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Post by gregwarhamsters on Feb 10, 2018 19:27:45 GMT
Do you have a fad about dice?
I am not a fan of club dice, I am not a fan of swirly dice either.
I prefer rolling the correct about of dice maybe different colours for characters or long and short for shooting but I then pick up all the fail dice allowing my opponent the chance to see the dice. Aka picking up your rubbish.
Do you have any dice rules? Have you any examples of people doing weird things?
Greg
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Post by strutsagget on Feb 10, 2018 22:18:28 GMT
Do you have a fad about dice? I am not a fan of club dice, I am not a fan of swirly dice either. I prefer rolling the correct about of dice maybe different colours for characters or long and short for shooting but I then pick up all the fail dice allowing my opponent the chance to see the dice. Aka picking up your rubbish. Do you have any dice rules? Have you any examples of people doing weird things? Greg Funny! I try to do the same with rolling a lot of small dice with two colors if needed and then remove all misses so if I mess up it's my fault and easy for my opponent to spot hits/wounds.
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Post by knoffles on Feb 11, 2018 8:54:02 GMT
Yep, always remove misses and always reroll cocked dice. And is it just me but I’m not a fan of sharing my normal D6 dice when at the club. I have a bit of a superstition that someone else using my dice might ‘steal’ the good rolls (it happened once and my opponent started rolling hot on my dice and my rolls went down hill at that point).
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Post by alanthemoderate on Feb 11, 2018 9:13:04 GMT
Yep, always remove misses and always reroll cocked dice. And is it just me but I’m not a fan of sharing my normal D6 dice when at the club. I have a bit of a superstition that someone else using my dice might ‘steal’ the good rolls (it happened once and my opponent started rolling hot on my dice and my rolls went down hill at that point). I actually carry an extra dice cube in case someone else in the club needs some dice. My main dice are 'rescue dice', ones that another player declared were free after betraying him one too many times. But they have always loved me
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Post by vulcan on Feb 12, 2018 1:44:46 GMT
I always pick up failures and leave successes on the table for my opponent to see. Saves a lot of arguing.
I generally prefer to use my own dice and not share, but it's not that big a deal to me if my opponent honestly forgot his dice. If it starts happening week after week, I start suggesting they buy their own dice.
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Post by KevinC on Feb 12, 2018 1:56:39 GMT
Yes, you should pick fo the misses or failures, not the hits and successes. When people do the opposite way, I get extremely suspicious (in tournament play), though I'll say something.
Also, if you making some kind of special roll for something, you must tell your opponent. I once played this Chaos Warrior army in a tournament, and during setup my opponent kept rolling dice but told me nothing, I though he was just testing dice out. Then when he deploys his Chosen he tells me, "I rolled for their ability and they are unbreakable and hava a 4+ ward." I made him reroll in front of me, which he did, because he knew I was right, but he still went around claiming I was the jerk after the game.
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Post by gjnoronh on Feb 12, 2018 2:14:31 GMT
Which gets to another dice etiquette issue. Be absolutely clear what you are rolling for and when, and what you need to roll. If both players are clear on the game stage /in agreement on rules interpretation before randomization the better the game.
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Post by grandmasterwang on Feb 12, 2018 16:59:14 GMT
I use dice to represent wounds for multiwound model, I always have the dice showing the total number of wounds remaining till death.
I once played a guy who was the complete opposite (ie, countdown method, dice shows number of wounds taken) and we both agreed to stick to our usual methods. We got so confused how many wounds things had left it was a laugh.
I agree with most of the stuff here. In our house games even slightly cocked dice get rerolled and any dice rolled off the table don't count and need to be rerolled.
Definitely agree that you need to make it clear to the opponent what you are rolling for before you roll. This could be imo the single most important etiquette dice rule. I once made an opponent mad when I refused to allow a spell through as he hadn't told me what he was targetting/casting before he rolled his dice....I made him reroll.... he failed to cast on the reroll. Ended up being a subpar game as he got all sulky and he whinged about it for the rest of the game.
"Things would have been different if that spell had gone off" "Yeah, you should have cast it before rolling a bunch of dice and it might have" (me, after having lost patience)
I'm pretty chilled as a player but that irked me. Looking back I still think I was in the right.
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Post by mottdon on Feb 12, 2018 20:50:55 GMT
Which gets to another dice etiquette issue. Be absolutely clear what you are rolling for and when, and what you need to roll. If both players are clear on the game stage /in agreement on rules interpretation before randomization the better the game. I think this is great advice! I always explain everything I'm rolling for and why, even though it irks my friends. I even go further to be clear as to what the "rules" are for cocked dice. I once was playing my Empire vs an Ogre player and we were at a LGS who had simple green felt tables to play on. Well, when he slid his Ogre Bus (all metal models) forward on their movement tray, it made ripple in the felt in front of his tray. We didn't think anything about it at the time, but on his next turn, he rolled his dice to charge my unit of 8 Demigryph Knights and one of them landed cocked on that ripple in the fabric. It was so severe (as close to 45 degrees as possible) that I couldn't even see the side facing him. I immediately said, "reroll that dice", without even looking up at him, but apparently, the side facing him was of course a 6 and would've meant that he not only successfully made the charge, but would've also been an Ogre Charge. He grumbled and picked it up and did it again and this time, it resulted in a failed charge. His Ogres stumbled forward and in my next turn, I successfully charged him with my Demigryph Knights - and won combat. He wound up fleeing (seeing as how he forgot to take the Crown of Command) and my Demis chased him down. I won the game, but he belly-ached for over a year about that game, saying that it was barely cocked and he would've won the game. Every time we played, he'd bring it up, so we made some hard-n'-fast rules about cocked dice after that. Not everyone will be as hard-nosed about stuff like that and simply say, "Sure, here's the reroll" but there are some who'll be big butts about it! Good to clear that stuff ahead of time instead of creating hard feelings ever after. P.S. - I eventually stopped playing with him because of his attitude over that game.
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Post by gjnoronh on Feb 12, 2018 21:15:31 GMT
I will say the Blood Bowl community is a big fan of dice towers/cups and dice trays. It's not something I've usually done in Warhammer (we roll a lot more dice!) but it's worth thinking about.
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Post by Deleted on Feb 15, 2018 16:31:08 GMT
We reroll dice even if it's a LITTLE bit cocked. Has it turned some successes into failures? Sure. But it's also turned some failures into successes so I don't hate on the policy too much.
And I usually remove failures when it comes to batch rolling, but if there are a LOT more failures then successes I will SLOWLY just remove the successes so that my opponent can clearly see what the die facing is when I pick it up.
I have red dice, black dice, white dice, and green dice that I use in any given combination to denote different attacks when I batch roll. The black dice are mine; no one else is allowed to use those as they've ALWAYS rolled very well for me and I'm not willing to jinx that in any way (I've been using them for at least 7 years now) but the other three colors are free to be used by anyone that needs them.
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Post by gregwarhamsters on Feb 16, 2018 6:04:53 GMT
I use dice to represent wounds for multiwound model, I always have the dice showing the total number of wounds remaining till death. I once played a guy who was the complete opposite (ie, countdown method, dice shows number of wounds taken) and we both agreed to stick to our usual methods. So what army were you playing at the time? How many multi wound models did you have? Greg
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Post by roughtimes on Feb 16, 2018 23:21:53 GMT
#egortest
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Post by gregwarhamsters on Feb 17, 2018 10:39:34 GMT
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Post by gregwarhamsters on Feb 17, 2018 20:23:04 GMT
I always have the dice showing the total number of wounds remaining till death.
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