Ok, so did end up scaling up the army for a 2100 point friendly battle.
Biggest change was brining in an actual Beastlord as general for the ld 10 (with standard of discipline)
++ Standard (Beastmen - Army Book (2013-4) -V8.7.4.) [2,100pts] +++ Uncategorised +- Army Size: Army (0-2999 points)
+ Lords +Beastlord [248pts]: Shield
. Magic Items: BRB - Armour of Destiny, BRB - Crown of Command, BRB - Sword of Battle
+ Heroes +Wargor [143pts]: Battle Standard Bearer, Great Weapon, Heavy Armour
. Magic Items: BRB - Charmed Shield, BRB - Ironcurse Icon, Gnarled Hide
+ Core +Chaos Warhounds [30pts]: 5x Chaos Warhound
Tuskgor Chariot [80pts]Ungor Raiders [33pts]: Musician, 5x Ungor Raider
Ungor Raiders [33pts]: Musician, 5x Ungor Raider
Ungor Raiders [30pts]: 5x Ungor Raider
Warhoofs Centigors [581pts]. 15x Centigor: 15x Spear and Shield, 15x Throwing Axes
.
Champion. . Ghorros Warhoof (FAQ'ed): AB - Mansmasher, AB - Skull of the Unicorn Lord
. Musician
. Standard Bearer
+ Special +Bestigor Herd [297pts]: 21x Bestigor
. Champion
. Musician
. Standard Bearer: BRB - Standard of Discipline
Razorgor Chariot [145pts]Razorgor Chariot [145pts]Razorgor Herd [55pts]: Razorgor
Razorgor Herd [55pts]: Razorgor
+ Rare +Giant [225pts]++ Standard (Beastmen - Army Book (2013-4) -V8.7.4.) +++ Uncategorised +- Army Size: Army (0-2999 points)
++ Total: [2,100pts] ++Created with
BattleScribeI ended up facing a pure Khorne Daemon list and losing a very brutal and closely fought battle.
Ghorros and his overpriced unit did manage to take out a 4 Juggernaut rider unit with some help by a chariot in 1 round which pleased me. As expected they got smashed in the next combat round but a decent showing for the big Centigor unit. I think they were bouyed by their 'giraffigor' unit filler (chariot base so counted as 4 centigor).
Mammoth 🦣 was a Gorebeast chariot.
I could have won with some better dice rolls. My giant embedded its club and the General (first time using this specific build with Bestigor exactly) managed to whiff 2 combats in a row which cost me a crucial battle (1 wound caused from 10 primal fury attacks against bloodletters across 2 combat rounds).
The no magic meant the game played pretty quickly. I slightly mispositioned my general (half an inch) so that cost me primal fury roll which is something I'll be mindfull of in future.
All in all a good and fun game, first time facing pure Khorne Daemons. Great to play such a thematic and nicely painted enemy army. The heralds granting rerolls and a menace as their killing blow and high initiative means no Beastmen characters are safe.
I didn't have access to about 60% of my Beastmen miniatures for this one so unfortunately was forced to use some Bestigor which aren't completed for the battlefield....... so maybe they were destined to lose that combat. Still, with the fully painted front 2 ranks I don't think they look too bad on the tabletop.
Any tips for small changes to the list? No mages allowed due to theme and can't completely remove Ghorros/Centigor although numbers can be tweaked.
I'll probably look to use something very similar again.
Officially Ghorros has remained unkilled in 3 games, running away in 2 of them. Until he gets cut down in combat I'll keep using the uncompetitive bugger 😆