|
Post by FvonSigmaringen on Oct 20, 2018 9:59:37 GMT
I cannot recall any 40K tech from the 6th myself, but I do remember having read about 40K tech in an earlier edition. That said, I agree that Steam Tanks do not break verisimilitude. However, the timing of the invention and the idea that the Empire cannot create new ones DO break verisimilitude. Our engineers can keep them up and running for 500 years, but they cannot build a new one? Humbug.
|
|
|
Post by knoffles on Oct 20, 2018 12:13:02 GMT
But they are only feeble manlings. They should probably ask the dwarves for help! đ
|
|
|
Post by midnightfox0083 on Oct 20, 2018 12:29:25 GMT
I cannot recall any 40K tech from the 6th myself, but I do remember having read about 40K tech in an earlier edition. That said, I agree that Steam Tanks do not break verisimilitude. However, the timing of the invention and the idea that the Empire cannot create new ones DO break verisimilitude. Our engineers can keep them up and running for 500 years, but they cannot build a new one? Humbug. All of the Albion Campaign rewards were 40K items, 7th Ed Lizards had the Staff of Blatantly a Lasweapon, and the Mordheim Amazon's has Lasgun staves.
|
|
|
Post by FvonSigmaringen on Oct 20, 2018 13:13:44 GMT
I have the "Treasures of the Old Ones." It may well be that these were originally (used for) items from 40K, but, as such, neither the description, nor the rules are 40K tech.
Just to add some examples.
The most powerful item would be the
The most advanced item would be the
but nothing in these examples (or the other items) breaks WFB verisimilitude or suggests 40K tech.
|
|
|
Post by FvonSigmaringen on Oct 20, 2018 14:39:17 GMT
But they are only feeble manlings. They should probably ask the dwarves for help! đ The student has surpassed the master. It is true, though, that the 8th edition gyrocopter model is more in tune with 40K than WFB.
|
|
|
Post by midnightfox0083 on Oct 20, 2018 16:42:35 GMT
I have the "Treasures of the Old Ones." It may well be that these were originally (used for) items from 40K, but, as such, neither the description, nor the rules are 40K tech. Just to add some examples. The most powerful item would be the The most advanced item would be the but nothing in these examples (or the other items) breaks WFB verisimilitude or suggests 40K tech. Except that, by their descriptions AND rules, they match exactly the descriptions and rules of a Power Fist, Power Armour, Lightning Claw, Hand Flamer, etc. They even did a *winkwinknudgenudge* about it in one of the later articles online discussing them about how astute readers may recognize some of these items.
|
|
|
Post by FvonSigmaringen on Oct 20, 2018 20:27:52 GMT
You seem to be missing my point: verisimilitude. These items may originate from 40K, but they are not 40K technology, in the sense of some superior technology that is in any shape or form at odds with the magico-technological level of WFB. If one did not already know where they originated from, one would not connect them to 40K - they fit in perfectly with the WFB world.
|
|
|
Post by vulcan on Oct 21, 2018 0:07:52 GMT
I cannot recall any 40K tech from the 6th myself, but I do remember having read about 40K tech in an earlier edition. That said, I agree that Steam Tanks do not break verisimilitude. However, the timing of the invention and the idea that the Empire cannot create new ones DO break verisimilitude. Our engineers can keep them up and running for 500 years, but they cannot build a new one? Humbug. Worse than that. They can't build new ones but they CAN indefinitely repair the old ones, no matter how often they get killed, and in little to no time and little to no effort either. Even now with all our science, technology, and industry it takes time to rebuild even a mission-killed tank, much less one fully disabled or blown up.
|
|
|
Post by midnightfox0083 on Oct 21, 2018 1:14:29 GMT
You seem to be missing my point: verisimilitude. These items may originate from 40K, but they are not 40K technology, in the sense of some superior technology that is in any shape or form at odds with the magico-technological level of WFB. If one did not already know where they originated from, one would not connect them to 40K - they fit in perfectly with the WFB world. We'll just have to agree to disagree. Pretty much every example of Old One "magic items" mentions it being made of alien materials and far beyond the understanding of the Old World sciences. GW tongue in cheek when these were introduced made the intent fairly clear to most people.
|
|
|
Post by vulcan on Oct 21, 2018 21:41:28 GMT
So not actually in 6E, but in supplemental sources then?
|
|
|
Post by strutsagget on Dec 16, 2018 17:32:33 GMT
So next cannon question. Can you overshoot building hitting a unit 1" behind it?
Let say a building is 6â across. You aim in front of the building, roll an 8 hitting the unit behind it? Feel sketchy science wise but can't find anything rules wise that the cannon shoots straight forward.
|
|
|
Post by FvonSigmaringen on Dec 16, 2018 17:43:08 GMT
That is the "quantum cannonball" I referred to earlier in this thread. The cannon does shoot straight forward, but the ball can only be stopped after the bounce. Counter-intuitive, but perfectly legitimate.
|
|
|
Post by DiscoQing on Dec 16, 2018 20:15:41 GMT
Where do you measure the range to/from if I'm firing at a dragon behind a building, but all I can see is it's head (can't see the base).
|
|
|
Post by strutsagget on Dec 16, 2018 21:25:00 GMT
Where do you measure the range to/from if I'm firing at a dragon behind a building, but all I can see is it's head (can't see the base). Cannon doesn't have to see it target only its point of aim. And you âalwaysâ aim in front on the ground as it always overshoots at least 2â.
|
|
|
Post by DiscoQing on Dec 16, 2018 21:53:51 GMT
So you can bounce through the head? (The head hangs away from the base, and not over the base.)
|
|