning battles when 7th came along. You shouldn't expect to win in an instant it should be a calculated strike with you stacking the odds in your favour.
The strategy for cavalry Bretonnia boils down to this.
Maneuver your lances to get one big combo charge on the biggest target you can break and overrun on the charge.
What's left plays wood elf avoidance the rest of the game, because you're not likely to have much left afterwards. Win on points, you're not going to win a total victory.
Going 'massive infantry' gives you a few more options, in that huge blocks of men-at-arms can play tarpit while the lances flank.
Yes because they've trained to fight and therefore charge a certain way, so there should be benefits as well as disadvantages and players need to choose their style of deployment. I would have maybe gone for impact hits instead of Devastating charge.
Personally I think all Cavalry, not just Bretonnians, should have Impact Hits (1) to balance them out against infantry. If you’ve played any Total War games you’ll understand my reasoning.
Devastating Charge will work well on Bretonnians as all the models in both flanks of the Lance will get an extra attack as well as those in the front - a standard Lance of 9 would be able to make 16 attacks on the charge (if counting a Champion) - this plus the increased Strength from lances would hurt a lot. Increase the Lance to a size of 12 or more and the hurt would only increase for your hapless foe.
Also are you considering knights on foot, I know a few people I played with way back when Brets first appeared didn't like that 6th had done away with them.
I am, though they’d be a Special choice at the very least, if not Rare. I want to keep the ‘strong Cavalry, rubbish infantry’ theme going from 6th Edition as it’s a good way of differentiating the Bretonnian faction from the Empire (though to be fair Empire infantry are on the mediocre side as well), and not allowing Foot Knights to be core is the one way to do this.
I recently noticed that the WAP 9th ed Lance formation is crazily over the top. Matthias usually has an eye towards balance, but I can't for the life of me see how that's supposed to be balanced, since you not only get a hefty strength bonus, but it essentially takes away your opponents steadfast too
Post by grandmasterwang on Jul 21, 2022 9:56:30 GMT
I don't play 9th Age but can say I'm impressed with his Shar'Tor (Chaos Dwarf special character centaur) rules and plan on using them in 8th Edition. So he's doing something right. I think they capture the essence of the character and model.
Listening to last months [or the month before?] Border Princes podcast has a good overall look at WAP, sop much so that I'm inclined to take a look myself.
I was close to doing so myself. They’ve done quite a bit of what T9A did, in so far as, clarified a lot of the rules ambiguity. My main issue is that for every change that I like, there’s probably one I don’t. I suppose that’s the issue with any fan made rules or army books. The authors have a vision and it will never satisfy everyone. Let’s be fair, the same can be said of official versions but the difference is how many people will subscribe to the ‘non official’.