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Post by knoffles on Mar 20, 2024 8:36:06 GMT
As the title says, how has everyone found shooting so far in the new edition?
I’ve only played 4 games, 3 as wood elves and 1 with empire (this had a hellblaster and 2 unit’s of 5 outriders) and so far I’ve found it really mediocre.
I’ll admit my dice haven’t been rolling particularly hot and maybe I’m just finding it hard to adjust after 10+ years of 8th but even with wood elves, I’m now leaning more into fast or mobile melee units.
I appreciate that I need to play more and give it a bigger chance but I curious to know what everyone else’s take is on it?
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Post by KevinC on Mar 20, 2024 12:29:44 GMT
TOW takes a little getting use to because the kill rate is lower than 8th edition. In WFB 8, there was more attacks, more shots, more death and more destruction. TOW is more like previous editions of WFB were killing is at a slower rate.
However, in TOW, I believe shooting is extremely useful though, because taking off a model or two from a unit could make the difference in combat. Also standing and shooting is really good...counting towards combat res.
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Post by thegoat on Mar 20, 2024 13:30:45 GMT
As KevinC says the game balance is definitely changed from 8th edition. Units don't do nearly as many wounds as they used to. So that means a unit can be competitive/good while only dishing out a handful of wounds. Traditionally people take missile troops in a single rank (or two ranks in 8th edition) and try to keep them out of hand-to-hand fighting. I'm think taking a ranked block of missile troops might work well in this edition. They would shoot for a turn or two then get stuck in. In particular Savage Orcs with bows could be pretty powerful. A block of twenty would have good ranged output with volley fire, then hit pretty hard with their extra frenzy attacks. But that is 100% theoryhammer at this point.
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Post by vulcan on Mar 20, 2024 15:57:50 GMT
Sounds like DE Repeater Crossbow units with shields would be quite useful, if a bit pricey.
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Post by KevinC on Mar 21, 2024 2:18:47 GMT
Sounds like DE Repeater Crossbow units with shields would be quite useful, if a bit pricey. ---------I agree units that can shoot and be a decent combat unit are effective.
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Post by thorpyuk on Mar 21, 2024 9:27:16 GMT
It's another reason to stick with 8th edition WFB... missile fire still doesn't win battles, even with 2 ranks shooting!
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Post by tucker on Mar 27, 2024 2:19:36 GMT
My experience with Dwarf shooting has been mixed.
Most warmachines are significantly worse. I'm not sure if cannon are worth it as they are so much worse at killing monsters and cavalry. Ridden monsters are, admittedly, the dumbest thing in the game, but cannon can barely scratch them. You'll need 4 to kill a monster with any regularity, which strikes me as excessive.
Flame cannon are also much worse, as they inflict far fewer hits and only do a single wound per hit. Organs guns are worse not only because they can't have runes, but the Engineer bonus to their BS is now much weaker. Every warmachine I've played has been disappointing, but I think organ guns are the best of a bad bunch.
Ranged units, in contrast, have faired much better. Their accuracy can be boosted by and engineer, so they hit more. Enemies are slower, so they live longer. And units now bounce in and out of combat, giving them more opportunities to shoot. BS-based shooting is still pretty feeble (as it has been every edition of Warhammer I've played), but it doesn't seem especially *worse* than in 8th.
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Post by hivefleetmanticore on Mar 30, 2024 3:20:00 GMT
As readers of another thread will know, I'm leaning increasingly heavily into a guerilla-style army for my wood elves, and Scout and Fire and Flee are especially useful, along with choosing the right arrows for the right enemy. So far Arcane Bodkins have been my go-to for the most part, as my opponent has been running Bretonnian knights. That said, you can't, of course, rely on the shooting and running away to win the battle. At some point it comes to fisticuffs, but weakening units with lots of shooting has made a big difference for me. I suspect that with wood elves I get certain advantages that most people don't have access to...
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Post by jormungandr on Apr 4, 2024 12:25:08 GMT
1. Dwarf Rangers are excellent. 2. Shooting seems lackluster against Brets and Nomadic Tribes. 3. FBIGO instead of straight up fleeing when taking casualties and remaining over 50% strength is a big boost to unit stickiness, which didn't exist in prior editions. 4. Shooting seems most effective against screening units, and no longer a catchall answer to cause 25% casualties and then panic units that may not rally.
I started out playing BoC, but have switched it up to OnG tribes. I usually play a sort of catchall list with a smattering of everything, and I've tried Nomads 3 times, which I've enjoyed (especially having played Ironjawz in AOS for so long.) To me it seems shooting is really there to kill off/remove small blocking units, and pressure march blocking pieces and the sort.
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