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Post by gregwarhamsters on Aug 10, 2017 20:46:07 GMT
Flaming attacks against certain creatures cause fear (i.e. Cavalry) but that's only really in hand to hand combat, would you agree flaming missiles are pretty much a waste of time - except for regen obviously, but fear causing isn't a useful option.
I'm looking at my Bretonnian bowmen and brazier and if they're that useful.
Greg
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Post by Deleted on Aug 10, 2017 20:48:39 GMT
You have to do a wound so there's that to consider but...
A flaming bow wound being able to strip regen for your trebs can be a VERY big deal.
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Post by gregwarhamsters on Aug 10, 2017 21:36:05 GMT
Yes, but the fear factor is useless unless I'm missing something. I’m not trying to claim they can have hand to hand weapons as flaming as it specifically states the arrows themselves are flaming (which is what’s intended after all) but long range fear doesn’t do anything, I’d have preferred an automatic panic test instead.
Greg
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Post by Deleted on Aug 10, 2017 21:58:47 GMT
Sorry I guess you were speaking about JUST the fear factor of flaming?
Yes long-range fear does absolutely nothing as fear is strictly a LD test in close combat. I suppose it also prevents you from suffering terror if charged by a terror causing opponent as well. If the arrows themselves have it and not the model then yes archers wouldn't even cause fear in cc.
You're not missing anything.
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Post by Deleted on Aug 10, 2017 22:00:57 GMT
I still think it's worth the cost for the ability to strip regen for your trebs and for the odd flammable unit you may come across.
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Post by gregwarhamsters on Aug 10, 2017 22:22:45 GMT
I still think it's worth the cost for the ability to strip regen for your trebs and for the odd flammable unit you may come across. Oh most certainly, I've a 4K game Vs Skaven tomorrow, I've only a single archer unit and I'm aware that they may be my only chance to hit and wound the Abomination making it susceptible to my trebuchets. Thing is he’s got access to three magical standards, I know one of them will be the storm banner. My opponent hasn’t taken it recently that I’ve noticed but he’d be stupid if he didn’t in a game this large. Greg
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Post by Deleted on Aug 11, 2017 0:07:06 GMT
Bring 4 Trebs! That way at least two of them are (statistically) firing each turn during the storm!
I love that banner btw; it's a great way to ground flyers. I use it to keep them from flying over my lines on that critical turn so I can engage them with my foot troops.
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Post by FvonSigmaringen on Aug 11, 2017 8:51:12 GMT
There is, of course, also the reroll of failed To Wound rolls when shooting at a building.
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Post by grandmasterwang on Aug 14, 2017 18:23:22 GMT
Flaming attacks against certain creatures cause fear (i.e. Cavalry) but that's only really in hand to hand combat, would you agree flaming missiles are pretty much a waste of time - except for regen obviously, but fear causing isn't a useful option. I'm looking at my Bretonnian bowmen and brazier and if they're that useful. Greg There are the occasional flammable units such as Treemen. I run a solo flying mummy sometimes (Khalazid the Eternal drops a dust fart on competitiveness) so there are once in a blue moon cases for flaming arrows besides stripping regen.
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Post by grandmasterwang on Aug 14, 2017 18:25:11 GMT
I still think it's worth the cost for the ability to strip regen for your trebs and for the odd flammable unit you may come across. Settra's Blade of Ptra must have blinded me as I missed this post when i waffled on about flammable units.
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Post by Deleted on Aug 14, 2017 18:36:31 GMT
I still think it's worth the cost for the ability to strip regen for your trebs and for the odd flammable unit you may come across. Settra's Blade of Ptra must have blinded me as I missed this post when i waffled on about flammable units. Haha it's all good. I kind of wish flammable was something a little more prevalent in this game. It seems heavily limited, and then really only to a couple armies. 
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Post by gjnoronh on Aug 14, 2017 19:53:08 GMT
Actually maybe I'm mis remembering but IIRC the flaming warbeast rule says they suffer Fear if their opponent has flaming attacks. Doesn't say flaming close combat attacks. RAW your peasants would cause fear in close combat.
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Post by avatarofbugman on Aug 14, 2017 21:06:25 GMT
The rules do not specify cc attacks. Think of it like this. To have flaming arrows you need braziers or some such nearby. It is this flame that causes the fear.
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Post by gregwarhamsters on Aug 14, 2017 21:18:59 GMT
The fact it says flaming arrows and you don't shoot in combat would suggest to me cavalry wouldn't fear you.
Greg
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Post by knoffles on Aug 15, 2017 7:24:35 GMT
If you did a stand and shoot it would make sense that, at least in the first round of combat, they would fear you as they charged into a wave of flaming arrows (a counter argument could be the beasts have been trained to ignore the fire). It could be argued that it would also strip regen in the first round if the stand and shoot also wounded (if house-ruling of course and perhaps it would be auto fear in the first round too as riders tried to control their bucking mounts etc.).
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