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Post by thegoat on Dec 20, 2023 12:44:42 GMT
I also wondered about this. If it adds to the riders armour or I wonder if it’s just setting the standard, in case you can later on take unmounted monsters Good point. There is the possibility they allow taking the Hippogryph as an unridden monster. In that case the fur counts as heavy armor would make sense. Maybe you cracked it. In an older preview article they showed the unit entry for the Dragon Ogre Shaggoth. Notice under special rules he has "Armoured Hide (2)". My guess it that is like the old Scaly Skin armor. Which is fine. But it makes the Hippogryph's "griffonic pelt (counts as heavy armor)" even more confusing. Why counts as equipment instead of the Armoured Hide special rule?
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Post by snyggejygge on Dec 20, 2023 13:02:44 GMT
My guess Mercenaries can be drawn from every factions unit pool. I don´t think so, there´s both an allies section as well as mercenaries, I think mercenaries will be more like the 6th edition Dogs of War list without regiments of renown, some units that basically every army can hire, nothing particular great, but could be useful add-ons to either fill a weakness or theme the army better.
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Post by KevinC on Dec 20, 2023 13:09:51 GMT
My guess Mercenaries can be drawn from every factions unit pool. I don´t think so, there´s both an allies section as well as mercenaries, I think mercenaries will be more like the 6th edition Dogs of War list without regiments of renown, some units that basically every army can hire, nothing particular great, but could be useful add-ons to either fill a weakness or theme the army better. ----------I'm excited about the mercenary and allied contingent rules. The original Dogs of War book was one of WFB's best supplements ever in my view (hiring individual mercenary units with names and backstories was so cool), and I'd like to see something like this, if not initially, hopefully in a future supplement. Who knows about HH? When HH was released, was it released initially with two large army list books?
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Post by Sweet_Totally on Dec 20, 2023 13:15:30 GMT
I'm also pretty stoked about the allies and merc thing. At the very least it'll allow me to add some beastie boys to my WoC.
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Post by NIGHTBRINGER on Dec 20, 2023 15:38:34 GMT
Good point. There is the possibility they allow taking the Hippogryph as an unridden monster. In that case the fur counts as heavy armor would make sense. Maybe you cracked it. In an older preview article they showed the unit entry for the Dragon Ogre Shaggoth. Notice under special rules he has "Armoured Hide (2)". My guess it that is like the old Scaly Skin armor. Which is fine. But it makes the Hippogryph's "griffonic pelt (counts as heavy armor)" even more confusing. Why counts as equipment instead of the Armoured Hide special rule? That's a good point. Likely an attempt to make things sound fluffy, but at the expense of straight forwardness.
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Post by TyrrenAzureblade on Dec 20, 2023 19:33:41 GMT
I think the griffonic pelt (counts as heavy armor) is for the model having riders that happen to not have heavy armor of their own, or are wearing light armor. Since you usually cannot combine armor types this allows the monster to have armor for itself if it's fielded on its own, or to augment the armor save when it's combined with a rider not wearing heavy armor. I'm not super familiar with the rules for Shaggoths, but I don't think they're mounts. Also, this keeps characters like the Duke from having a 1+ save outright without magic items which would be a little too sturdy with WS7, T5, and W7.
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Post by sedge on Dec 20, 2023 19:57:39 GMT
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Post by DiscoQing on Dec 20, 2023 20:00:29 GMT
I'm also pretty stoked about the allies and merc thing. At the very least it'll allow me to add some beastie boys to my WoC. For allies, I'm looking forward to having cannons in every "good" army 😂
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Post by KevinC on Dec 21, 2023 1:13:50 GMT
I'm also pretty stoked about the allies and merc thing. At the very least it'll allow me to add some beastie boys to my WoC. For allies, I'm looking forward to having cannons in every "good" army 😂 ----------I doubt they are doing it the 4/5 edition way allies worked. I'd imagine that the allies contingent will require a proper contingent, not just say a cannon. I also doubt cannons will be as good as they were.
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Post by thegoat on Dec 21, 2023 2:07:36 GMT
For allies, I'm looking forward to having cannons in every "good" army 😂 ----------I doubt they are doing it the 4/5 edition way allies worked. I'd imagine that the allies contingent will require a proper contingent, not just say a cannon. I also doubt cannons will be as good as they were. Back in 4th/5th edition, I would often take an allied Necromancer Lord in my Chaos army. Back then he could summon new units of skeletons. Locking down enemy units with unbreakable skeletons, then charging them with Chaos Knights was quite a powerful (and beardy) combo. So yes, I agree with KevinC. Allies in WH:TOW better have some composition restrictions. I also hope cannons are no longer the sniper rifles they are in 8th edition.
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Post by Luigino on Dec 21, 2023 4:07:33 GMT
So it seems that step up is, to my great disappointment, no longer a feature in combat. while I was painting today I was listening to a live discussion on the squarehammer channel where one of the speakers actually had a physical copy of the new rulebook and he confirmed that step up is no longer a thing.
The link to the video has now gone private but seeing how I believe the members are active on this forum they can corroborate what I heard them say.
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Post by lordofskullpass on Dec 21, 2023 12:17:19 GMT
So it seems that step up is, to my great disappointment, no longer a feature in combat. while I was painting today I was listening to a live discussion on the squarehammer channel where one of the speakers actually had a physical copy of the new rulebook and he confirmed that step up is no longer a thing. The link to the video has now gone private but seeing how I believe the members are active on this forum they can corroborate what I heard them say. If that's the case, then how is combat going to work? Will casualties be taken off this number of models that fight back as in 6th and 7th or what? Until the alternative is revealed, I'm remaining sceptical.
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Post by KevinC on Dec 21, 2023 12:53:58 GMT
So it seems that step up is, to my great disappointment, no longer a feature in combat. while I was painting today I was listening to a live discussion on the squarehammer channel where one of the speakers actually had a physical copy of the new rulebook and he confirmed that step up is no longer a thing. The link to the video has now gone private but seeing how I believe the members are active on this forum they can corroborate what I heard them say. -----------Well this is the whole WFB 8E v. previous editions debate. The step up and attack rule (plus supporting attacks) means there is a lot more death and destruction. This is the main reason why larger units work better in 8th edition, because their is a higher rate of output regarding wounds. Players who don't like 8E like their tiny little units.
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Post by KevinC on Dec 21, 2023 12:56:52 GMT
Luigino - what else was said in that podcast anything about army lists? special characters? mercenaries? allied contingents?
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Post by thegoat on Dec 21, 2023 13:43:09 GMT
So it seems that step up is, to my great disappointment, no longer a feature in combat. while I was painting today I was listening to a live discussion on the squarehammer channel where one of the speakers actually had a physical copy of the new rulebook and he confirmed that step up is no longer a thing. The link to the video has now gone private but seeing how I believe the members are active on this forum they can corroborate what I heard them say. If that's the case, then how is combat going to work? Will casualties be taken off this number of models that fight back as in 6th and 7th or what? Until the alternative is revealed, I'm remaining sceptical. -----------Well this is the whole WFB 8E v. previous editions debate. The step up and attack rule (plus supporting attacks) means there is a lot more death and destruction. This is the main reason why larger units work better in 8th edition, because their is a higher rate of output regarding wounds. Players who don't like 8E like their tiny little units. I'm not surprised. Once they reveled charging boosted initiative, I expected the 8th edition step up rule was gone. Compared to 3rd through 7th editions, the step up rule in 8th is really the outlier. Looks like static combat resolution (ranks, standard, BSB, unit strength?) will be more important. Just like it was prior to 8th edition. I do hope the second rank adding supporting attacks remains. As rolling more dice is more fun. But I expect that is gone as well.
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