|
Post by khaosgoblin on Feb 6, 2024 12:32:43 GMT
Only had a couple of games, but heard some talk about extended lines of troops being called linebacker due to the extra attacks. Anyone come across this in their games?
|
|
|
Post by jormungandr on Feb 6, 2024 15:30:31 GMT
Try it, play against Brets, auto lose.
|
|
|
Post by DiscoQing on Feb 6, 2024 21:21:27 GMT
I've played it - it allowed me to easily beat my opponent (Bretonnians).
Lines of 20 infantry getting to fightback vs. Cav charges - then swing back the following turn with more attacks.
|
|
|
Post by tucker on Feb 6, 2024 23:22:21 GMT
I've yet to deploy a line longer than 10-wide -- how does a 20-wide line manuever around terrain or avoid being combo-charged, outnumbered more than 2:1, and run down? I can see it being a useful formation for certain troops in certain situations, and it's a dumb thing to have in the game regardless, but there seem to be more drawbacks than advantages.
|
|
|
Post by lordofskullpass on Feb 7, 2024 9:08:53 GMT
Though it is a cheesy exploitation of the rules, there are certainly significant disadvantages when playing against this tactic - as tucker already said, terrain is its biggest nemesis (so putting a good quantity of terrain in the middle of your battlefield is a sure-fire way of stopping it), and a long line is much easier to be charged by multiple smaller units that divide up the wide unit's attacks, reducing the amount of damage inflicted on each one and severely reducing the number of attacks the wide unit gets against each enemy unit through casualties. Additionally, wider units will be less likely to claim rank bonus so will be easier to beat through combat resolution, and they are more likely to be in range of greater amounts of shooting and spells, so shooty armies will just be able to bombard these units into submission. Not to mention that this tactic really doesn't work for Monstrous Infantry, who now only get to make one attack through supporting attacks instead of their full number of attacks as in 8th Edition. Goonhammer have compiled additional reasons too: www.goonhammer.com/the-old-world-line-and-why-it-doesnt-work/Of course none of this will stop some gamey players from trying it, but so long as you know how to beat such units you can give them an education in why it doesn't work.
|
|
|
Post by grandmasterwang on Feb 7, 2024 11:53:57 GMT
While I don't receive my Rulebook till this weekend/next week....can't you move up in normal formation then reform into a line once past intervening terrain?
If you deploy as a line...do you really have to stay as a line the whole game?
This is in reference to the Goonhammer article.
|
|
|
Post by DiscoQing on Feb 7, 2024 12:50:00 GMT
Or just don't deploy so that you're effected by terrain 🙄
Also, rows and rows of 20x1 units are effective too.
|
|
|
Post by lordofskullpass on Feb 7, 2024 14:19:45 GMT
While I don't receive my Rulebook till this weekend/next week....can't you move up in normal formation then reform into a line once past intervening terrain? If you deploy as a line...do you really have to stay as a line the whole game? This is in reference to the Goonhammer article. You could certainly reform into a line after moving past intervening terrain, but it'd take a whole turn to do so unless you're Drilled and would throw away a turn of shooting and potentially result in you being charged, by multiple units.
|
|
|
Post by lordofskullpass on Feb 7, 2024 14:21:13 GMT
Or just don't deploy so that you're effected by terrain 🙄 Also, rows and rows of 20x1 units are effective too. If the battlefield's a good one it'll have a lot of terrain in the middle so good luck with that. Are you actively trying to encourage this sort of cheese play?
|
|
|
Post by DiscoQing on Feb 7, 2024 23:21:26 GMT
It's not "cheese play", it's how GW want us to play. Why else would it be in the rules?
|
|
|
Post by NIGHTBRINGER on Feb 8, 2024 0:51:48 GMT
It's not "cheese play", it's how GW want us to play. Why else would it be in the rules? Exactly! GW actively created a combination of rules that prioritized running wide units over deep ones: - all models in the front rank get to attack
- elimination of the step-up rule
- reducing rank bonus to a max of 2
- removing the motivation to field more ranks than your opponent in order to claim steadfast
It doesn't seem accidental, but rather the way the game was designed to be played. Surely, even GW, did some kind of playtesting. This is hardly a surprising utilization of the game's rules. As soon as the rumors were revealed, the community instantly identified this to be a potential problem.
|
|
|
Post by NIGHTBRINGER on Feb 8, 2024 0:53:56 GMT
Or just don't deploy so that you're effected by terrain 🙄 Also, rows and rows of 20x1 units are effective too. If the battlefield's a good one it'll have a lot of terrain in the middle so good luck with that. Are you actively trying to encourage this sort of cheese play? Flooding the battlefield with loads of terrain seems like a band aid fix to a poor ruleset. Run too much terrain and you choke the life out of the game.
|
|
|
Post by DiscoQing on Feb 8, 2024 9:24:36 GMT
Shooting becomes neutered. So it becomes MSU lines, with as many characters on monsters as possible. All hail Dragon-Line-Hammer (DLH)©
|
|
|
Post by jormungandr on Feb 9, 2024 20:15:59 GMT
I've played it - it allowed me to easily beat my opponent (Bretonnians). Lines of 20 infantry getting to fightback vs. Cav charges - then swing back the following turn with more attacks. How many knight units charged your front line? I watched Dwarfs try it. They got soundly trounced. The first unit of 20 dudes got hit by 4 lances at one time, with characters and BSB. The game was basically over after that.
|
|
|
Post by DiscoQing on Feb 9, 2024 22:10:14 GMT
First line of 20 got hit with 2 lances, containing a Baron and Paladin.
6 survived, swinging back and killed 3. Steadfast breaktest - in my turn I counter charged and won the day.
TOW is easy mode.
|
|