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Post by gregwarhamsters on Oct 11, 2017 14:09:19 GMT
I'm actually startiung to play 25%'s again so will need to revise my lists, I use lord choices very often. 2x Rune smiths, one of which is the general and a thane for a BSB
Greg
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Post by mottdon on Oct 11, 2017 16:41:53 GMT
Yeah, I suppose that it could backfire on you in the form of IF, but if you know that your opponent will be bringing lots of magic, the chance to eliminate up to three of his spells is awesome. One of my good friends plays VC a lot and heavily relies on raising dead and Invocation. If I could eliminate those spells, I'm betting that I could stop the rest with DD. I just didn't know if it was considered "bad form" to take that many spelleaters.
I do vaguely remember the massive Dwarf anti-magic defense. I also remember the Anvil of Doom being able to "shoot" in the shooting phase instead of the magic phase since it was considered a War Machine and "didn't use magic". That was really a rule that needed correcting, I just wish they hadn't gotten rid of the extra movement "spell". That was the most useful of all of them (IMO) and allowed units that found themselves stranded, to get back into the game (Miners). I was relatively new to Dwarves (started them about 1 year before) when they got their new book (they were my 5th army to collect) but I did manage to get quite a few games in before their rules changed. I also remember all the disappointment over them not getting a Golem Guardian as a rare monster choice. Lol.
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Post by Horace on Oct 12, 2017 9:27:47 GMT
Anyone telling you differently has usually gone out of their way and taken vanguard runes or all combat lists. Anyway, the double runes, against spells such as Cracks call can ruin (see what I did there) a dwarf army. Can’t say I’m a fan of the bell either, the deafening peels are something I like to avoid. Greg I'm about to tell you different.. I do like a Runesmith with double spellbreaker (once you get 1 you may as well get 2..), but 2 Runesmiths is a little far for me. Also, once you have shut down an opponents magic phase a couple of times I sometimes don't really take all that much anti-magic because people tend to expect no decent magic phase against Dwarfs. If you were playing certain enemies (Vampires for example) I might be more tempted. I wouldn't consider it bad form to take a lot of spellbreakers if the enemy is insistent on trying to magic themselves to victory. I think it is on them to try work out a different tactic and turn your Runesmiths & spellbreakers into wasted points (which @2.5k, 3 Runesmiths is setting you back a sixth of your entire points) The further into 8th and beyond we have got the more convinced I have become that magic is a gamble, and the more reluctant I have become to spend loads of points in defence of it
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Post by knoffles on Oct 12, 2017 14:04:58 GMT
Anyone telling you differently has usually gone out of their way and taken vanguard runes or all combat lists. Anyway, the double runes, against spells such as Cracks call can ruin (see what I did there) a dwarf army. Can’t say I’m a fan of the bell either, the deafening peels are something I like to avoid. Greg I'm about to tell you different.. I do like a Runesmith with double spellbreaker (once you get 1 you may as well get 2..), but 2 Runesmiths is a little far for me. Also, once you have shut down an opponents magic phase a couple of times I sometimes don't really take all that much anti-magic because people tend to expect no decent magic phase against Dwarfs. If you were playing certain enemies (Vampires for example) I might be more tempted. I wouldn't consider it bad form to take a lot of spellbreakers if the enemy is insistent on trying to magic themselves to victory. I think it is on them to try work out a different tactic and turn your Runesmiths & spellbreakers into wasted points (which @2.5k, 3 Runesmiths is setting you back a sixth of your entire points) The further into 8th and beyond we have got the more convinced I have become that magic is a gamble, and the more reluctant I have become to spend loads of points in defence of it I do agree with you to some extent. One of the last outings I did with the dwarves had a double spell breaker and valaya banner and my normally magic heavy opponent surprised me and took a full khorne list inc bloodthirster! Most of my foes still go magic heavy though so I don't regret the wasted points in that game and I still think one dispel scroll or equivalent is fairly mandatory in most lists.
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Post by gregwarhamsters on Nov 23, 2017 7:47:10 GMT
but 2 Runesmiths is a little far for me. Also, once you have shut down an opponents magic phase a couple of times I sometimes don't really take all that much anti-magic because people tend to expect no decent magic phase against Dwarfs. Agreed, magic is a gamble. Against those armies that need magic (you pointed out a couple) then there's always a place for a rune smith. The good thing is that once the runes are spent they aren't utterly useless as they give AP. Now if they didn't it would open up another line of discussion. Greg
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