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Post by mightym00se on Jul 12, 2015 7:59:30 GMT
After a lot of playtesting on the lance.
Negate steadfast and rank bonus is enough on the charge. It makes sense.
Dev charge works best with an elite unit.
And i am wholly against foot knights. It makes no sense in any of the fluff... Making your battle pilgrims more viable is the better option.
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Post by mightym00se on Jul 12, 2015 8:00:38 GMT
i also think crossing them with VC makes them lose their unique flavour. Sorry.
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Post by mahosh on Jul 12, 2015 8:51:44 GMT
So it's not very detailed, but I liked the hunting dogs idea. I disagree with you about the foot knights, as all the other responders here. I think it's a must, and it's going well with the fluff. Negate steadfest sound way too op for me, but I'm waiting for the battle report for that. Also, knights in the lance formation should still attack from the sides, or the unit will have only 5 attacking models (and one prophetess or damsel).
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Post by mightym00se on Jul 12, 2015 9:26:52 GMT
Right now i am adding stuff to his FAQ as we test them, agree to them as a player group and and tweak. Up to this stage we are working on hunting dogs and arbalests.
We have more than enough stuff on the ground as foot sloggers. Unless they are going to be rare and only offer a 5-10 unit then they arent needed - Largely because that from the start out, errant knights are horse bound.
I agree whole heartedly on the lance formation attack from the sides. if they are 6 wide you may as well just take empire knights. The benefit of the lance is that you minimise frontage.
6 play tests so far on new lance. General consensus is charged unit counts as disrupted and loses rank bonus is enough to make them scary, but not enough to break .
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Post by mightym00se on Jul 12, 2015 10:14:25 GMT
the thing is. Moving into the realm of foot knights etc.. is starting to tread into the realm of empire. where yoy may as well just proxy empire.
The whole knights peasant dynamic is there on purpose. Regal knights, filthy peasants.
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Post by mahosh on Jul 12, 2015 12:03:51 GMT
Interesting concept - the knight are ridding and the peasants walking. How do you solve the mounted yeoman than? And foot knight can be elite troops who aren't knights. But the army really need it, and you can easily change them so it won't be the empire troops
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Post by Anton on Jul 12, 2015 12:47:01 GMT
The Lance Formation rule is key to the Bretonnian army and I think this list has a very interesting idea. I'm not sure it scales well though. I think 3 models wide to get rank bonus should stay along with the new addition of 6 to make a horde.
In general, I would say that breaking Steadfast is a more interesting game mechanic while doing more damage (Impact, Dev Charge etc.) makes more sense. That makes me think that breaking Steadfast is the better idea to make Bretonnia unique, otherwise they would just work like Monstrous Cavalry. However, the current rule allows a single KotR model to remove Steadfast on a horde of 100 Goblins and that doesn't seem right. Either require the Knight Unit to be of a certain size to break Steadfast or require it to be wider than the charged unit (incidentally discouraging infantry units from going 5 wide/10 deep and the like).
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Post by mightm00se on Jul 12, 2015 13:05:17 GMT
Interesting concept - the knight are ridding and the peasants walking. How do you solve the mounted yeoman than? And foot knight can be elite troops who aren't knights. But the army really need it, and you can easily change them so it won't be the empire troops Its an abstraction left over from when squiring was a thing in 1995 before fluff overall. Used to be called mounted squires. On that note mounted men at arm would be similar to how men at arms are chosen. No errant would see benefit to being an outrider. But someones gotta fill it. Cheap horses and cheap man power.
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Post by KevinC on Jul 12, 2015 13:54:11 GMT
Hey guys, would you please kindly discuss mightm00se's list in another topic. I'm completely confused about what people are talking about. Thanks.
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Post by avatarofbugman on Jul 17, 2015 19:41:05 GMT
Your list will be tested on approximately 3 hours.
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Post by KevinC on Jul 17, 2015 19:48:59 GMT
Jason, great! Please post a battle report if possible. I'm really interested to see how Lance Formation goes with you. What army are you going to fight against?
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Post by avatarofbugman on Jul 17, 2015 20:10:44 GMT
I'm using dwarfs
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Post by KevinC on Jul 17, 2015 21:11:53 GMT
Good! When your stunties break on the Bretonnian charge, I want to know how you feel!
I am considering leaving the Lance Formation as I've written but also adding Dev charge. But I really need to see and hear more play testing regarding the Lance.
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Post by avatarofbugman on Jul 18, 2015 0:38:38 GMT
First game. Just set up.
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Post by avatarofbugman on Jul 18, 2015 1:09:16 GMT
Brettonians move first, all coming forward. Dwarfs dispel the Brettonian magic. The trebuchet kills a thunderers and wounds a cannon. The bowmen shoot at the hammerers to no effect. Threats of being fed to pigs are overheard by the peasants. In the dwarf turn one unit of thunderers hit 7 times yet failed to wound. Powder stores are being checked. The banner of defense save 5 knights from the organ gun. The dwarven cannons destroy 5 knights.
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