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Post by wilsonthenarc on Mar 31, 2017 0:32:00 GMT
If the two best army lists are: High Elves and Warriors... High Elves = a light but sharp fencing rapier; Warriors = a 5ft 20 lb broadsword. Really good finesse versus really blunt trauma.
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Post by Anaris on Mar 31, 2017 1:46:35 GMT
Daemons and Lizards in my eyes. This is what I have commonly heard and read on other forums. Usually it's Demons #1 and lizards #2 and apparently Skaven and High Elves are tied for 3rd.
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Post by Anaris on Mar 31, 2017 1:55:08 GMT
I voted for BEASTMEN..... They're the best cause I say they're the best. Best = a soft science. (and this is why democracy doesn't work) Lmao On the topic of WOC, the unbreakable Daemon Prince is a huge reason for the army to be considered super powerful in a Waac environment. Daemons of Chaos Princes meanwhile suffer from Instability so are fair. Waac players will generally field an 'unkillable' Woc Daemon Prince with the Soul Feeder 10 point upgrade and argue that they can regain wounds from Thunderstomps which i think is BS and not RAI for the 10 point upgrade. I remember reading ages ago on Warseer a waac Chaos player raging against a tournament and boycotting it because the organisers had decided that Soul Feeder should only apply to actual close combat attacks and not Thunderstomps...... The other main aspect is Woc have access to core chariots which are very powerful and Gorebeast chariots which are underpointed with Nurgle marks. I once saw a Woc army with zero actual warriors or marauders in it...... I was not impressed. As for my vote... clearly Tomb Kings and Beastmen are the most OP armies. Yeah I would totally agree thunder stomps should not count. And hey......I brought that no warrior WoC list against Boldo's Ogre Kingdoms and got tabled (besides my unkillable Bsb and hell cannon) 😣 Also by "OP" for the two armies you mentioned did you mean "Out Played" ? Lolol😁
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Post by Horace on Mar 31, 2017 10:06:27 GMT
All this WoC & HE talk has decided who I will play in my forthcoming battle. My brother has told me he is going HE, I think it is only fair I now go Warriors!
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Post by mottdon on Mar 31, 2017 13:17:07 GMT
OP = Over Powered Basically, means they're too good for the game.
I think armies that are good in the magic phase are always considered dangerous. That's because magic is so unpredictable, but these armies control it to a greater degree.
Out of the 8 armies I play, I think I enjoy playing Lizardmen the most. Not only do they have a tough army, they have a lot of different tactics that make them a fun army to play. You want poison on that big block of Saurus Warriors? I can do that for 35 points with a Jungle Swarm. You want that Jungle Swarm to become more of a pest? I can do that with a Bastilladon. They really do have a lot of "tricks" to employ. Plus, you get to play with Dinos!
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Post by Horace on Mar 31, 2017 13:49:04 GMT
I always find being reliant on a strong magic phase is a recipe for disaster but perhaps that is just my luck/playstyle
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Post by TheREALricksalamone on Mar 31, 2017 13:56:09 GMT
I always find being reliant on a strong magic phase is a recipe for disaster but perhaps that is just my luck/playstyle On that note, I NEVER take a dispel scroll. NEVER.
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Post by Horace on Mar 31, 2017 14:03:57 GMT
Me neither, nobody got space for those points
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Post by wilsonthenarc on Mar 31, 2017 15:24:35 GMT
I always find being reliant on a strong magic phase is a recipe for disaster but perhaps that is just my luck/playstyle On that note, I NEVER take a dispel scroll. NEVER. On that note, I ALWAYS take a dispel scroll. ALWAYS.
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Post by Anaris on Mar 31, 2017 16:01:29 GMT
On that note, I NEVER take a dispel scroll. NEVER. On that note, I ALWAYS take a dispel scroll. ALWAYS. I do to, dispel scrolls are always needed. Its 25 points and its nice to have. Unless Rich doesn't take them because he goes magic offense. But playing Pure Khorne he can't take a dispel scroll anyways!
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Post by TheREALricksalamone on Mar 31, 2017 16:11:12 GMT
I usually don't rely on the magic phase much for offense. VC play for me is about bringing back bodies and buff spells. Empire play has some lore of metal, maybe life, rarely fire. I actually don't think I use the other lores ever. I have played beasts maybe once in EE. This talk of magic has me wanting to play SoM really bad.
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Post by wilsonthenarc on Mar 31, 2017 17:48:18 GMT
Lore of Beasts is my favorite lore in EE. The signature spell is magic sauce. I love the Spear (i.e. Bolt Thrower).
Rules Query - I actually can't remember if you can take multiple Level 1 Beasts Casters and get like 3 instances of Wysan's Wildform all on the same unit. I think it was OK per actual print EE rules, then maybe GW had a FAQ saying only 1 instance at a time, or maybe it was errata specific for 1 specific tournament. Anyone remember that? Plz.
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Post by Anaris on Mar 31, 2017 18:38:38 GMT
Lore of Beasts is my favorite lore in EE. The signature spell is magic sauce. I love the Spear (i.e. Bolt Thrower). Rules Query - I actually can't remember if you can take multiple Level 1 Beasts Casters and get like 3 instances of Wysan's Wildform all on the same unit. I think it was OK per actual print EE rules, them maybe GW had a FAQ saying only 1 instance at a time, or maybe it was errata specific for 1 specific tournament. Anyone remember that? Plz. I don't know if it's official, but I have seen this applied like this in different games by completely different match ups/ people. I don't see why not personally (even though it can be ridiculously insane) I don't like it in all honesty but I think its legal Page 31 of brb
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Post by Deleted on Mar 31, 2017 18:39:32 GMT
I think Chaos is the best. As far as on the table though? Skaven. CHEAP core troops that can be steadfast on LD10. You can be targeted in the shooting phase while engaged in combat with those cheap core troops. (it's not fun watching your army evaporate from warpfire throwers while killing slaves) Low cost NASTY magic. NO ONE likes having a unit become permanent -1T. Or having a shit-ton of infantry turned into clanrats. Or watching plague travel across your entire army, killing half of every unit it comes in contact with (this one is at least comical in that it happens to his units too). How about I test or die straight line spells? How about skitterleaping characters around the field? Cheap counter-artillery units in the form of gutter runners with poisoned throwing weapons. That ambush. That.damn.bell. How about the doomwheel? it's a decent chariot but IMO it's the hardest counter there is to anything multi-wound. 3 automatic hitting S 2-10 bolts that do D6 wounds each? talk about ouch How about a cannon that does a small blast on it's final resting spot? useful against monsters and infantry alike. hellpit abomination. "Abomination" is well-earned. Anyone that's fought one knows how hard they can be to kill. Magic items? How about a banner that forces all flyers to move at their ground speed? Or a sword that is S10 and does d6 wounds? Or the doomrocket? I've seen a doomrocket DECIMATE units of small-base infantry; the elves had it coming though. I could go on. I can honestly say that in 8th edition almost 3/4 of my games have been against skaven, as everywhere I go skaven seem to be there, and more often than not with the friends that I make my "normal opponent" always ends up being a skaven player. All this being said I LOVE the skaven and enjoy fighting against them. It's definitely not all doom and gloom there are counters to everything and ways to get around a lot of their toys and magic. They're an army that GW clearly decided to try and have fun with, and their miscast/misfire charts reflect this a lot.
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Post by Deleted on Mar 31, 2017 18:42:07 GMT
I would add to this though that skaven don't have to be super OP. I play basementhammer/beer&pretzelhammer and all lists/armies have the potential to be the best when no one is powergaming.
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