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Post by Sweet_Totally on Jan 24, 2019 10:10:49 GMT
Hello everyone! After a bit of a hiatus from playing the game I was thinking of getting back into it. With that in mind I was wondering if anyone would like to help me pick apart this armylist I've made. It's not meant for competitive play but I still want it to have a bit of a bite without losing the friendliness. As a lover of Nurgle I want to keep it as full of nurgly goodness as possible. Without further ado, here it is:
Chaos Sorcerer Lord: Barded Chaos Steed, Lore of Nurgle, Mark of Nurgle, Wizard Level 4, Flaming Breath, Charmed Shield, Dispel Scroll, Talisman of Preservation
Exalted Hero:, Battle Standard Bearer, Halberd, Mark of Nurgle, Hideous Visage, Scaled Skin, Dawnstone, Dragonhelm, Ironcurse Icon
12x Chaos Marauder: Full Command Flails, Mark of Nurgle
5x Chaos Warhound: Vanguard
5x Chaos Warhound: Vanguard
5x Chaos Warhound: Vanguard
20x Chaos Warrior:Full Command, Mark of Nurgle, Shields
Chimera: Flaming Breath, Regenerating Flesh
Gorebeast Chariot: Mark of Nurgle
Gorebeast Chariot: Mark of Nurgle
5x Chaos Knights:Full Command, Ensorcelled weapons, Mark of Nurgle
Chaos Giant: Giant of Nurgle
Hellcannon
Total: [2500pts]
The primary plan of attack for the army is meant to be Oblique Order by having the knight-escorted Sorcerer, the Chimera and the Giant run up and hopefully fold a flank while the warriors with the BSB, supported by the marauders hold the centre while the gorebeast chariots defend the denied flank and the Hellcannon fires away at any nasty big blocks.
Now, the thing I'm concerned about is that all these monsters/chariots would be too off-putting and/or not fun to face. I know that the giant is usually seen as good fun since he's not the sturdiest of monsters and that chimeras are straight up flimsy if you manage to get through their regen save but the Hellcannon and Gorebeasts are straight up insanely tanky. With all of these monsters together there is a good chance that most of them will see combat as even with a cannon you can only fire a limited number of shots. With that in mind would it be prudent for me to make some changes to the list?
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Post by jukei on Jan 24, 2019 10:45:03 GMT
Hello . your list is interesting. the only choice I like less is 12x Chaos Marauder: Full Command Flails, Mark of Nurgle How do you play them ? what is the reason you chose them?maybe as flanking unit ? I think they can be overcosted for what they do and fragile also. Maybe you can swap them with other warriors or Marauder Horsemen if you feel you need additional chaff.. Just my 2 cent.
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Post by Sweet_Totally on Jan 24, 2019 11:16:28 GMT
The reason for the marauders is that I'm currently painting some and I want to see what they can do on the tabletop. They would be used as counter-flankers for anything that attacks the Warriors.
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Post by jukei on Jan 24, 2019 11:22:35 GMT
In this case....you should give it a go. Maybe you like them and so... who cares about stats :-) I prefer playing what I like ( if it 's not completely garbage ..rules wise) and enjoy it.a I suggest you to do the same. Instead , if you are searching for a really competitive list..then we should rethink accordingly. what is your meta?
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Post by Sweet_Totally on Jan 24, 2019 11:50:43 GMT
Yeah, I reckon it's always best to try out a unit before deciding upon it. While the point of this list wasn't to make it competitive I'm definitely up for some suggestions and tips to that regard if you have some. Will come in handy when I get up to that again. I'm not really sure about my meta but there's atleast a couple of Vampire Counts and then some people playing Empire, Bretonnia, Dark Elves, Ogres, Tomb Kings and Chaos Dwarfs aswell as the odd dwarf player.
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Post by strutsagget on Jan 24, 2019 12:05:09 GMT
Regarding marauders. If you go Nurgle I would run them as defensive as possible. That is HaS and light armor.
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Post by jukei on Jan 24, 2019 12:11:11 GMT
ok I will try to help you more. Uhmm have you considered the possibility to increase the number of knights and deploy the Lord with them ? set up could be something like this Lords Chaos Lord on Barded Chaos Steed with Mark of Nurgle, shield, Ogre Blade, and Talisman of Preservation a solid setup I think.
This means that you should save points somewhere...maybe using a wizard level 2
Second idea can be a Daemon Prince. ( it 's tough the guy....believe me ) and he can be also your wizard if you wish
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Post by Sweet_Totally on Jan 24, 2019 15:29:10 GMT
Regarding marauders. If you go Nurgle I would run them as defensive as possible. That is HaS and light armor. That does seem like good way to go about them. Especially if I'd were to increase their unit size and replace the Warriors shields' with halberds. ok I will try to help you more. Uhmm have you considered the possibility to increase the number of knights and deploy the Lord with them ? set up could be something like this Lords Chaos Lord on Barded Chaos Steed with Mark of Nurgle, shield, Ogre Blade, and Talisman of Preservation a solid setup I think. This means that you should save points somewhere...maybe using a wizard level 2 Second idea can be a Daemon Prince. ( it 's tough the guy....believe me ) and he can be also your wizard if you wish I' ve always liked the notion of a larger unit of knights (10 to 12 models strong) but the sheer cost of it makes me strongly wary of it in combination with the relatively low dmg output. That being said I've had some success with such a unit and a Nurgle lord with the Hellfire Sword and some defensive equipment. The problem I have with bringing a lord though is that the points invested in him practically keeps me from bringing a sorcerer lord which seems virtually mandatory due to the importance of the magic phase. A lvl 2 sorcerer alone just doesn't seem up to snuff. My experience of nurgle DP is much better, however their cheesiness combined with their poor protection from ranged attacks (I'm looking at you Terrorgheist) makes me less than enthusiastic about it allthough it definitely has its uses and place in future lists.
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Post by sedge on Jan 24, 2019 20:04:50 GMT
I very much like that your list doesn't have the Nurgle DP. I've faced that monster too many times I think the Marauders are worth trying, but I'm not sure they'll really help the Warriors out much. Anything that can hold off the Warrior block probably has oodles of ranks and is staying Steadfast for as long as it needs, or is sufficiently elite that they'll be able to slaughter the unarmoured Marauders for easy combat resolution. In the future, you may want to look at a small unit of Forsaken to fulfil the same role - they're faster, tougher, not going to panic and also the Nurgle ones get you Fear without losing the ability to use your BSB's Leadership that Hideous Visage does. Plus they're still a Core choice, and are often underrated until they Killing Blow their way through a rank of cavalry, or Poison a prized monster to death.
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Post by Sweet_Totally on Jan 25, 2019 7:18:16 GMT
Yeah that DP isn't particularly fun to face and I do agree that the marauders will probably not do much good, atleast not in that size of a unit. I'm actually kinda interested in trying out a block of something like 30-40 marauders of nurgle with full command and GWs but the thought of painted that many keeps me at bay. I'm definitely a fan of Forsaken, especially if given MoS. I don't really see the appeal of giving them MoN though and the ld of my bsb isn't something I'm worried about since he's travelling with a unit of warriors who have the same ld as him.
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Post by strutsagget on Jan 25, 2019 7:29:14 GMT
You could run Festus in a unit/horde of marauders.
In the size they are now they are only a chaff unit. So maybe dropping everything and just run then with hand weapons and be ok that they die.
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Post by Sweet_Totally on Jan 25, 2019 8:14:01 GMT
How many marauders do you reckon would be enough for a support unit, should 18 be sufficient or would I need even more? And for that matter, is using them as a support unit even viable?
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Post by knoffles on Jan 25, 2019 10:21:56 GMT
If you are using the marauders as a support flanking ‘throw away’ unit then you only really need enough to ensure that you get the maximum attacks from 2 ranks, whilst they have enough ranks to disrupt the unit charged (in both cases 10 models in 2 ranks). As such you probably want 15-20 in the unit. Any more and it becomes too unwieldy in that role. To save points you could consider dropping the mark from them. You could work that fluff wise as warriors aspiring to nurgle but not yet accepted and blessed by the god. Yes it makes them a little less durable in combat but with the numbers you are fielding, they were never likely to last long anyway if attacked directly.
Oh and good job not taking the nurgle DP, especially in conjunction with a chimera.
And everyone loves a giant. They are Warhammer comedy gold. I don’t think I could purposely target one with a cannon. It’s just against the rules!
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Post by strutsagget on Jan 25, 2019 11:21:02 GMT
Yeah that DP isn't particularly fun to face and I do agree that the marauders will probably not do much good, atleast not in that size of a unit. I'm actually kinda interested in trying out a block of something like 30-40 marauders of nurgle with full command and GWs but the thought of painted that many keeps me at bay. I'm definitely a fan of Forsaken, especially if given MoS. I don't really see the appeal of giving them MoN though and the ld of my bsb isn't something I'm worried about since he's travelling with a unit of warriors who have the same ld as him. Marauders are in a tricky spot. They die like flies and hit very bad. :/ and when upgraded they become pretty expensive and better using something else. I think 39 in a horde with Festus, bsb, the mark of Nurgle and flais might works. But you are paying a lot for that unit... but it depends on what you are up against. On their own plain, I think they have 0 good matchups and will even lose to Skaven slaves.
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Post by Sweet_Totally on Jan 25, 2019 13:02:21 GMT
Yeah that DP isn't particularly fun to face and I do agree that the marauders will probably not do much good, atleast not in that size of a unit. I'm actually kinda interested in trying out a block of something like 30-40 marauders of nurgle with full command and GWs but the thought of painted that many keeps me at bay. I'm definitely a fan of Forsaken, especially if given MoS. I don't really see the appeal of giving them MoN though and the ld of my bsb isn't something I'm worried about since he's travelling with a unit of warriors who have the same ld as him. Marauders are in a tricky spot. They die like flies and hit very bad. :/ and when upgraded they become pretty expensive and better using something else. I think 39 in a horde with Festus, bsb, the mark of Nurgle and flais might works. But you are paying a lot for that unit... but it depends on what you are up against. On their own plain, I think they have 0 good matchups and will even lose to Skaven slaves. That's a shame. I really would have digged a decent ranked unit to my armies. Seems overall that WoC is quite deficient in that regard besides Warriors.
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