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Post by thorpyuk on Jul 10, 2024 12:20:08 GMT
Its been ages since the last old world news... nearly 3 months since the last post on the community site. Looking forward to seeing the Dwarven force in its entirety
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Post by thegoat on Jul 10, 2024 14:44:37 GMT
Its been ages since the last old world news... nearly 3 months since the last post on the community site. Looking forward to seeing the Dwarven force in its entirety Dwarfs are only movement three. It takes them a while to get to the battlefield. Seriously though, I'm with you. We need more community articles.
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Post by lordofskullpass on Jul 10, 2024 17:33:14 GMT
Its been ages since the last old world news... nearly 3 months since the last post on the community site. Looking forward to seeing the Dwarven force in its entirety Dwarfs are only movement three. It takes them a while to get to the battlefield. Seriously though, I'm with you. We need more community articles. They certainly could have announced it this Sunday alongside those pointless Black Library novels... GW still refuse to believe how much AoS 4th Edition sucks and won't give TOW its due next release.
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Post by caniuslanium on Jul 11, 2024 3:22:51 GMT
They are desparate to justify their actions to their new Amazon overlords, I've decided. Anyways, I've lost almost all interest in TOW anyway, given my primary army is Empire and they've made it unviable to play Empire with infantry. At any rate, I know enough from the leak what's gonna be in the AJ so I'm good. I doubt it's gonna be the one where they fix the untimely destroyed Karak Vlag on the map and expand on the Norse Dwarfs and brings back Slayer Pirates. Literally out of all the unexplored facets of Warhammer Dwarfs, they picked the Royal Throng. In what way that unrepresentable by the Grand Army? Why is the Throne of Power in there in the first place? I expect the Empire will be getting Ghal Maraz as a special magic item exclusive to the "Elected Emperor's Loyal Army" or something now... I once again reiterate my support for the death penalty.
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Post by sedge on Jul 15, 2024 20:49:44 GMT
There are some more details on the two armies here: www.warhammer-community.com/2024/07/15/old-world-almanack-how-the-dwarfen-mountain-holds-fare-in-battle/
The Expeditionary Force gets to use the Miners' Cart / Bugman's Cart in-game. There's also a new build for the Gyrocopter - a "Scout" version that doesn't have bombs. JTY: The Expeditionary Force plays quite differently to a Dwarf army made using the Grand Army list. The Engineers are much more offensive than a normal Dwarf army, with some quicker-moving units and lots of war machines, black powder, and experimental Gyrocopters, tied together with new runes for ranged weapons.
Danny: It allowed us to explore the idea of what an Engineers Guild army might look like. This is not your classic throng of Dwarfs defending a hold or heading out to slay a monster – this is the guild investing in a venture.
Miners have a major role to play, and there are rules for carts – specifically the one you get in their box, plus the old Bugman’s Cart.
They are particularly useful for the engineers. The Miners’ Cart is full of blasting charges, so any unit nearby can start hurling explosives at the enemy. Bugman’s Cart does what you imagine it would do – it raises the spirits of Dwarfs in the vicinity* and gets them moving faster.
It’s nice to give models like these a purpose, rather than using it as unit dressing.
JTY: The Engineers also get Scout Gyrocopters, which have lighter weapons and no bombs. This is an option that can be assembled straight from the box, so no kitbashing is required.
Danny: It’s a fast-moving skirmisher with a tapping weapon; it’s not a gunship, but it can zip around the flanks and annoy enemy war machines.
The Royal Clan has "Royal Clan Warriors", which are made from the Hammerers/Longbeards box, by the looks of it with hand weapon + shield + Hammerer heads. It doesn't say yet how those are different from Longbeards. JTY: The other Army of Infamy is the Royal Clan. This is for the old grumblers and the longbeards, the traditionalists – the Dwarfiest of Dwarf armies. This is the King or Queen’s family and their household. They’re very wealthy and very set in their ways, so they don’t use black powder or new-fangled contraptions, but they do have a lot of money to spend on runes, and there are some very tasty options as a result.
There are Royal Clan Warriors, which you build from the Hammerers kit using the hand weapons and shields found on the frame. As members of the Royal Clan, they’re just that little bit better than ordinary Dwarf Warriors. One of the big things we’re trying to do with every army is find different options that exist on the sprue, to give players more of an opportunity to kitbash.
Danny: We want something that existing collectors of armies can get excited about. These Armies of Infamy allow veteran players to get enthused about a different facet of their existing force, and to add new units to their existing collection. The Royal Clan is the kind of army that long-standing Dwarf players might see and think ‘That’s my kind of army’, whereas the Expeditionary Force is something other players might consider exciting. They’re the younger Dwarfs who are more interested in being a bit more experimental – it’s nice to have the contrast and appeal to very different players.
They've mentioned the possibility of a Slayer army: JTY: We haven’t done the Slayer army which people might have expected – in the same way that we didn’t do Night Goblins. It’s almost too obvious, so maybe we’re saving them for the future. You can build a Slayer-heavy army if you take Ungrim Ironfist as the general of a Royal Clan; he is the king of the Slayer Hold, after all.
Danny: There are loads of awesome things we’d have loved to have done straight out of the gate, but some of those armies are so cool, thematic, and popular that they warrant taking the time to be done right.
JTY: There are only a finite number of pages in an Arcane Journal, and I’ve got a big list of themes we’ve not explored yet…
Danny: There’s a lot in the cupboard still.
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Post by KevinC on Jul 16, 2024 16:13:01 GMT
"You can build a Slayer-heavy army if you take Ungrim Ironfist as the general of a Royal Clan; he is the king of the Slayer Hold, after all."
---------Really cool stuff. And Iike we thought you can do a Slayer army with Ungrim.
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Post by DiscoQing on Jul 17, 2024 9:07:08 GMT
Maybe not all of my toys have been thrown out of my pram, then.
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Post by lordofskullpass on Jul 18, 2024 8:50:06 GMT
They've mentioned the possibility of a Slayer army: JTY: We haven’t done the Slayer army which people might have expected – in the same way that we didn’t do Night Goblins. It’s almost too obvious, so maybe we’re saving them for the future. You can build a Slayer-heavy army if you take Ungrim Ironfist as the general of a Royal Clan; he is the king of the Slayer Hold, after all. Danny: There are loads of awesome things we’d have loved to have done straight out of the gate, but some of those armies are so cool, thematic, and popular that they warrant taking the time to be done right. JTY: There are only a finite number of pages in an Arcane Journal, and I’ve got a big list of themes we’ve not explored yet… Danny: There’s a lot in the cupboard still. "You can build a Slayer-heavy army if you take Ungrim Ironfist as the general of a Royal Clan; he is the king of the Slayer Hold, after all." ---------Really cool stuff. And Iike we thought you can do a Slayer army with Ungrim. Also I've noticed something else that everyone else seems to have missed: "JTY: There’s the Rune of Hesitation as well – where a charging unit loses many of the benefits. That’s quite annoying. Runic Tattoos are something new in the Arcane Journal for Slayers and Doomseekers (who can also be taken as Mercenaries in Empire armies)." This is almost certainly going to be a Ward Save like the old Savage Orc Warpaint rule from earlier editions - even if it's only 6+ it'll still be a big help for Slayers and will mean they'll no longer need to rely on Magic Standards to obtain some durability. It's annoying though that Empire are somehow going to be able to take Doomseekers as mercenaries as well as Dwarfs... I can understand the Imperial Dwarfs being available to both (and indeed I'd be questioning why if they weren't), but can't we have any Mercenaries just to ourselves, by Grungni?
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Post by thegoat on Jul 18, 2024 11:09:32 GMT
It's annoying though that Empire are somehow going to be able to take Doomseekers as mercenaries as well as Dwarfs... I can understand the Imperial Dwarfs being available to both (and indeed I'd be questioning why if they weren't), but can't we have any Mercenaries just to ourselves, by Grungni? I agree. Making doomseekers mercenaries available to other factions is questionable. It sounds more like a marketing decision (get more people to buy the models) than an honest rules represent fluff decision. It is like how for decades only Orcs & Goblins and Chaos could take giants. Then when the plastic giant kit was launched in 2006, there was a white dwarf article allowing everybody (save for Bretonnia I think) to take a giant. Clearly they just wanted to sell more plastic giants.
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Post by DiscoQing on Jul 18, 2024 15:18:17 GMT
Pirate slayers, yes. Whirly slayers, no.
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Post by Sweet_Totally on Jul 18, 2024 16:00:39 GMT
Pirate slayers, yes. Whirly slayers, no. Why not both?
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Post by DiscoQing on Jul 18, 2024 16:41:41 GMT
I was summarising the conversation.
But also believe it.
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Post by thegoat on Jul 19, 2024 14:22:20 GMT
Pirate slayers, yes. Whirly slayers, no. To me there is a distinct difference. Long Drong's Slayer Pirates are not just a generic unit of pirate slayers. They have extensive and detailed fluff written about them. They appear in Gotrek and Felix books. GW put in the effort to justify them being mercenaries. The Doomseekers are very much a generic unit with little more then a half page unit description worth of fluff. Having them be mercenaries feels unearned.
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Post by DiscoQing on Jul 19, 2024 18:45:39 GMT
![](https://i.imgur.com/HZzzzHl.jpeg) OK, feeling OK now
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Post by Sweet_Totally on Jul 20, 2024 17:54:34 GMT
Who's hyped for the book now that some of the goodies has been spilled? I for one am really eager to see whether or not Bugman's Cart can help make the offensive dwarven list I've been lusting after. Seems like one or two of those bad boys together with a unit of Rangers and Miners with that special ambush rule for them within an expeditionary force might be really something. I'm also liking the notion of runes for dwarven guns aswell as the two Infamy-armies allowing you to field a runesmith and engineer respectively as your BSB.
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