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Post by knoffles on Oct 31, 2023 19:24:34 GMT
There is nothing in the article concerns me and it’s great to finally have rules. The magic I suspect is like 40K. 2D6 to cast if you beat the value. I suspect that the ability to dispel will be, if the target of the spell is within the wizards ‘command range’. I do wonder how the vortex spells, that were listed with magic missiles, will work in this edition. As long as they have nothing like the abomination that is purple sun, I’ll be a happy chappie
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Post by NIGHTBRINGER on Oct 31, 2023 20:58:36 GMT
The magic I suspect is like 40K. 2D6 to cast if you beat the value. That would be a step backwards in my opinion. Robbing the new game of some of the finesse and nuance enjoyed in 8th edition.
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Post by TyrrenAzureblade on Oct 31, 2023 21:41:00 GMT
I went back and reread an older article that I remember mentioned something about magic. "Situations where a single spell can decide the outcome of a battle are rare. The focus has shifted from keeping track of dice pools or hands of cards onto the positioning of Wizards. This means players will have to plan ahead, moving their Wizards as carefully as any other unit, both to ensure they can bring their magic to the right place at the right time, and to ensure they can counter the spells of enemy Wizards." Seeing the casting value of 7 for Djaf's Incantation along with that sentence from the article makes me think the magic system is going to be a lot more like AoS. Personally, I think that's great given so many people's complaints about 8th's magic (I myself love the magic system in 8th). It'll make wizards something you have to think about a lot more instead of just bunkering them in the backlines and trying to six-diced your unit killer spell. Of course, take this with a grain of salt, I'm just speculating.
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Post by Sweet_Totally on Oct 31, 2023 22:33:34 GMT
It would indeed be good if positioning of your wizard became a key part of their use.
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Post by thegoat on Oct 31, 2023 23:24:12 GMT
It would indeed be good if positioning of your wizard became a key part of their use. Based on the "Command range" phrase in the one spell they teased, my guess is many characters (both wizard and mundane) will have special buff effects limited to their Command range. Maybe as simple as passing their leadership value to a neighboring unit. Maybe as complex as the Daemonic Herald unit buffs from 8th edition. This will make character positioning pretty important.
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simon
Full Member
Posts: 152
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Post by simon on Nov 1, 2023 11:11:35 GMT
Alas, I can see the danger of GW's original sin recurring: rather than once and for all fixing the various problems of the last edition, GW once again changes basic elements of the rules. In the past, that just led to new problems (some of which very obvious, except to the blind), which then may or may not be solved by Update Versions. My thoughts exactly. It is now becoming clearer what they meant by 'modernising' the game, taking influence from more recent changes to 40k like the 'command phase' etc. I'm still very open minded about it but I also worry that they are trying to fix something that wasn't broken in the first place. The only thing that needs 'fixing' in the 8th ed magic system is purple sun.. That said it does seem like the game could be complex enough to be a replacement for 8th, provided that the 'legacy pdf' factions are usable of course, which is a big IF.
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Post by herjan1987 on Nov 2, 2023 7:14:19 GMT
I like the risk-reward style of gameplay, with your casters. Question is will you line of sight for spells to go off.
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Post by knoffles on Nov 2, 2023 8:54:25 GMT
It would indeed be good if positioning of your wizard became a key part of their use. Based on the "Command range" phrase in the one spell they teased, my guess is many characters (both wizard and mundane) will have special buff effects limited to their Command range. Maybe as simple as passing their leadership value to a neighboring unit. Maybe as complex as the Daemonic Herald unit buffs from 8th edition. This will make character positioning pretty important. This might be a reason that in the photos so many of the characters are outside of units, to give them maximum movement flexibility to get units in command range. That additional risk reward from this vs having them more easily targetable by spells/shooting could be interesting. Or I could be reading something out of nothing 😁
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Post by sedge on Nov 2, 2023 11:03:18 GMT
I think GW usually photographed WFB characters outside of units (excluding battle reports), as it helps to show the models off better, and looks more impressive visually.
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Post by KevinC on Nov 2, 2023 11:56:31 GMT
Based on the "Command range" phrase in the one spell they teased, my guess is many characters (both wizard and mundane) will have special buff effects limited to their Command range. Maybe as simple as passing their leadership value to a neighboring unit. Maybe as complex as the Daemonic Herald unit buffs from 8th edition. This will make character positioning pretty important. This might be a reason that in the photos so many of the characters are outside of units, to give them maximum movement flexibility to get units in command range. That additional risk reward from this vs having them more easily targetable by spells/shooting could be interesting. Or I could be reading something out of nothing 😁 ----------In 8E, I like that you can have a 'lookout, sir!' roll being outside of a unit. They could very well expand on that to encourage lone characters. Though as sedge stated, GW likes to photograph models outside of units. The magic does sound interesting, and it appears an enemy wizard must be in command range in order to dispel. I'm guessing Empire will have no wizards are all, only warrior priests who will function like wizards. I think we will see priests of Ulrich and Sigmar, perhaps of other gods too.
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Post by thegoat on Nov 2, 2023 12:32:05 GMT
I'm guessing Empire will have no wizards are all, only warrior priests who will function like wizards. I think we will see priests of Ulrich and Sigmar, perhaps of other gods too. I kind of doubt Empire will lose access to units the fluff story says they didn't have until after the great war against chaos. Simply because there are several expensive plastic kits that GW would want to bring back and sell. ie. Handgunners, Steamtank, Hellblaster, Helstorm Rocket Battery, War Altar, Luminark of Hysh, Celestial Hurricanum, and of coarse the plastic wizard kit itself. Are GW really not going to sell all those kits?
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Post by Sweet_Totally on Nov 2, 2023 13:16:06 GMT
I think that wizards for Empire will be justified as being hedge wizards. Since I'm still holding out hope for various flavourful Empire-subfactions fitting to the whole civil war-shtick I also hope that one such faction will be your "no-wizards allowed"-gang that instead rely on Warrior Priests etc.
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Post by herjan1987 on Nov 2, 2023 18:05:39 GMT
Handgunners, Steamtank, Hellblaster, Helstorm Rocket Battery, War Altar, Luminark of Hysh, Celestial Hurricanum, and of coarse the plastic wizard kit itself. With the exception of the Luminark of Hysh, Celestial Hurricanum and the Hellstorm rocket battery every thing has been invented by time of the Great War. It would be good to see Warrior Priests of Mannan and Taal.
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Post by thegoat on Nov 2, 2023 23:13:10 GMT
Handgunners, Steamtank, Hellblaster, Helstorm Rocket Battery, War Altar, Luminark of Hysh, Celestial Hurricanum, and of coarse the plastic wizard kit itself. With the exception of the Luminark of Hysh, Celestial Hurricanum and the Hellstorm rocket battery every thing has been invented by time of the Great War. It would be good to see Warrior Priests of Mannan and Taal. Pretty sure Magnus the Pious didn't make the War Altar until after he was Emperor and I thought all the other stuff was supposed to be experimental in the old fantasy time. If it is available in the Old World time it doesn't make much sense to still be experimental hundreds of years later. I don't know for sure. I'm not a fluff background story expert. And that story changes all the time any way. So who knows. I do agree, more warrior priest options would be great.
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Post by Luigino on Nov 3, 2023 12:55:57 GMT
I think people take the "historical setting" of the game a little too seriously when speculating about ToW. If GW wants to have Karl Franz in the game because they think it can sell, they'll have KF. If they thought it wise to do so, you'd see lizardmen with gunpowder weapon summoning daemons of chaos to conquer the artillery school of the High elves.
The "lore" is not some dogmatic truth written in stone, is just a story that gets adapted, modified, retconned and rewritten however they see fit in order to sell you more toy soldiers.
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