|
Post by beastlordfred on Mar 22, 2018 17:13:01 GMT
I think he's going to lose this one "If your not first, your last!"
|
|
|
Post by TheREALricksalamone on Mar 22, 2018 20:44:25 GMT
Chaos Warriors Turn 6: Khorghos Khul and his halberd warriors charged the dismounted Arno but the Empire general narrowly escaped. The forsaken charged the gunners in the burnt-out house. Seeking greater glory the Khorne Warshrine rumbled into the flank of the free company while the skullcrushers simply returned to the battlefield after their long pursuit. Once again the hellcannon failed to hit a reasonable target. The forsaken beat the defending handgunners who fled the building but not quite enough to exit the table. The Warshrine killed 3 free company men and ran them off the table but the fled-through swordsmen refused to panic. The game’s final combat saw Gotrek kill 2 warriors while Felix added a kill of his own. The warriors returned the favor by tacking 2 more wounds on the vagabonds. The combat draw was broken by the warrior musician. The aftermath: I believe the Khorne warriors can claim victory on this one since neither of their core infantry blocks were killed completely enough to score points. I really had fun doing this and it satisfied my desire to field units like: Gotrek Khorghos Khul Hellcannon Arno on Griffon and multiple giants Note that I never bothered to calculate points for units but I picked units for the game with a goal of balance. If anyone get like running the points it might be interesting to see how close I got just winging it. Regarding playing a solo game (something I’ve never done before) it was much easier than I anticipated. I truly played each side with the same level of competitiveness. The hardest part was the few times I had to decide which spells to let through and which to try to dispel. Otherwise I highly recommend a solo game as a way to take your time trying stuff out. Look at the mess of minis and books off to the side: What did you think of my tactics? How about the performance of some of the EEFL characters? I look forward to your comments.
|
|
|
Post by KevinC on Mar 23, 2018 13:15:56 GMT
Wow, cool game.
I'm intrigued that you played a solo game and without points.
I like that you used some EEFL characters, it seems they were balanced in this game. It's cool Khul took down the Griffon.
|
|
|
Post by grandmasterwang on Mar 24, 2018 5:49:34 GMT
Great report and pictures especially.
I was left dissapointed however...if only because I wanted to see Khorgus Khul and Gotrek battle it out!
Lovely Arno on foot model and it seemed Khorgus represented like a boss....now I want to play a solo battle.
Great seeing all of your awesomely painted miniatures on display battling it out. Your Hellcannon especially is awesome.
Great oop giant for the empire. Shame he went down but at least he took the Skullcrushers champ with him.
Enjoyable report to read and I was hoping your great looking lava golem spawn would eventually reach and destroy the pesky shooter.
|
|
|
Post by imrillion on Mar 26, 2018 8:21:50 GMT
Rick, I would watch you play with yourself again, any time! Very entertaining!
|
|
|
Post by redknight on Mar 29, 2018 4:02:40 GMT
Awesome batrep, beautiful models, beautiful table, good action.
Keep it up !
|
|
|
Post by mahbruck on Mar 29, 2018 18:59:55 GMT
Great solo report. May I suggest you devise 6 event cards of various level of nastiness, one of which will occur on each turn to spice thing up
|
|
|
Post by FvonSigmaringen on Apr 4, 2018 19:20:10 GMT
Yes, good batrep, models, table, everything. But regarding tactis, some comments from an Empire perspective:
- A solo WP is wasted. His (like all our characters, really) is a supporting role (Hatred, prayers), but on his own, there is nothing much to support. - Your batrep confirms once more: the Griffon dies too easily. Better to stick your General in a unit. - That unit could have been knights, which were sorely missing from your list. - You need to have some chaff & flares, some cheap points to sacrifice for the greater good. Dulce et decorum est pro paterna (legioni) mori.
|
|
|
Post by FvonSigmaringen on Apr 4, 2018 22:12:04 GMT
To add: there is a nice Empire trick against the assault of a building. Suppose a building is occupied by a Regimental unit of Handgunners, which has two (cheap)Detachments. If the building is charged, the Handgunners first declare (and resolve) a Stand and Shoot reaction. Then you declare a Countercharge with one of your Detachments - at which point, the assault on the building is abandoned and the two units outside the building have to fight a round of combat this turn. If the Detachment is destroyed, the Handgunners get to fire at point blank range against the assaulting unit in their own turn. If that unit assaults the building again, you rinse and repeat with the other Detachment.
Obviously, if you are "playing with yourself", it is hardly to be effective.
|
|
|
Post by mottdon on Apr 5, 2018 12:50:22 GMT
To add: there is a nice Empire trick against the assault of a building. Suppose a building is occupied by a Regimental unit of Handgunners, which has two (cheap)Detachments. If the building is charged, the Handgunners first declare (and resolve) a Stand and Shoot reaction. Then you declare a Countercharge with one of your Detachments - at which point, the assault on the building is abandoned and the two units outside the building have to fight a round of combat this turn. If the Detachment is destroyed, the Handgunners get to fire at point blank range against the assaulting unit in their own turn. If that unit assaults the building again, you rinse and repeat with the other Detachment. Obviously, if you are "playing with yourself", it is hardly to be effective. Oooooooh. That's nasty! How come I've never heard of this?!? Geez, that could be SO frustrating!
|
|
|
Post by mottdon on Apr 5, 2018 12:51:23 GMT
That really needs to be in the Tactics (Empire) section.
|
|
|
Post by FvonSigmaringen on Apr 5, 2018 16:24:46 GMT
As far as I know, I am the only one who has ever come up with the idea. I did refer to it a couple of times on warhammer-empire.com, though. And, as requested, I have made a thread in the Tactics section.
|
|
|
Post by knoffles on Apr 9, 2018 19:57:30 GMT
Rick, I would watch you play with yourself again, any time! Very entertaining! Am I the only one who’s mind went in the gutter and sniggered in a very child like way at this?
|
|
|
Post by FvonSigmaringen on Apr 9, 2018 20:41:31 GMT
Yes.
|
|
|
Post by grandmasterwang on Apr 11, 2018 3:27:33 GMT
To add: there is a nice Empire trick against the assault of a building. Suppose a building is occupied by a Regimental unit of Handgunners, which has two (cheap)Detachments. If the building is charged, the Handgunners first declare (and resolve) a Stand and Shoot reaction. Then you declare a Countercharge with one of your Detachments - at which point, the assault on the building is abandoned and the two units outside the building have to fight a round of combat this turn. If the Detachment is destroyed, the Handgunners get to fire at point blank range against the assaulting unit in their own turn. If that unit assaults the building again, you rinse and repeat with the other Detachment. Obviously, if you are "playing with yourself", it is hardly to be effective. Very sneaky trick. I like it!
|
|