The Grudgebook of Karak Silvertop (Dwarves)
Jul 6, 2021 12:40:54 GMT
FvonSigmaringen, Horace, and 1 more like this
Post by knoffles on Jul 6, 2021 12:40:54 GMT
Dwarf Turn 1
Barlin let a rare smile grace his face as he looked over at Drugin leading the clansmen forward. The Rangers had done their job well and the presence of their troops had gone completely undetected by their foe. As they emerged within striking distance of the perverted hordes, his smile slipped. It was not the breadth of the forces arrayed against them, the horde stretching from one side of the field to the other, indeed it was a rare occurrence when they had numerical superiority. It was the figure leading the mob of barbarians. With the sunlight reflecting off every inch of the mirrored armour, the long flaxen hair and joyous laughter that pealed out from the figure, it revealed that this was not just some petty warlord. The prince of pleasure himself was leading the horde, the self-styled Sigvald ‘the Magnificent’. Barlin raised his staff and pointed, the rangers rose from their concealment and let loose with their crossbows as the Valkyrie swept overhead. Battle had commenced!
Having vanguarded, the dwarf blocks would not be able to charge in their first turn and seeing just how many troops Luke had, I was nervous about moving any further forward with them. The vanguarding Gyrocoptor flew over Luke’s lines, attempting to drop its bomb on the marauder horse. Being the first action of the game, ensured that the bomb jammed and exploded in the undercarriage, causing a wound to the ‘coptor.
Both Units of Rangers then let loose on the enemy chaff. The horsemen were peppered with bolts and lost 3 of their number. The more nimble Hellstriders, just 2. As both had the mark of slannesh, there was no chance of panicking either unit.
To round out the short first turn, the Stonethrower dropped a rock on the head of the Skullcrushers, frustratingly, only causing a single wound.
Warriors Turn 1
In true warrior fashion and seeing their foe at close range, the majority of the warriors elected to charge.
The Chariot (represented by a classic 3rd ed. undead plague cart), charged the nearby rangers. It failed to reach them but as a slight silver lining, the 10 shots unleashed, also failed to wound it.
The Skullcrushers charged the Gyrocoptor, which predictably fled and then redirected to the rangers. No longer able to shoot and sensibly not fancying their chances against the raving, armoured behemoths, they followed the lead of the Gyro and also ran.
Continuing the show of pitiful charge rolls, both the Trolls and Marauders then failed to make it into the Dwarf clansmen.
The one success of the turn came from the Dragon Ogres. With all thought abandoned with the Sorcerer having cast Hysterical Frenzy onto them, they crashed into the other unit of rangers. Shrugging off the bolts that embedded into their flesh and the damage the spell had also caused, they slew nine of the brave dwarves but not before the rangers had bought down one of the great beasts and severely injured another with their axes. Unsurprisingly, the last surviving shooter fled but was swiftly run down with their momentum carrying them into the Longbeards that had been positioned off to the side.
Barlin, shook his head at the inability of both ranger units to hold their ground. Although he recognised their usefulness, there was something inherently wrong about dwarves who voluntarily chose to live above ground and their actions had proven that.
Barlin let a rare smile grace his face as he looked over at Drugin leading the clansmen forward. The Rangers had done their job well and the presence of their troops had gone completely undetected by their foe. As they emerged within striking distance of the perverted hordes, his smile slipped. It was not the breadth of the forces arrayed against them, the horde stretching from one side of the field to the other, indeed it was a rare occurrence when they had numerical superiority. It was the figure leading the mob of barbarians. With the sunlight reflecting off every inch of the mirrored armour, the long flaxen hair and joyous laughter that pealed out from the figure, it revealed that this was not just some petty warlord. The prince of pleasure himself was leading the horde, the self-styled Sigvald ‘the Magnificent’. Barlin raised his staff and pointed, the rangers rose from their concealment and let loose with their crossbows as the Valkyrie swept overhead. Battle had commenced!
Having vanguarded, the dwarf blocks would not be able to charge in their first turn and seeing just how many troops Luke had, I was nervous about moving any further forward with them. The vanguarding Gyrocoptor flew over Luke’s lines, attempting to drop its bomb on the marauder horse. Being the first action of the game, ensured that the bomb jammed and exploded in the undercarriage, causing a wound to the ‘coptor.
Both Units of Rangers then let loose on the enemy chaff. The horsemen were peppered with bolts and lost 3 of their number. The more nimble Hellstriders, just 2. As both had the mark of slannesh, there was no chance of panicking either unit.
To round out the short first turn, the Stonethrower dropped a rock on the head of the Skullcrushers, frustratingly, only causing a single wound.
Warriors Turn 1
In true warrior fashion and seeing their foe at close range, the majority of the warriors elected to charge.
The Chariot (represented by a classic 3rd ed. undead plague cart), charged the nearby rangers. It failed to reach them but as a slight silver lining, the 10 shots unleashed, also failed to wound it.
The Skullcrushers charged the Gyrocoptor, which predictably fled and then redirected to the rangers. No longer able to shoot and sensibly not fancying their chances against the raving, armoured behemoths, they followed the lead of the Gyro and also ran.
Continuing the show of pitiful charge rolls, both the Trolls and Marauders then failed to make it into the Dwarf clansmen.
The one success of the turn came from the Dragon Ogres. With all thought abandoned with the Sorcerer having cast Hysterical Frenzy onto them, they crashed into the other unit of rangers. Shrugging off the bolts that embedded into their flesh and the damage the spell had also caused, they slew nine of the brave dwarves but not before the rangers had bought down one of the great beasts and severely injured another with their axes. Unsurprisingly, the last surviving shooter fled but was swiftly run down with their momentum carrying them into the Longbeards that had been positioned off to the side.
Barlin, shook his head at the inability of both ranger units to hold their ground. Although he recognised their usefulness, there was something inherently wrong about dwarves who voluntarily chose to live above ground and their actions had proven that.