I allow MR and LoS! to work against all spells. That way characters have to be REALLY unlucky to die to spells like that.
GW really screwed up Magic Resistance; it should work against anything spell related, including miscast explosions, etc...
Those spells should read: no saves of any kind allowed EXCEPT for Magic Resistance.
This. I've always wanted Ward saves JUST to work against physical attacks while MR works against magical attacks. That includes magical weapons. That sure would make a HUGE difference in what was taken as far as equipment. No more unkillable characters. And as of right now, the ward save simply trumps everything.
My armies: Empire, Dwarfs, High Elves, Wood Elves, Dark Elves, Lizardmen, Skaven, Tomb Kings, Ogre Kingdoms, Orcs and Goblins, and Skitarii (40K).
Post by FvonSigmaringen on Aug 19, 2017 20:18:56 GMT
As I already pointed out before, the rule on p. 69 says: "Enemies with Flaming Attacks cause Fear in war beasts, cavalry and chariots." It does not limit this to Flaming Attacks in CC.
And as I also already pointed out before, this was specifically confirmed by:
BRB Official Update Version 1.9, p.9:
Q: Do all forms of Flaming Attacks cause Fear in war beasts, cavalry and chariots? (p69) A: Yes, any model that has a Flaming Attack will cause Fear. This includes unit upgrades, models that only have ranged flaming attacks and even Wizards with spells that cause Flaming Attacks.
Post by FvonSigmaringen on Aug 20, 2017 13:02:26 GMT
To repeat what I said earlier: I am all for verisimilitude (to the point I don't shoot gunpowder weapons through my units), but ultimately, game rules cannot, don't, and don't have to be an accurate reflection of reality.
Post by FvonSigmaringen on Aug 21, 2017 11:43:12 GMT
I would say that, fluffwise, it is unlikely that (non-magical) flame arrows would be used in pitched battle in the first place. Real flame arrows require modifications that reduce both accuracy and range of the arrows. In the European Middle Ages (Bretonnia is Medieval France, after all), they were destined to be used in siege and naval warfare, where you had big and non/slow-moving targets.