WARHAMMER: DWARFS OF CHAOS (A WFB ARMY BOOK)
Jul 16, 2023 18:00:12 GMT
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Post by KevinC on Jul 16, 2023 18:00:12 GMT
Way back in 2009 I wrote a full, unofficial Chaos Dwarf army book for the 7th edition of Warhammer Fantasy Battles. It was extremely well received by the WFB fanbase at the time and it was actually deemed a legal army list in Warhammer Grand Tournaments across the world. I was originally considering updating the army list for 8th edition in 2011, but then the official Chaos Dwarf army list was released in Forge World's Tamurkhan campaign supplement.
While I absolutely recognize the Chaos Dwarf army list presented in Tamurkhan as the official WFB Chaos Dwarf army list (and encourage player's to use it), I thought I'd post my old Warhammer: Dwarfs of Chaos army list here for fun. You can download the full army book below and further below in this post I wrote an errata so that the Dwarfs of Chaos army list can be used in our beloved WFB 8th edition! I hope you enjoy...
DOWNLOAD HERE:
WARHAMMER: DWARFS OF CHAOS
WARHAMMER: DWARFS OF CHAOS 8th EDITION ERRATA
• Dwarfs of Chaos armies belong to the Forces of Destruction army alignment.
• Ignore page 66 Choosing an army. The rules for choosing an army are described in the Warhammer rulebook.
• Dwarfs of Chaos models that may choose magic items may choose items from either the Dwarfs of Chaos army book and/or the Common Magic Items described in the Warhammer rulebook. Ignore the reference to Warhammer Armies: Warriors of Chaos on page 76.
Errata: Master and Servant, Only Chaos Dwarf Warriors and Annihilators counts toward the minimum 25% Core unit choice requirement.
Errata: A Giant Wolf for a Hobgoblin Overseer should be 12 points, not 18 pts.
Errata: Animosity: Units with Animosity must test for Animosity in the Start of Turn sub-phase of each of the controlling player’s turn.
Errata: Daemon Engines are not classed as Monsters; instead they count as Monstrous Beasts though ignore the Swiftstride special rule.
Errata: Daemonsmiths
• 95 points.
• May take up to 75 pts worth of magic items, including an Arcane Item.
• The Arcane Alchemy special rule is completely removed (i.e. no bound spell, not a wizard).
• The Daemon Weapon Bound Daemon table is replaced with the following table:
1 = -1 Strength, -1 Toughness
2-3 = +2 Initiative, +1 Weapon Skill
4-5 = +2 Attacks
6 = +1 Strength, +1 Toughness
If a Daemonsmith has joined a Daemon Engine or Hell Cannon, he never takes wounds unless he is the last handler alive and may make armour/ward saves as normal. If the Daemon Engine or Hell Cannon is destroyed, the Daemonsmith uses the other handlers as living shields escaping the disaster unharmed. The Daemonsmith is not removed and fights on as normal.
Chaos Dwarf Warriors
• May have Chaos Armour for +2 pt/model.
Chaos Dwarf Annihilators
• 11 points per model.
• Must be five models wide in order to fire.
• May have shields for +2 pt/model.
• May have Chaos Armour +1 pts/model.
Hobgoblins
• An entire unit may have Daemon Eyes +20 points.
Hobgoblin Stikkas
• An entire unit may have Daemon Eyes +20 points.
Hobgoblin Spear Chukkas
* Have 3 Hobgoblin crew, rather than just 2.
Obsidian Guard
• 11 pts/model.
Earthshaker Cannon
• Change "halve their Movement value" to "halve their TOTAL Movement".
Daemoneaters
• 4 Wounds.
• Daemoneaters have the Impact Hits (D6+2) special rule. The Whirlwind of Death special rule is changed to the following: On turns where the Daemoneater is in combat, but did not charge, it causes D3+2 S5 automatic hits. These hits can never hit units fighting in the Daemoneater’s rear.
Kollossus Daemon Tower 300 pts/model
Kollossus M:3 WS:- BS:- S:5 T:7 W:10 I:- A:- LD:-
Annihilator M:- WS:4 BS:3 S:3 T:- W:- I:2 A:1 LD:9
Troop Type: Monster.
Armour Save: 3+
Special Rules
Large Target; Terror; Impact Hits (D6+1); Unbreakable; Slave Lords
Daemonic War Platform
The Kollossus Daemon Tower counts as a Monster and has a crew of 10 Chaos Dwarf Annihilators with their own characteristics, but are treated as a single model.
The Movement value of the Kollossus is always used when the unit moves. The Chaos Dwarf crew uses their own Weapon Skill, Strength, Initiative and Attacks when attacking in combat. The crew may attack any model in base contact with the Kollossus. In combat, models rolling ‘To Hit’ the Kollossus use the Weapon Skill of the majority of the crew. Impact hits use the Strength of the Kollossus (S5).
In the Shooting phase, the crew counts as having a 360 arc and may fire their blunderbusses as normal using their own Ballistic Skill. Note that as the crew does not have ranks, their Blunderbusses will always be S3.
All hits upon the Kollossus Daemon Tower are resolved using the Tower’s Toughness and Wounds.
Daemon Phlegm (same)
Siege Engine: The Daemon Tower is idea for assaulting castle walls and buildings. When making an assault on a building the entire crew counts as the assault party and gain the Always Strikes First and Devastating Charge special rules until the end of the assault.
Character Mount
As described in the army list entries, a Chaos Dwarf Overlord, Slavemaster or Daemonsmith may ride atop a Kollossus Daemon Tower eventhough the Kollossus is Unbreakable. Only a single character may ride a single Daemon Tower. When this option is taken, the Kollossus counts as a Ridden Monster as described in the Warhammer rulebook, however, if the character is slain the Kollossus tower does not take a Monster Reaction test.
Hobgoblin Hordes:
If the army general is a Hobgoblin character, the army may include Goblin Shamans chosen from Warhammer Armies: Orcs & Goblins (Only Common Goblin Shamans, not Night Goblins).
Errata: Lammasu, Sorcerous Exhalation, change to: A High Priest riding a Lammasu ignores his first miscast. The spell is still cast with irresistible force, though the Priest does not roll on the Miscast Table. Further Miscasts roll on the Miscast Table as normal.
Errata: Hailfire Gun has the Magical Attacks special rule.
Errata: Arcane Apparatus: Change "A High Priest" to "A model".
Errata:Holocaust Cloak: The wearer of the cloak adds +1 to the casting result when casting spells (including bound spells).
Errata: Daemon Bane, change to: (Power Level 6) and contains the Banishment spell from the Lore of Light.
Errata: Astragoth’s Helm of Hashut. This contains the Fireball spell from the Lore of Fire, though causes 2D6 hits, rather than D6 hits.
Errata: The Bull Horn of Uzkulak, change to: (Power Level 3).
Errata: Banner of Daemonic Tides, change to: (Power Level 5) If successfully cast, the unit carrying the banner may immediately move 2D6”. This move is treated exactly in the same way as a normal move made in the Movement Phase. If an enemy unit is within charge range, the unit may charge the enemy unit following all the normal charge rules (i.e. the enemy unit may make a normal charge reaction, etc).
Errata: Zukka Ugzod’s Mother Crushers may choose to use either their Great axes or two choppas as the start of each combat round.
Errata: Armour of the Furnace, the armour provides a 2+ ward save against flaming attacks rather than being completely immune to them.
Errata: Axe of Zhrazak, the weapon provides the bearer with +2 Strength and the Always Strikes First special rule.
Dwarfs of Chaos FAQ
Do characters in a unit being shot at by Blunderbusses get a "Look Out Sir!" roll, are they treated as rank and file, or do they get hit on a 4+?
-------------Characters and Champions benefit from “Look Out Sir!” and a successful 2+ “Look Out Sir!” roll will completely negate the hit, rather than hitting another model.
If a character wearing Armor of the Furnace rides a Kollossus Tower, does it have a 2+ ward save against flaming attacks?
-------------Yes, the Kollossus gains a 2+ ward save against flaming attacks.
Do Sneaking Gits attacking in the enemy’s flank/rear receive the bonus attacks of +1/+2 (respectively) for each Sneaky Git model or just once for the entire unit?
------------Each Sneaky Git model gains the extra attack(s).
If a Character riding a demon tower has Amulet of Hashut how many attacks do Annihilators get +1 total or + 1 per Annihilators (or per wound), should it be 1 total as its 1 model.
-----------The entire crew become subject to Frenzy.
Dwarfs of Chaos Troop Types classifications
Zhatan the Black, Un
Gorduz Backstabber, In
Astragoth, In
Molocharoar, Mo
High Priest of Hashut, In
Chaos Dwarf Overlord, In
Great Bull Centaur, Ca
Hobgoblin Chieftain, In
Rykarth, In
Morgok, In
Slavemaster, In
Daemonsmith, In
Great Horn Bull Centaur, Ca
Hobgoblin Overseer, In
Giant Wolf, WB
Warg, WB
Lammasu, Mo
Great Taurus, Mo
Chaos Dwarf Warrior, In
Annihilator, In
Eruption Gun, MB
Hobgoblin, In
Hobgoblin Stikkas, In
Hobgoblin Wolf Riders, Ca
Rabble, In
Chaos Dwarf Death Rocket, MB
Obsidian Guard, In
Hobgoblin Spear Chukka, WM
Bull Centaurs, Ca
Daemoneaters, Ch
Hobgoblin Sneaky Gits, In
Earthshaker Cannon, MB
Inferno Golems, MI
Kollossus Daemon Tower, Mo
Zukka Ugzod’s Mother Crushers, In
While I absolutely recognize the Chaos Dwarf army list presented in Tamurkhan as the official WFB Chaos Dwarf army list (and encourage player's to use it), I thought I'd post my old Warhammer: Dwarfs of Chaos army list here for fun. You can download the full army book below and further below in this post I wrote an errata so that the Dwarfs of Chaos army list can be used in our beloved WFB 8th edition! I hope you enjoy...
DOWNLOAD HERE:
WARHAMMER: DWARFS OF CHAOS
WARHAMMER: DWARFS OF CHAOS 8th EDITION ERRATA
• Dwarfs of Chaos armies belong to the Forces of Destruction army alignment.
• Ignore page 66 Choosing an army. The rules for choosing an army are described in the Warhammer rulebook.
• Dwarfs of Chaos models that may choose magic items may choose items from either the Dwarfs of Chaos army book and/or the Common Magic Items described in the Warhammer rulebook. Ignore the reference to Warhammer Armies: Warriors of Chaos on page 76.
Errata: Master and Servant, Only Chaos Dwarf Warriors and Annihilators counts toward the minimum 25% Core unit choice requirement.
Errata: A Giant Wolf for a Hobgoblin Overseer should be 12 points, not 18 pts.
Errata: Animosity: Units with Animosity must test for Animosity in the Start of Turn sub-phase of each of the controlling player’s turn.
Errata: Daemon Engines are not classed as Monsters; instead they count as Monstrous Beasts though ignore the Swiftstride special rule.
Errata: Daemonsmiths
• 95 points.
• May take up to 75 pts worth of magic items, including an Arcane Item.
• The Arcane Alchemy special rule is completely removed (i.e. no bound spell, not a wizard).
• The Daemon Weapon Bound Daemon table is replaced with the following table:
1 = -1 Strength, -1 Toughness
2-3 = +2 Initiative, +1 Weapon Skill
4-5 = +2 Attacks
6 = +1 Strength, +1 Toughness
If a Daemonsmith has joined a Daemon Engine or Hell Cannon, he never takes wounds unless he is the last handler alive and may make armour/ward saves as normal. If the Daemon Engine or Hell Cannon is destroyed, the Daemonsmith uses the other handlers as living shields escaping the disaster unharmed. The Daemonsmith is not removed and fights on as normal.
Chaos Dwarf Warriors
• May have Chaos Armour for +2 pt/model.
Chaos Dwarf Annihilators
• 11 points per model.
• Must be five models wide in order to fire.
• May have shields for +2 pt/model.
• May have Chaos Armour +1 pts/model.
Hobgoblins
• An entire unit may have Daemon Eyes +20 points.
Hobgoblin Stikkas
• An entire unit may have Daemon Eyes +20 points.
Hobgoblin Spear Chukkas
* Have 3 Hobgoblin crew, rather than just 2.
Obsidian Guard
• 11 pts/model.
Earthshaker Cannon
• Change "halve their Movement value" to "halve their TOTAL Movement".
Daemoneaters
• 4 Wounds.
• Daemoneaters have the Impact Hits (D6+2) special rule. The Whirlwind of Death special rule is changed to the following: On turns where the Daemoneater is in combat, but did not charge, it causes D3+2 S5 automatic hits. These hits can never hit units fighting in the Daemoneater’s rear.
Kollossus Daemon Tower 300 pts/model
Kollossus M:3 WS:- BS:- S:5 T:7 W:10 I:- A:- LD:-
Annihilator M:- WS:4 BS:3 S:3 T:- W:- I:2 A:1 LD:9
Troop Type: Monster.
Armour Save: 3+
Special Rules
Large Target; Terror; Impact Hits (D6+1); Unbreakable; Slave Lords
Daemonic War Platform
The Kollossus Daemon Tower counts as a Monster and has a crew of 10 Chaos Dwarf Annihilators with their own characteristics, but are treated as a single model.
The Movement value of the Kollossus is always used when the unit moves. The Chaos Dwarf crew uses their own Weapon Skill, Strength, Initiative and Attacks when attacking in combat. The crew may attack any model in base contact with the Kollossus. In combat, models rolling ‘To Hit’ the Kollossus use the Weapon Skill of the majority of the crew. Impact hits use the Strength of the Kollossus (S5).
In the Shooting phase, the crew counts as having a 360 arc and may fire their blunderbusses as normal using their own Ballistic Skill. Note that as the crew does not have ranks, their Blunderbusses will always be S3.
All hits upon the Kollossus Daemon Tower are resolved using the Tower’s Toughness and Wounds.
Daemon Phlegm (same)
Siege Engine: The Daemon Tower is idea for assaulting castle walls and buildings. When making an assault on a building the entire crew counts as the assault party and gain the Always Strikes First and Devastating Charge special rules until the end of the assault.
Character Mount
As described in the army list entries, a Chaos Dwarf Overlord, Slavemaster or Daemonsmith may ride atop a Kollossus Daemon Tower eventhough the Kollossus is Unbreakable. Only a single character may ride a single Daemon Tower. When this option is taken, the Kollossus counts as a Ridden Monster as described in the Warhammer rulebook, however, if the character is slain the Kollossus tower does not take a Monster Reaction test.
Hobgoblin Hordes:
If the army general is a Hobgoblin character, the army may include Goblin Shamans chosen from Warhammer Armies: Orcs & Goblins (Only Common Goblin Shamans, not Night Goblins).
Errata: Lammasu, Sorcerous Exhalation, change to: A High Priest riding a Lammasu ignores his first miscast. The spell is still cast with irresistible force, though the Priest does not roll on the Miscast Table. Further Miscasts roll on the Miscast Table as normal.
Errata: Hailfire Gun has the Magical Attacks special rule.
Errata: Arcane Apparatus: Change "A High Priest" to "A model".
Errata:Holocaust Cloak: The wearer of the cloak adds +1 to the casting result when casting spells (including bound spells).
Errata: Daemon Bane, change to: (Power Level 6) and contains the Banishment spell from the Lore of Light.
Errata: Astragoth’s Helm of Hashut. This contains the Fireball spell from the Lore of Fire, though causes 2D6 hits, rather than D6 hits.
Errata: The Bull Horn of Uzkulak, change to: (Power Level 3).
Errata: Banner of Daemonic Tides, change to: (Power Level 5) If successfully cast, the unit carrying the banner may immediately move 2D6”. This move is treated exactly in the same way as a normal move made in the Movement Phase. If an enemy unit is within charge range, the unit may charge the enemy unit following all the normal charge rules (i.e. the enemy unit may make a normal charge reaction, etc).
Errata: Zukka Ugzod’s Mother Crushers may choose to use either their Great axes or two choppas as the start of each combat round.
Errata: Armour of the Furnace, the armour provides a 2+ ward save against flaming attacks rather than being completely immune to them.
Errata: Axe of Zhrazak, the weapon provides the bearer with +2 Strength and the Always Strikes First special rule.
Dwarfs of Chaos FAQ
Do characters in a unit being shot at by Blunderbusses get a "Look Out Sir!" roll, are they treated as rank and file, or do they get hit on a 4+?
-------------Characters and Champions benefit from “Look Out Sir!” and a successful 2+ “Look Out Sir!” roll will completely negate the hit, rather than hitting another model.
If a character wearing Armor of the Furnace rides a Kollossus Tower, does it have a 2+ ward save against flaming attacks?
-------------Yes, the Kollossus gains a 2+ ward save against flaming attacks.
Do Sneaking Gits attacking in the enemy’s flank/rear receive the bonus attacks of +1/+2 (respectively) for each Sneaky Git model or just once for the entire unit?
------------Each Sneaky Git model gains the extra attack(s).
If a Character riding a demon tower has Amulet of Hashut how many attacks do Annihilators get +1 total or + 1 per Annihilators (or per wound), should it be 1 total as its 1 model.
-----------The entire crew become subject to Frenzy.
Dwarfs of Chaos Troop Types classifications
Zhatan the Black, Un
Gorduz Backstabber, In
Astragoth, In
Molocharoar, Mo
High Priest of Hashut, In
Chaos Dwarf Overlord, In
Great Bull Centaur, Ca
Hobgoblin Chieftain, In
Rykarth, In
Morgok, In
Slavemaster, In
Daemonsmith, In
Great Horn Bull Centaur, Ca
Hobgoblin Overseer, In
Giant Wolf, WB
Warg, WB
Lammasu, Mo
Great Taurus, Mo
Chaos Dwarf Warrior, In
Annihilator, In
Eruption Gun, MB
Hobgoblin, In
Hobgoblin Stikkas, In
Hobgoblin Wolf Riders, Ca
Rabble, In
Chaos Dwarf Death Rocket, MB
Obsidian Guard, In
Hobgoblin Spear Chukka, WM
Bull Centaurs, Ca
Daemoneaters, Ch
Hobgoblin Sneaky Gits, In
Earthshaker Cannon, MB
Inferno Golems, MI
Kollossus Daemon Tower, Mo
Zukka Ugzod’s Mother Crushers, In