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Post by TyrrenAzureblade on Dec 19, 2023 0:48:29 GMT
I think that might be overthinking it. I bet it's just going to be like halberds. +1 Strength, requires two hands. +1 armor save against shooting with shields, unusable in close combat.
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Post by NIGHTBRINGER on Dec 19, 2023 1:36:09 GMT
Come on lads... The Peasants have had polearms for about 20yrs... Yes. But your example clearly says, "counts as a halberd". The entry shown today is missing that part. That leads me to think polearm might now be different from halberd. A few weeks ago one of the articles referenced "pikes". Maybe this is a sign that more basic weapon choices are being added to the main rules. Or maybe I'm making a mountain out of a molehill. ¯\_(ツ)_/¯ edit: My guess is a polearm can be used with a shield. Where as a halberd can't. But that is wild speculation on my part. I'm ready to be wrong. IRL a halberd is a polearm. A polearm is a general category of weapons including things like halberds, glaives, bills, spears, poleaxes, etc. That of course might have no bearing on how GW uses the term in-game.
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Post by herjan1987 on Dec 19, 2023 15:21:52 GMT
Whereas there's some good stuff there... I'm quite underwhelmed. So much time has passed since the last Bretonnia book, almost 20yrs... And what we've found is: A monk champion A Duke (a good chaos lord) A sergeant at arms (peasant hero) KotR on foot I'm gutted, tbh. Squires in special section!
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Post by bastardfromhell on Dec 19, 2023 15:44:33 GMT
They also mentioned "Border Princes Bombards" if you take a different army other than the Grand Army of Bretonnia.
My guess is, you get one selection from the not starter set for each army and later when you bought the army book, you get the option to pick from several themes.
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Post by thegoat on Dec 19, 2023 16:06:43 GMT
They also mentioned "Border Princes Bombards" if you take a different army other than the Grand Army of Bretonnia. I have all my fingers crossed that we get the classic Dogs of War Regiments of Renown as part of the Border Princes mercenary choices. I have a lot of those models (Ricco's Republican Guard, Voland's Venators, Leopold's Leopard Company, Vespero's Vendetta, etc.). But it probably wont happen. My guess is, you get one selection from the not starter set for each army and later when you bought the army book, you get the option to pick from several themes. Yes. The article says every faction will get a "grand army" list for the free PDF faction rules. The "Armies of Infamy" will come in the individual faction army books (or campaign books, etc.).
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Post by herjan1987 on Dec 19, 2023 16:12:51 GMT
My guess Mercenaries can be drawn from every factions unit pool.
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Post by sedge on Dec 19, 2023 16:38:54 GMT
My guess Mercenaries can be drawn from every factions unit pool. I'm not so sure - while it looks like GW wants to loosen up some elements of army selection, I can't see them allowing a Wood Elf army to take a unit of Gors. My expectation, and hope, is that Mercenaries includes both some units from regular army lists (e.g. Ogre Maneaters, Dwarf Miners, Empire Free Company) but also some specific Dogs of War units, ideally like the classic Regiments of Renown, which don't feature in the regular army lists. I hadn't really picked up on the "Border Princes Bombard" line before. I'm keen to field a Border Princes themed army, so I like the sound of that.
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Post by knoffles on Dec 19, 2023 17:33:56 GMT
Hippogryph has counts as heavy armor and can optionally have barding. How does that work? The Hippogryph doesn't ever take wounds. So the rider counts as having his own armor plus the Hippogryph armor plus barding? I also wondered about this. If it adds to the riders armour or I wonder if it’s just setting the standard, in case you can later on take unmounted monsters
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Post by thegoat on Dec 19, 2023 17:54:20 GMT
Hippogryph has counts as heavy armor and can optionally have barding. How does that work? The Hippogryph doesn't ever take wounds. So the rider counts as having his own armor plus the Hippogryph armor plus barding? I also wondered about this. If it adds to the riders armour or I wonder if it’s just setting the standard, in case you can later on take unmounted monsters Good point. There is the possibility they allow taking the Hippogryph as an unridden monster. In that case the fur counts as heavy armor would make sense. Maybe you cracked it.
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Post by DiscoQing on Dec 19, 2023 18:40:39 GMT
Squires in special section! They're just skirmish peasants. Either on horse or on foot. Nothing new
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Post by lordofskullpass on Dec 19, 2023 21:39:27 GMT
Squires in special section! They're just skirmish peasants. Either on horse or on foot. Nothing new Yes it just sounds like they'll be skirmishing archers, based on what they were in 5th, which irks me because squires would be using their swords alongside their knightly masters, not resorting to the dishonourable practice of archery.
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Post by lordofskullpass on Dec 19, 2023 21:40:27 GMT
All exciting stuff! 8th Edition army selection percentages, but with Lords and Heroes merged into one, new percentages for Allies and mercenaries adding some structure to that aspect of the game and some 6th Edition-style minimum requirements and caps for specific units. Lord-level characters will now be divided into ordinary versions, as per the Bretonnian Baron, and a particularly powerful version as per the new Duke profile (though the latter is limited to one per army, quite rightly I think). Bretonnians now seem to have a peasant character (the Sergeant-at-Arms) as a new option, which can now make largely peasant-oriented armies a reality. The horde special rule has returned in some form, but seems now to just apply to sword-fodder units that deserve the accolade, as it should have done from the beginning. I wouldn't be surprised if the new version of this rule simply allows the unit to make an additional rank's worth of attacks (as per 7th Edition Giant Rats' 'Wave of Rats' special rule), which should be fine. Shieldwall is now a universal special rule rather than a Dwarf-specific rule, but of course most Dwarf units should be able to benefit from it. It no longer refers to Parry Saves now though, so it sounds as if that's now going. Great Weapons now seem only to give a +2 Strength bonus in the first turn by the way they've worded the article 🤔. I seem to recall this might have been the case in 7th, but I hope this isn't true for TOW as well and that they've worded it wrongly in the article. But at least they haven't included the daft rule in 7th that claimed Shields only worked in close combat. Armies of Infamy sounds fun, and looks to be a way for them to incorporate specialist army roster variants like Slayer armies, a nice throwback to 6th where the earlier army books used to talk about alternative army list structures one could implement in friendly games. Indeed they've pulled out a fair few stops when it comes to the fluffiness of the game, because one thing I particularly like is how they've now written specific rules for the armoured monk model included in a Men-at-Arms kit. That's a lovely touch that really echoes the sort of thing that the GW of old might have done if they'd thought of it. It certainly shows that the ruleset for TOW has been a labour of love for whoever's been writing it. Also, it sounds like we might be seeing something else Tomb King-oriented on Boxing Day (Off-White Christmas, i.e. bone-coloured Christmas? Hint-hint-nudge-nudge).
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Post by thegoat on Dec 19, 2023 22:33:24 GMT
The horde special rule has returned in some form, but seems now to just apply to sword-fodder units that deserve the accolade, as it should have done from the beginning. I bet the horde rule ends up being very different from the 8th edition version. Even if it is the same rule, I'm glad to see it will only be tied to specific units. Great Weapons now seem only to give a +2 Strength bonus in the first turn by the way they've worded the article 🤔. The way I read it, great weapons "double the bonuses" of the morning star (strength & armor penetration). But not the penalty of the morning star: limited to first round of combat. Great weapons have a different penalty: always strikes last. They also don't both to mention how a morning star can be combined with a shield in close combat but a great weapon can't (I assume). I have to keep reminding myself these are only preview articles. I we can't analyse every omission. I think a lot of the stuff we notice as "missing" are not changes, it will be in the final rules. Also, it sounds like we might be seeing something else Tomb King-oriented on Boxing Day (Off-White Christmas, i.e. bone-coloured Christmas? Hint-hint-nudge-nudge). Yup, I expect a skeletal or mummy wrapped model reveal for Boxing day.
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Post by TyrrenAzureblade on Dec 19, 2023 22:59:22 GMT
Yeah, if great weapons were +2S in only the first round of combat and then were always Strike Last, nobody would take them.
I'm so glad they kept percentages, it just helps so much with scaling games up or down. I also like the limitations to certain types of models like the Duke. It seems to be a pretty good mix of slots and percentages and I'm curious to see how the other Grand Army compositions shake out. Anybody familiar with Bretonnia know if any models are missing from the old army book? I don't see a Grail Reliquae listed, but I imagine it might be a special rule, or upgrade for Battle Pilgrims.
I really hope that Horde allows smaller model count units to function a bit like a Horde in 8th, i.e. extra rank of attacks, without having to field a 50+ model unit. I never had a problem with the Horde rule in 8th (our group doesn't really power-play though), but I really don't want to have to paint 50 more Clanrats/Skavenslaves.
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Post by King of the Snotlings on Dec 20, 2023 12:34:34 GMT
Yeah, my thought was they could be used as either a spear or a Halberd - decide at beginning of combat. I think Polearms might get their own rules as effective anti-cavalry weapons (as they were). I think they even vaguely mentioned something like a horde of men at arms being able to stomp out even the mightiest of cavalry charges with their polearms.
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