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Post by strutsagget on Mar 16, 2021 6:46:56 GMT
Welcome and awesome painting!
I like the old metal irondrakes if you don’t like the new. Maybe I am confused with metal iron breakers... :/
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Post by trollslayer on Mar 16, 2021 18:11:06 GMT
The warriors unit is looking really good Simon and like how you’ve used different iterations of dwarf models in the unit. My favourites being the two Grudge of Drong character miniatures you’ve got in the unit.
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simon
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Post by simon on Mar 16, 2021 21:22:11 GMT
Many thanks everyone for the kind words. More dwarfs to come!! Perhaps someone could help me with a painting question... I’d like to paint the plastic ironbreakers in a colour scheme more or less similar to the box art (see pics below). The armour has very fine grooves in it which are shaded blue (apparently with GW drakenhof nightshade) but how do they get the blue lines to look that sharp? I feel like any silver layers/highlights applied after the shade would obscure the blue shade lines...? Because the grooves just aren’t deep enough.. anyway.. any tips much appreciated. I suspect the best course of action may be not to try to imitate the box art and just do my own thing! Cheers
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simon
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Post by simon on Mar 16, 2021 21:26:03 GMT
The warriors unit is looking really good Simon and like how you’ve used different iterations of dwarf models in the unit. My favourites being the two Grudge of Drong character miniatures you’ve got in the unit. Yes! I originally had Drong as the unit champion but in the end decided he (and his hammer) were too large and shifted him to the back! Maybe I’ll do some hammerers one day and he can lead that unit instead..
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Post by vulcan on Mar 17, 2021 3:36:42 GMT
Many thanks everyone for the kind words. More dwarfs to come!! Perhaps someone could help me with a painting question... I’d like to paint the plastic ironbreakers in a colour scheme more or less similar to the box art (see pics below). The armour has very fine grooves in it which are shaded blue (apparently with GW drakenhof nightshade) but how do they get the blue lines to look that sharp? I feel like any silver layers/highlights applied after the shade would obscure the blue shade lines...? Because the grooves just aren’t deep enough.. anyway.. any tips much appreciated. I suspect the best course of action may be not to try to imitate the box art and just do my own thing! Cheers Since that part of the armor looks significantly brighter than the rest, I'd go black undercoat, leadbeltcher base, nightshade wash, then clean up the raised area with silver.
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Post by strutsagget on Mar 17, 2021 7:46:38 GMT
Sometimes the models are not painted exactly like the instruction(from my understanding the pros often use a bit more colors). I would actually guess the markings are painted on with thin blue color afterwards and not washed. But I might be wrong But you can probably use very thin preferably airbrush the metal to not ruin the marks and then shade and then go back and paint with the metal paint again inside the marks to lift then up from the shade.
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Post by Horace on Mar 17, 2021 8:50:04 GMT
I would probably approach it as vulcan suggests. You will just need to be neat with the final highlighting stage. If you make a mess you can always go back and carefully re-shade any bits that need it
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simon
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Post by simon on Mar 17, 2021 11:42:51 GMT
Thanks for the replies. Yea that area is a brighter silver colour. The lines are very close together though. I’m not sure I could paint between them. It would be like trying to paint my own fingerprint! I’ll do a test model and let you know how I get on..
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Post by vulcan on Mar 17, 2021 14:17:43 GMT
Thanks for the replies. Yea that area is a brighter silver colour. The lines are very close together though. I’m not sure I could paint between them. It would be like trying to paint my own fingerprint! I’ll do a test model and let you know how I get on.. It's way easier to paint the (relatively) wide raised area cleanly than the thin recessed lines.
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Post by sedge on Mar 19, 2021 21:45:23 GMT
The paints listed on the box won't be what the Eavy Metal painters used. It's just a guide to a quick job that'll look similar-ish.
I've painted a load of those dwarves, and those grooves are so fine it's pretty much impossible to get them to come out the way of the box art without spending hours on every torso. You're also at risk of losing that detail even when just priming the models.
Drakenhof Nightshade is a very dark shade, and those blue lines on the box art look like they might be something different - they may well have based the armour in blue then very carefully painted in the silver around the lines. The recesses aren't deep enough for a shade to really work with them.
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Post by Naitsabes on Mar 20, 2021 4:00:01 GMT
I think sedge figured it out. started with blue basecoat then added the silver. that's a crazy amount of work. and then not even visible from the front behind shield/beard. not advisable for rank-n-file. whatever you do, do a test where you paint one model all the way through. better than spending time on batches and realizing half-way through it is not going to pan out.
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simon
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Post by simon on Mar 20, 2021 14:53:13 GMT
Yes exactly the lines are so fine that it’s amazing that they can do a whole unit like that! Duncan Rhodes has one of those 1min YT videos for ironbreakers and even he ignores them.. I still think they base coated with silver though because if it were based in blue it would take multiple layers of silver to get it that shiny..
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Post by grandmasterwang on Mar 21, 2021 14:09:47 GMT
Loving this thread and these epic dwarf units.
Welcome to the forum!
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Post by mottdon on Mar 27, 2021 12:13:02 GMT
Okay. This is a sore subject for me. I tried and tried to achieve that same look years ago when they first came out. It's nearly impossible. First, priming takes most of that (barely there anyway) detail off. If you paint directly into the grey plastic (not unheard of given that the model is covered in grey metal - just be thorough) them you have to water down the paint to a very thin layer - not a wash, but thin enough you don't lose detail. Then apply your wash. After that's all dry, go back and highlight the raised portions. I'd suggest going straight for Stormhost Silver because this step requires much time, patience, a VERY steady hand and extremely fine brush. It's not something you're going to want to do twice. Control your breathing between strokes. Inhaling can cause your brush to jump, and holding your breath for too long can cause your hands to start shaking. You have around 8 seconds after you take a breath before you'll start to waver. (I learned all this in high-schools when taking a marksman shooting class.) Good thing is that you don't have to be 100% exact when sticking to the edges of the design since it's only a highlight layer.
Something you might really consider though, would be to employ copious amounts of OSL (Object Source Lighting) when approaching the figure. Allow most of the model to be in shadow. Only a few spots of raised armor showing with this design called out. That'll take some serious analytical thought, but might achieve a satisfactory result. Zenithal priming would normally help with that, but I'm afraid you'd lose too much detain after.
Good luck!
I gave my hand at it and was only somewhat satisfied with the result. And that was only with one. Considering I had 20 to paint, I gave up on the idea.
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simon
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Post by simon on Mar 27, 2021 20:33:31 GMT
Okay. This is a sore subject for me. I tried and tried to achieve that same look years ago when they first came out. It's nearly impossible. First, priming takes most of that (barely there anyway) detail off. If you paint directly into the grey plastic (not unheard of given that the model is covered in grey metal - just be thorough) them you have to water down the paint to a very thin layer - not a wash, but thin enough you don't lose detail. Then apply your wash. After that's all dry, go back and highlight the raised portions. I'd suggest going straight for Stormhost Silver because this step requires much time, patience, a VERY steady hand and extremely fine brush. It's not something you're going to want to do twice. Control your breathing between strokes. Inhaling can cause your brush to jump, and holding your breath for too long can cause your hands to start shaking. You have around 8 seconds after you take a breath before you'll start to waver. (I learned all this in high-schools when taking a marksman shooting class.) Good thing is that you don't have to be 100% exact when sticking to the edges of the design since it's only a highlight layer. Something you might really consider though, would be to employ copious amounts of OSL (Object Source Lighting) when approaching the figure. Allow most of the model to be in shadow. Only a few spots of raised armor showing with this design called out. That'll take some serious analytical thought, but might achieve a satisfactory result. Zenithal priming would normally help with that, but I'm afraid you'd lose too much detain after. Good luck! I gave my hand at it and was only somewhat satisfied with the result. And that was only with one. Considering I had 20 to paint, I gave up on the idea. Cheers! yea I thought there must be some other folks on here who have tried to get that result in the past. I am still in two minds but leaning towards a black undercoat, dry brushing metallics on top, and then seeing if it's worth picking out some of the patterns afterwards.. I have always wanted to do some OSL. I saw a great pic on one of the other forums (9th age I think or possibly Bugmans brewery) of a set of ironbreakers using the old metal standard bearer with the anvil on top, glowing red hot and the light shining down on the unit... very inspiring - I'd like to do some miners at some point too, that would be fun..
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