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Post by markdienekes on Jan 28, 2024 18:56:34 GMT
For first game tomorrow vs 2k Skaven. Heavily outnumbered.
=== First Horns [1996 pts] Warhammer: The Old World, Beastmen Brayherds, Beastmen Brayherds ===
++ Characters [500 pts] ++
Beastlord [246 pts] - Hand weapon - Heavy armour - Shield - On foot - Biting Blade - Bedazzling Helm - Slug-skin
Bray-Shaman [145 pts] - Braystaff - Level 2 Wizard - On foot - Dispel Scroll - Hagtree Fetish - Daemonology
Wargor [109 pts] - Hand weapon - Heavy armour - Battle Standard Bearer - On foot - Enchanted Shield - Gnarled Hide
++ Core Units [974 pts] ++
25 Gor Herds [232 pts] - Additional hand weapons - True-horn - Standard bearer - Razor Standard - Musician
25 Bestigor Herds [400 pts] - Hand weapon and great weapon - Heavy armour - Stubborn - Gouge-horn - Standard bearer - Vitriolic Totem - Musician
Tuskgor Chariots [85 pts] - Bestigor Crew x 1 - Hand weapon and great weapons - Gor Crew x 1 - Hand weapon and cavalry spear - Tuskgor x 2 - Tusks (counts as hand weapon)
20 Gor Herds [172 pts] - Additional hand weapons - Ambushers - True-horn - Standard bearer
Tuskgor Chariots [85 pts] - Bestigor Crew x 1 - Hand weapon and great weapons - Gor Crew x 1 - Hand weapon and cavalry spear - Tuskgor x 2 - Tusks (counts as hand weapon)
++ Special Units [291 pts] ++
5 Harpies [55 pts] - Claws (counts as hand weapons)
4 Dragon Ogres [236 pts] - Hand weapon - Heavy armour
++ Rare Units [231 pts] ++
Dragon Ogre Shaggoth [231 pts] - Hand weapon - Heavy armour
I might give the shaman tje talisman of protection instead of tje biting blade for my beastlord, as just a normal weapon can get -2ap for him.
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Post by Sweet_Totally on Jan 29, 2024 0:27:10 GMT
Looking forward to hearing how the game went. May I ask why you gave the Vitriolic Standard to the Bestigors rather than to one of the Gors units?
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Post by lordofskullpass on Jan 29, 2024 8:38:06 GMT
Looks like a solid list mate - good-sized Gor Herds with AHW to fillet those Clanrats, Chariots to flank-charge plus Bestigors and Dragon Ogres to deal with bigger stuff. Which units do you plan to put the characters in?
Additionally, I'm surprised you've gone with the Razor Standard, which is only of use when you roll 6s to Wound, on your first Gor Herd rather than the Totem of Rust which gives you a flat -1 to enemy armour saves (though of course it also subtracts 1 from friendly units' armour saves within 6" as well, but you can avoid that by just keeping that Gor unit more than 6" away from any other units).
At first I was wondering why you were taking the Hagtree Fetish when the only Magic Lore you have is Daemonology... but then I noticed it could be used on The Summoning to take the Strength of its hits up to 5. A good choice now, I must say, and something I missed out in my tactica. Must update it...
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Post by markdienekes on Jan 29, 2024 12:45:06 GMT
Playing right now, and the Razor standard was something that wasted points. I could have taken it off at the beginning of the battle, but this is the list I made, and I stuck to it, lol. Skaven don't have much armour to speak of and 6s are not a good chance.
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Post by markdienekes on Jan 29, 2024 15:15:33 GMT
Looking forward to hearing how the game went. May I ask why you gave the Vitriolic Standard to the Bestigors rather than to one of the Gors units? Came out with a win, but was touch and go for a little bit. I just wanted that extra punch - but it wasn't needed, i'll probably def put it on the gors next time, and may just stick with a war banner or something.
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Post by Sweet_Totally on Jan 29, 2024 16:30:25 GMT
At first I was wondering why you were taking the Hagtree Fetish when the only Magic Lore you have is Daemonology... but then I noticed it could be used on The Summoning to take the Strength of its hits up to 5. A good choice now, I must say, and something I missed out in my tactica. Must update it... I might be missing something but how would it up the S to 5?
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Post by lordofskullpass on Jan 29, 2024 16:49:54 GMT
At first I was wondering why you were taking the Hagtree Fetish when the only Magic Lore you have is Daemonology... but then I noticed it could be used on The Summoning to take the Strength of its hits up to 5. A good choice now, I must say, and something I missed out in my tactica. Must update it... I might be missing something but how would it up the S to 5? The Hagtree Fetish increases the Strength of Magic Missiles cast by the caster by 1 - for us that specifically applies to Viletide, Wind Blast and The Summoning.
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Post by Sweet_Totally on Jan 29, 2024 17:46:49 GMT
I might be missing something but how would it up the S to 5? The Hagtree Fetish increases the Strength of Magic Missiles cast by the caster by 1 - for us that specifically applies to Viletide, Wind Blast and The Summoning.From what I can read from the ravening hordes book the item Hagtree Fetish allows you to re-roll any failed rolls to wound on a magic missile but doesn't say anything about upping the S of Magic Missiles. Has this been changed in some FAQ/Errata or whatnot or am I missing something else?
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Post by markdienekes on Jan 29, 2024 18:02:49 GMT
The Hagtree Fetish increases the Strength of Magic Missiles cast by the caster by 1 - for us that specifically applies to Viletide, Wind Blast and The Summoning.From what I can read from the ravening hordes book the item Hagtree Fetish allows you to re-roll any failed rolls to wound on a magic missile but doesn't say anything about upping the S of Magic Missiles. Has this been changed in some FAQ/Errata or whatnot or am I missing something else? Yeaj, sorry, should have cleared that up, just reroll failed wound rolls.
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Post by chronicallychaotic66 on Jan 31, 2024 19:03:25 GMT
LoSP may be thinking about Viletide, that hitting at s1 and wounding t3 on 6s with a reroll (approx 30% chance of wounding) is (almost) functionally the same as if it was s2 (33% chance of wounding).
I.e. the fetish effectively (almost) increases the strength of Viletide to 2.
I will deffo be using this spell & item combo against all the local Brets that are popping up.
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Post by markdienekes on Jan 31, 2024 22:03:33 GMT
LoSP may be thinking about Viletide, that hitting at s1 and wounding t3 on 6s with a reroll (approx 30% chance of wounding) is (almost) functionally the same as if it was s2 (33% chance of wounding). I.e. the fetish effectively (almost) increases the strength of Viletide to 2. I will deffo be using this spell & item combo against all the local Brets that are popping up. Yeah, get those armoured manthings!
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Post by lordofskullpass on Feb 1, 2024 9:28:49 GMT
The Hagtree Fetish increases the Strength of Magic Missiles cast by the caster by 1 - for us that specifically applies to Viletide, Wind Blast and The Summoning.From what I can read from the ravening hordes book the item Hagtree Fetish allows you to re-roll any failed rolls to wound on a magic missile but doesn't say anything about upping the S of Magic Missiles. Has this been changed in some FAQ/Errata or whatnot or am I missing something else? Just checked it again and you're right . I believe I was thinking of the item's previous incarnation in the 7th Edition book. But being able to re-roll failed To Wound rolls is equally helpful anyway...
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Post by markdienekes on Feb 6, 2024 23:15:41 GMT
Yeah, it certainly is!
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Post by grandmasterwang on Apr 24, 2024 4:02:55 GMT
How did the big block of Bestigor do?
Did your lvl 2 get many spells off?
What did you make of the ambushing beastmen in this edition?
Glad the battle went well. Touch and go battles are often the most fun.
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Post by markdienekes on Apr 25, 2024 8:52:13 GMT
How did the big block of Bestigor do? Did your lvl 2 get many spells off? What did you make of the ambushing beastmen in this edition? Glad the battle went well. Touch and go battles are often the most fun. The level 2 was fine, but at 2k, a level 3 or 4 should be taken over one. The bestigor I have found lacklustre, and spend those points elsewhere and haven't taken them for a while, sadly. The only times I've taken ambushing they had nowhere to ambush! Opponents always kept troops close enoigh to edges the only viable place wqs my own line advancing, so not good love the idea but too easily countered.
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