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Post by wilsonthenarc on Apr 24, 2017 15:51:03 GMT
So for 40K are they going to do the fluff deed? Meaning - are they going to kill off the Emprah?
The beloved and god-like Emperor of the Emperium of Man? The father of the Primarchs?
...He could choke on a pistachio. That's how I would do it.
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Post by mottdon on Apr 24, 2017 17:23:58 GMT
Lol, or have his favored disciple pick him up and hurl him down an endless shaft, where his body spontaneously combusts for no reason, because the Emperor was killing his son with bolts of lightening from his hands. And for some reason, this will kill his disciple. Yeah...that sounds pretty original.
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stirling
New Member
Attempting to slowly build up a Wood Elf army.
Posts: 27
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Post by stirling on Apr 24, 2017 17:33:38 GMT
I was listening to the live broadcast just now on Facebook, and I heard things such as:
-No more armor values for vehicles, all vehicles will have the same armor. There was some other way of making the vehicles differ from one another in 'toughness,' but they didn't really elaborate so I'm not sure what they meant. -No more templates. -Games that used to take 3.5 hours now only take 1.5 hours.
I'm sad. I totally understand why they are making this change, and I don't fault them for it. But I am sad that we are seeing the game change to a simpler quicker style because it's just not something I'm interested in. I realize though that I am in the minority, and that most of the rising generation want things to be easy, quick, simple, etc. Unfortunately, the one gaming buddy I have that will play 40k Kill Team with me once in a while, is super excited for these changes (he has sons that really love AoS, and he is starting to get sucked into that style of game....he greatly prefers AoS to Fantasy now; we will never play Fantasy again because he thinks AoS is sleek and quick and sexy, and Fantasy is clunky and old; SAD SAD SAD).
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Post by gjnoronh on Apr 24, 2017 19:37:30 GMT
Stirling - give it a chance ignoring the major 8th-AoS change I've seen a lot of other 40K and WFB edition changes with various worries from 'the old gaurd.' More often or not with the other edition changes (rather then whole system changes such as 8th-AoS) people end up enjoying the new system if given the chance. I promise you it will be different, some better some maybe worse but if you give it a chance you are more likely to enjoy it then if you go in assuming it's going to be the worst.
The reason you are playing 40K Kill team rather then the larger games is probably because the larger games are too slow to be easily fit into an evening. That's a problem.
The systems that have cut into 40K (and WFB before it) sales are small skirmish systems that have simpler rules that can be picked up easily and played quickly. Warmahordes, Xwing etc. That doesn't mean those games aren't technically challenging at a high competitive level but that it's easier for new players to play and easier to get a game done in a reasonable time.
New 40K seems to have learned a bit from how they are learning from competitors.
On a general point about price tags - I play xwing where a small (infantry sized) plastic model with some paper rules costs $15. I can get GW plastic minis that are much better sculpts at around $2-6 per model. It takes less toys to start playing xwing then GW but price per model is not where they are beating them.
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Post by vulcan on Apr 24, 2017 21:52:50 GMT
Yes, I'm sure AoS is all quick and simple and sleek.
Eventually you wake up and realize you're buying hundreds of dollars a year in minis just to prevent it from being BORING too!
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Post by KevinC on Apr 24, 2017 23:27:58 GMT
-----------I'm confused. Why is he only targeting boda?
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Post by roughtimes on Apr 25, 2017 0:31:30 GMT
I was listening to the live broadcast just now on Facebook, and I heard things such as: -No more armor values for vehicles, all vehicles will have the same armor. There was some other way of making the vehicles differ from one another in 'toughness,' but they didn't really elaborate so I'm not sure what they meant. -No more templates. -Games that used to take 3.5 hours now only take 1.5 hours. I'm sad. I totally understand why they are making this change, and I don't fault them for it. But I am sad that we are seeing the game change to a simpler quicker style because it's just not something I'm interested in. I realize though that I am in the minority, and that most of the rising generation want things to be easy, quick, simple, etc. Unfortunately, the one gaming buddy I have that will play 40k Kill Team with me once in a while, is super excited for these changes (he has sons that really love AoS, and he is starting to get sucked into that style of game....he greatly prefers AoS to Fantasy now; we will never play Fantasy again because he thinks AoS is sleek and quick and sexy, and Fantasy is clunky and old; SAD SAD SAD). I kinda love the idea of a two hour WH game start to finish. The time required for a battle (set up, six rounds, clean up) is the number one factor that prevents me from getting in more games. I'm at the point of my life where making room for full games of WH is tough.
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Post by Baronthehumbled on Apr 25, 2017 0:42:30 GMT
Okay. He lives....for now. Actually I know next to nothing about AoS mythology so it's interesting to read they do acknowledge the old world. Oh indeed, the fact that the major gods of the setting are from the old one it definitely comes up. Minor gods also make appearances as do characters long thought gone like a reborn Tsarina(unfortunately deceased once more as she made a heroic sacrifice) or Ursun the Kislev bear god who appeared in the beast realm. And of course worship of old gods is always a thing: i.imgur.com/INvfZTSh.jpgErm, I don't know about that. The FFG fanbase is pretty quick to point out the money gouge policies and quickly pulling the plug on non-successful products that they have done. Not sure myself, I just bought their rpg books. I'd say just mostly copyright. GW got screwed out of a release in 2005 by Disney threatening to sue them for a Sartosa pirate release that looked like Pirates of the Caribbean (cause that's just crawling with vampires..). That's why only a pirate captain, vampire pirate and zombie pirate appeared but had no follow-up whatsoever. They had to trash the whole release. That plus flagging sells probably made GW not wanna waste time on a product that every media could sue because low fantasy is so easy to pull of compared to high fantasy. Which always ties-in to why GW gives the thumbs up to videogames with their IP. Gonna sue? Take it up with the bigger corporation like Sega or the little app company that can vanish without a trace. Spite aside, is there actually a game that completely satisfies a hobbyist into never wanting to collect again?
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Post by Horace on Apr 25, 2017 7:55:53 GMT
I was listening to the live broadcast just now on Facebook, and I heard things such as: -No more armor values for vehicles, all vehicles will have the same armor. There was some other way of making the vehicles differ from one another in 'toughness,' but they didn't really elaborate so I'm not sure what they meant. -No more templates. -Games that used to take 3.5 hours now only take 1.5 hours. I'm sad. I totally understand why they are making this change, and I don't fault them for it. But I am sad that we are seeing the game change to a simpler quicker style because it's just not something I'm interested in. I realize though that I am in the minority, and that most of the rising generation want things to be easy, quick, simple, etc. Unfortunately, the one gaming buddy I have that will play 40k Kill Team with me once in a while, is super excited for these changes (he has sons that really love AoS, and he is starting to get sucked into that style of game....he greatly prefers AoS to Fantasy now; we will never play Fantasy again because he thinks AoS is sleek and quick and sexy, and Fantasy is clunky and old; SAD SAD SAD). I kinda love the idea of a two hour WH game start to finish. The time required for a battle (set up, six rounds, clean up) is the number one factor that prevents me from getting in more games. I'm at the point of my life where making room for full games of WH is tough. It is tough. We got it down to 4 hours for our last battle but we only managed 5 turns.* *I blame my brother for a large part of this, he is a procrastinator
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Post by Baronthehumbled on Apr 25, 2017 8:56:04 GMT
Sigh...so am I. -_-
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Post by gjnoronh on Apr 25, 2017 13:40:53 GMT
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Post by vulcan on Apr 25, 2017 21:36:33 GMT
Spite aside, is there actually a game that completely satisfies a hobbyist into never wanting to collect again? A wee bit of difference between buying to expand your collection while you still use the older models, and buying because you're bored of using the old models after determining their one trick under stripped down rules.
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Post by Baronthehumbled on Apr 26, 2017 2:29:22 GMT
Oh nah, it's still just expanding the collection for more modelling fun and bringing in new units for different synergies.
The skirmish aspect really makes even just using the same force feel fresh by adding in new/more terrain or just great scenarios (official or fan made) to completely shake-up the battles if the regular pitched battles start to come off stale.
The randomness factor of balanced stat lines mixed with all the unique warscroll rules also make every encounter play out different. Sometimes a dragon will wipe your swordsmen out and sometimes your brave soldiers might weaken him enough for the final guy to deal the finishing blow.
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Post by Horace on Apr 26, 2017 8:17:26 GMT
I have got to the point where I am happy to just play an edition I am comfortable with, which provides me with the game I actually want to play. This is 8th edition and if I was going to go elsewhere for my fix it would be back to 5th edition. AoS is just too much of a departure from the game I want to play. I would have probably moved from 8th to a similar 9th if it kept the fundamentals the same, and partly because of the sheep mentality GW so successfully cultures. I don't really know why I would have needed a 9th but I would have moved anyway I expect.
The thing which really pissed me off about the release was the tanking of the ranges but that is not such an issue now, there are plenty of sources for all the models you would ever want or need.
Do you feel AoS is a better game than Mordheim? I am curious having never played any AoS
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Post by Baronthehumbled on Apr 26, 2017 8:46:59 GMT
Unfortunately I can't personally compare the two as, though I've made Mordheim warbands, I've never gotten a chance to play it yet.
Though from Mordheim veteran battle reports I have read them enjoying using AoS rules for their Mordheim games as the skirmish element fits nicely together.
The fanmade Hinterlands and AoS28 are widely popular for doing this as well by combining AoS with elements of Mordheim and rpgs.
On another note, Hastings said he got wind of a Mordheim game for 2018 so you can wait to see if that appeals to you.
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