The Eighth Edition For Life Warhammer Forum is dedicated to the 8th edition of Warhammer Fantasy Battles. While GW has launched a new era for Warhammer with the Age of Sigmar, this forum is for those in our hobby community who wish to continue playing WFB 8th edition – either exclusively or along side the new Age of Sigmar.
Many WFB players have divided into factions in order to create Warhammer Fantasy 8.1 or 8.5 or 9 edition. The Eighth Edition For Live community is dedicated to preserving the 8th edition rules set. As wargamers we all have thoughts about how to alter or tweak the main ruleset, but the Eighth Edition For Life players recognize that such alterations could merely do further harm to the 8th edition community. Our intend is to continue to play Eighth Edition as is, while building new expansions for the game.
In addition to various 8th edition Warhammer discussions, from rules questions to army list building to painting projects and so on, the EEFL (Eighth Edition For Life) community on this forum also seeks to create new army books and expansions, such as the Indy GT Dwarfs of Chaos army book and the Warhammer: GROM End Times expansion.
Welcome fellow EEFL Warhammer gamers and hobbyists!
I dunno, I like the tactical flair of a big impactful charge (hammer) breaking a big unit (anvil). With full blown steadfast, it typically boils down to a Test on Ld 9 (or better), unmodified, and re-rolled with a BSB. To get rid of steadfast usually takes 2 or 3 rounds of fighting. I just think it is a rule worth playtesting and/or discussing over a Growler of Bugman's Finest XXXXXX.
Post by avatarofbugman on Jul 7, 2015 16:28:02 GMT
The taking time to break a big unit is the whole point of steadfast. Don't forget that steadfast units often take up points and lower tactical flexibility. The point is to allow a unit to withstand the charge of knights
We are doing a Warhammer 8.5 project here in Illinois.
One of our rules going forward is that if you are Disrupted then you are not Steadfast.
Not that much of a rules change actually. Think about how many times you have actually had a unit Disrupted in the last 5 years.
Now it will actually make a difference and you have to plan for it and against it. This makes the game more interesting.
We are also banning troops with 5 or more models from forming up in a rank with less than a 5 model frontage. Exceptions are Fast Cavalry and skirmishers. This is to stop congo lining and other similar shenanigans.
Other stuff is all in the Army Books themselves.
Our take is that you want to mess with the rules themselves as little as possible. Only the most glaring rules and army book FAQs need correcting.