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Post by Sweet_Totally on Dec 6, 2023 1:22:25 GMT
Lvl 1-2 still get a dispel range of 18'' though, and while lvl 4 is going to be quite powerful with only 2d6 casting for magic I think the implication of Assailment spells being limited to the close combat of the casting wizard has the potential to make multiple lvl 1-2 still be in competition with one big lvl 4. While the lvl 4 might dominate things within its area lesser but more numerous wizards would allow a player more flexibility and all around better support.
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Post by KevinC on Dec 6, 2023 4:18:39 GMT
Lvl 1-2 still get a dispel range of 18'' though, and while lvl 4 is going to be quite powerful with only 2d6 casting for magic I think the implication of Assailment spells being limited to the close combat of the casting wizard has the potential to make multiple lvl 1-2 still be in competition with one big lvl 4. While the lvl 4 might dominate things within its area lesser but more numerous wizards would allow a player more flexibility and all around better support. ----Good pints.
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Post by herjan1987 on Dec 9, 2023 12:40:00 GMT
Out of couriosty how would feel about the old terrain pieces return?
Talking about the watchtower, chapel, arcane ruins and citadel Wood.
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Post by thegoat on Dec 9, 2023 13:18:51 GMT
Out of couriosty how would feel about the old terrain pieces return? Talking about the watchtower, chapel, arcane ruins and citadel Wood. If the game is popular I would expect some or all of those to make an appearance. Along with Witchfate Tor, Skullvane Manse, Dreadstone Blight, Garden of Morr, etc. Maybe not permanent additions to the range. But splash release or made to order type stuff for sure. The kit I regret not buying is the Chaos Dreadhold fortress. It was just too expensive. But if it ever comes back, I'm sure it will be even more pricey. If WH:TOW get a siege expansion, I expect it will be released along side.
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Post by herjan1987 on Dec 9, 2023 18:49:29 GMT
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Post by TyrrenAzureblade on Dec 10, 2023 22:48:43 GMT
Out of couriosty how would feel about the old terrain pieces return? Talking about the watchtower, chapel, arcane ruins and citadel Wood. If the game is popular I would expect some or all of those to make an appearance. Along with Witchfate Tor, Skullvane Manse, Dreadstone Blight, Garden of Morr, etc. Maybe not permanent additions to the range. But splash release or made to order type stuff for sure. The kit I regret not buying is the Chaos Dreadhold fortress. It was just too expensive. But if it ever comes back, I'm sure it will be even more pricey. If WH:TOW get a siege expansion, I expect it will be released along side. I'm coming to the realization that a lot of these kits that I missed out on buying while they were current releases for the game are going to sell for a lot more than I remember them being due to GW's price gouging, inflation, etc.. And that frustrates me, but I do hope they all come back.
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Post by NIGHTBRINGER on Dec 11, 2023 6:38:19 GMT
than I remember them being due to GW's price gouging, inflation, etc.. Ahhh... Games Workshop "inflation". Like regular inflation but with a much much steeper rise!
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Post by herjan1987 on Dec 11, 2023 13:10:35 GMT
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Post by thegoat on Dec 11, 2023 14:01:17 GMT
- Heavy Cavalry is its own troop type
- The cavalry stat line mount has - for BS, T, W, Ld. The Knight has - for M. (Yes! I like this a lot.)
- GW continues to use stupid weapon descriptions "Iron-shod hooves (counts as a hand weapon)"
- Being mounted doesn't seem to add to armor save.
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Post by herjan1987 on Dec 11, 2023 14:05:12 GMT
- Heavy Cavalry is its own troop type
- The cavalry stat line mount has - for BS, T, W, Ld. The Knight has - for M. (Yes! I like this a lot.)
- GW continues to use stupid weapon descriptions "Iron-shod hooves (counts as a hand weapon)"
- Being mounted doesn't seem to add to armor save.
Dont forget the squires! They have the peasantry special rule!
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Post by Sweet_Totally on Dec 11, 2023 18:42:32 GMT
- Being mounted doesn't seem to add to armor save.
They did indeed confirm that over on twitter:
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Post by tileag on Dec 11, 2023 18:56:37 GMT
Just give Bret's the blessing with a fair chance at going first turn. Its not like they are overpowered
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beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
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Post by beastyboy on Dec 11, 2023 21:47:48 GMT
Looking good ! Could use 3 grail knights as a chaff unit lol
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Post by rustynumber on Dec 12, 2023 0:28:28 GMT
- GW continues to use stupid weapon descriptions "Iron-shod hooves (counts as a hand weapon)"
This is just fluff text which I love, it's not anything like AoS where they can't just say a model has a Hand Weapon but has to have Rusted Filthdaggers or Blazing Starhalberd. Still loving the look of the rules so far! I didn't mind having to learn unit types and the attached rules in 8th, but it might make it easier just having all USRs on a unit profile instead of having to cross reference.
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Post by thegoat on Dec 12, 2023 0:46:27 GMT
- GW continues to use stupid weapon descriptions "Iron-shod hooves (counts as a hand weapon)"
This is just fluff text which I love, it's not anything like AoS where they can't just say a model has a Hand Weapon but has to have Rusted Filthdaggers or Blazing Starhalberd. It is exactly like you describe for AoS. What I quoted is the warhorse equipment listed in the Grail Knight unit entry. If it were fluff in the bestiary section, I wouldn't complain. But it shouldn't be in the official unit entry part. edit: Another annoying thing I now notice. The equipment section lists "Grail Knights" (plural) and "Bretonnian Warhorse" (singular). They should both be plural or both be singular. Some might see it as a nitpick. But it annoys me once I notice the inconsistency.
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