This thread has been created explore the three army book lores of magic available to the Warriors of Chaos. Which do you find to be the best and why? Favourite spells? Favourite strategies? Favourite combos? etc. Obviously the DoC share the same lore, but I was hoping to keep this thread mainly focused on how the lores work within a non-End Times Warriors of Chaos army.
My order would be...
I think Nurgle is the easiest of the lores to implement. It is quite solid with a good selection of spells and a potentially game defining lore attribute. However, my top choice, narrowly edging out Nurgle, goes to Slaanesh. This lore requires a bit more finesse in order to use it to its full potential, but it is full of hidden tricks, combos and gems. I'll get more into these as the discussion progresses. Lastly, the lore of Tzeentch has some great spells, but the Warpflame special rule is simply horrible.
I'd tie Nurgle and Slaanesh on this (but will vote Slaanesh due to disliking Nurgle in general )
Slaanesh has the best spells, but has a couple of duds (including the signature - which you need to be decent to rely on the lore), and the lore attribute is weak. The lore only really works with a Level 4, not a Hero level caster who may not get any of the good spells, and you almost certainly want a Chaos Familiar to get you an extra spell (and thus a better chance of getting the strongest spells).
Nurgle has no bad spells, although the signature only works well on a Daemon Prince. However, as all the other spells are at least decent, a level 2 (or even 1) can still be comfortable taking the lore knowing they'll get useful spells whatever they roll. The lore attribute is good, and particularly on level 4s (especially if tooled-up Daemon Princes).
Post by Sweet_Totally on Oct 25, 2019 17:59:50 GMT
I haven't actually tried out any of the three except for the Lore of Nurgle but considering that it's my go-to Lore I voted for it. As has already been pointed out it doesn't have a single bad spell and the signature is great on both a Daemon Prince and a mobile Sorcerer. I personally tend to stick a Nurgle Sorcerer/Sorcerer Lord in a minimum sized unit of Nurgle Knights in my armies just for that reason.
Slaanesh. I've been on the receiving ends many times. The spell that makes my entire army random move like fools is just vicious.
also, for the record, I like the quirkiness of the warpflame rule. Often you can mitigate the potential to hand out regen by targeting something with a ward save (or at least parry). I very much agree that Tzeentch is the weakest lore though. I wish there was more interesting spells than just random strength hits. The one that let's you take an opponents spell is quite cool, though it hasn't quite worked out in a glorious way for me ...yet.
When rundning Tzeentch you can also bring a second sorc with fireball or a ruby ring or flaming banner as all is good anyway to bring against regen monsters. Also solves the issue with being unlucky with Tzeentch rolls.