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Post by herjan1987 on Dec 4, 2023 14:30:04 GMT
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Post by thegoat on Dec 4, 2023 14:53:36 GMT
- Monstrous mounts add wounds to the rider. But have their own M, WS, S, I, A. This is much better than the single unified statline they used for end times.
- Looks like models/units can only have a single enchantment and a single hex at a time. Hopefully this limits deathstar units.
- Enchantments on the caster apply to the entire unit they are in. (maybe)
- No mention of number of spells a wizard can cast in a turn. Do they get to attempt each spell once a turn? Level four is worth it then.
edit: Level four wizards will also be dispelling gods.
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Post by herjan1987 on Dec 4, 2023 15:01:18 GMT
Its also good, that the base sizes are on the data sheet. As they promised. Now let's not talk about them anymore.
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Post by sedge on Dec 4, 2023 16:17:38 GMT
- Monstrous mounts add wounds to the rider. But have their own M, WS, S, I, A. This is much better than the single unified statline they used for end times.
- Looks like models/units can only have a single enchantment and a single hex at a time. Hopefully this limits deathstar units.
- Enchantments on the caster apply to the entire unit they are in. (maybe)
- No mention of number of spells a wizard can cast in a turn. Do they get to attempt each spell once a turn? Level four is worth it then.
edit: Level four wizards will also be dispelling gods.
I really like the first two. Hopefully monster mounts are all treated the same - adding wounds - rather than the 8th system whereby Monstrous Cavalry characters were often more survivable than monster-mounted ones, who could see their mount sniped from underneath them. I wonder if all cavalry get +1 wound? There's the possibility still that being mounted on say, a dragon, could add (+1) to your Toughness, for example. The single hex/enchandment is a good balance choice. Either the article didn't cover it, or there's no limit to each wizard attempting to cast each of their spells? By the sounds of it, it's just the reduced ranges that mean you need to throw your casters forwards that will limit this. Wizards do now seem even more essential - you only get one "fated dispel" attempt per turn without a wizard - no other dispels if you don't have other casters. But if the enemy wizards are closer to the action, they should be easier to kill...
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Post by herjan1987 on Dec 4, 2023 16:43:23 GMT
I wonder if all cavalry get +1 wound? There's the possibility still that being mounted on say, a dragon, could add (+1) to your Toughness, for example.[br This!! Ever since I know, how cavalry got shafted in 8th by having only 1 wound and needing 2 wounds to regenerate with regrowth is not balanced at all.
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Post by lordofskullpass on Dec 4, 2023 21:45:26 GMT
Again, very interesting indeed - fans of power and dispel pools won't be happy to see it replaced by AoS style casting on 2D6, but the Miscast table is back and correctly returned to occurring only on snakies, and now Dispelling Wizards have to roll on it on a double-1 as well as casters, which, alongside there being a required range at which you can dispel, will still give dispelling its fair share of challenges. Also the full list of universal lores is interesting - High and Dark Magic make sense and have been integral even in 8th Edition lore, and Battle, Illusionist, Elementalist, Daemonic and Necromantic magic are all big imports from 3rd Edition (and probably previous). The only one that doesn't make sense being a universal lore is Waaagh! Magic, which will only ever be used by the Orcs and Goblins army (unless they bring out Chaos Dwarfs in the future and allow a Hobgoblin Wizard character to use it as well) and really feels like they couldn't think of one other 'generic' magic lore which is a bit disappointing. Also it sounds like this means Orc and Goblin Wizards won't get their own separate lores anymore. But, all still exciting stuff. Still recognisably Fantasy, which should mean it'll still be good fun to have a go at. I'm still up for grabbing the rulebook when it comes out. Monstrous mounts add wounds to the rider. But have their own M, WS, S, I, A. This is much better than the single unified statline they used for end times. Hopefully monster mounts are all treated the same - adding wounds - rather than the 8th system whereby Monstrous Cavalry characters were often more survivable than monster-mounted ones, who could see their mount sniped from underneath them. I would have thought this is specifically for Cavalry, regular or Monstrous, rather than Monsters - while one could get away with a Unicorn or Demigryph having the same Toughness as its rider, it'd be stupid to have a ridden Dragon or Griffon having only Toughness 3 alongside its Elf or human rider.
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Post by thegoat on Dec 4, 2023 23:05:43 GMT
Monstrous mounts add wounds to the rider. But have their own M, WS, S, I, A. This is much better than the single unified statline they used for end times. Hopefully monster mounts are all treated the same - adding wounds - rather than the 8th system whereby Monstrous Cavalry characters were often more survivable than monster-mounted ones, who could see their mount sniped from underneath them. I would have thought this is specifically for Cavalry, regular or Monstrous, rather than Monsters - while one could get away with a Unicorn or Demigryph havibg the same Toughness as its rider, it'd be stupid to have a ridden Dragon or Griffon having only Toughness 3 alongside its Elf or human rider. Keep in mind if the wounds are combined the dragon or griffon benefits from the rider's armour and ward saves. We'll have to wait and see exactly how it works out.
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Post by Naitsabes on Dec 5, 2023 0:53:31 GMT
Again, very interesting indeed - fans of power and dispel pools won't be happy to see it replaced by AoS style casting on 2D6, That's me. Really disappointing. But, if they had to muck up something for the new edition, magic is the least foundational and I can live with it.
Pretty sure the only thing harkening back to 3rd edition is the name of some of the lores and most spells will be rather familiar from 8th edition. Like the one 'Illusion' lore spell they pre-viewed.
The Waagh spells in the main rulebook is interesting. Does that maybe suggest there aren't army books (or similar) coming? and the six new core factions will all have lists in that first big (blue?) book?
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Post by Luigino on Dec 5, 2023 3:18:17 GMT
That was actually my hope. But then There are spells that have lores not included in the "common" ones; we've already seen Lore of Nehekhara and Lore of the Lady in unit and spell entries, so that suggests to me that we are unfortunately back to individual army books.
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Post by KevinC on Dec 5, 2023 3:22:28 GMT
- Monstrous mounts add wounds to the rider. But have their own M, WS, S, I, A. This is much better than the single unified statline they used for end times.
- Looks like models/units can only have a single enchantment and a single hex at a time. Hopefully this limits deathstar units.
- Enchantments on the caster apply to the entire unit they are in. (maybe)
- No mention of number of spells a wizard can cast in a turn. Do they get to attempt each spell once a turn? Level four is worth it then.
edit: Level four wizards will also be dispelling gods.
---------The game sounds really good. My first concern is the level 4 wizard with with a dispel range of 24". It sounds like this will force everyone to take a level 3/4 wizard. Not a huge big deal but I never liked that about 6/7 editions. (No, I don't think you need a wizard lord to win in 8E, don't bother to convince me otherwise - I've been playing 8 since 2010 and the big spells are only scary on paper - I don't even take dispel scrolls).
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Post by herjan1987 on Dec 5, 2023 10:18:14 GMT
--------The game sounds really good. My first concern is the level 4 wizard with with a dispel range of 24". It sounds like this will force everyone to take a level 3/4 wizard. Not a huge big deal but I never liked that about 6/7 editions. (No, I don't think you need a wizard lord to win in 8E, don't bother to convince me otherwise - I've been playing 8 since 2010 and the big spells are only scary on paper - I don't even take dispel scrolls). Artillery is always there. By the way did you notice the lack of artillery in the articles. If they are still guided bombs as they where in 8th, then there is a counter to wizards.
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simon
Full Member
Posts: 152
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Post by simon on Dec 5, 2023 10:35:49 GMT
---------The game sounds really good. My first concern is the level 4 wizard with with a dispel range of 24". It sounds like this will force everyone to take a level 3/4 wizard. Not a huge big deal but I never liked that about 6/7 editions. (No, I don't think you need a wizard lord to win in 8E, don't bother to convince me otherwise - I've been playing 8 since 2010 and the big spells are only scary on paper - I don't even take dispel scrolls). Well there are big spells... and then there's purple sun... In 8th I think it depends on the faction. I play daemons of Khorne and I don't miss a wizard or dispel scroll because everything has a fairly good initiative and strength, so I can survive a purple sun or a dwellers, and I have magic res so can survive a fiery convoc. When I play dwarfs however, I always take one or two scrolls as purple sun can literally decimate your whole army, and it has happened to me on more than one occasion! And I'm sure it's the same for any low initiative army - Ogres, Lizards etc.
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Post by KevinC on Dec 5, 2023 13:35:32 GMT
--------The game sounds really good. My first concern is the level 4 wizard with with a dispel range of 24". It sounds like this will force everyone to take a level 3/4 wizard. Not a huge big deal but I never liked that about 6/7 editions. (No, I don't think you need a wizard lord to win in 8E, don't bother to convince me otherwise - I've been playing 8 since 2010 and the big spells are only scary on paper - I don't even take dispel scrolls). Artillery is always there. By the way did you notice the lack of artillery in the articles. If they are still guided bombs as they where in 8th, then there is s counter to wizards. -------------I'd imagine artillery is similar to WFB8, the ability to pre-measure everything MUST stay. It quells 90% of any WFB argument. There was an older edition of 40K where you could not target a lone character unless he was the closest target. I also wished they did that in fantasy.
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Post by herjan1987 on Dec 5, 2023 14:50:49 GMT
-------------I'd imagine artillery is similar to WFB8, the ability to pre-measure everything MUST stay. It quells 90% of any WFB argument. There was an older edition of 40K where you could not target a lone character unless he was the closest target. I also wished they did that in fantasy. They said either in the movement or shooting article, that pre-measure is a thing.
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Post by KevinC on Dec 5, 2023 16:59:17 GMT
-------------I'd imagine artillery is similar to WFB8, the ability to pre-measure everything MUST stay. It quells 90% of any WFB argument. There was an older edition of 40K where you could not target a lone character unless he was the closest target. I also wished they did that in fantasy. They said either in the movement or shooting article, that pre-measure is a thing. -----------Yeah I thought so. It's the best thing they ever did!
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